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/* -*- Mode: C; indent-tabs-mode: t; c-basic-offset: 8; tab-width: 8 -*-
nautilus-sound.c: manage the sound playing process and other sound utilities
Copyright (C) 1999, 2000 Eazel, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public
License along with this program; if not, write to the
Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.
Author: Andy Hertzfeld <andy@eazel.com>
*/
#include <config.h>
#include <stdlib.h>
#include <unistd.h>
#include <signal.h>
#ifdef HAVE_WAIT_H
# include <wait.h>
#else
# ifdef HAVE_SYS_WAIT_H
# include <sys/wait.h>
# endif
#endif
#include <esd.h>
#include <eel/eel-gconf-extensions.h>
#include "nautilus-sound.h"
/* Keep track of the sound playing process */
#define CURRENT_SOUND_STATE_KEY "/apps/nautilus/sound_state"
static gboolean
kill_sound_if_necessary (void)
{
pid_t child;
int status_result;
pid_t sound_process;
/* fetch the sound state */
sound_process = eel_gconf_get_integer (CURRENT_SOUND_STATE_KEY);
/* if there was a sound playing, kill it */
if (sound_process > 0) {
kill (-sound_process, SIGTERM);
child = waitpid (sound_process, &status_result, 0);
return TRUE;
}
return FALSE;
}
/* initialize_sound is called at application start up time. It puts the sound system
into a quiescent state */
void
nautilus_sound_init (void)
{
eel_gconf_set_integer (CURRENT_SOUND_STATE_KEY, 0);
eel_gconf_suggest_sync ();
}
/* if there is a sound registered, kill it, and register the empty sound */
void
nautilus_sound_kill_sound (void)
{
/* if there is a sound in progress, kill it */
if (kill_sound_if_necessary ()) {
/* set the process state to quiescent */
eel_gconf_set_integer (CURRENT_SOUND_STATE_KEY, 0);
eel_gconf_suggest_sync ();
}
}
/* register a new sound process, including kill any old one if necessary */
void
nautilus_sound_register_sound (pid_t sound_process)
{
/* if there is a sound in progress, kill it */
kill_sound_if_necessary ();
/* record the new sound process ID */
eel_gconf_set_integer (CURRENT_SOUND_STATE_KEY, sound_process);
eel_gconf_suggest_sync ();
}
/* This function does two things. First it checks to see a sound is currently playing. If it is,
* it returns the process id of the external application playing the sound. If no sound is playing,
* it return the value set in nautilus_sound_init() when system audio output capabilites
* were queried.
*/
gboolean
nautilus_sound_can_play_sound (void)
{
int sound_process, open_result;
/* first see if there's already one in progress; if so, return true */
sound_process = eel_gconf_get_integer (CURRENT_SOUND_STATE_KEY);
if (sound_process > 0) {
return TRUE;
}
/* Now check and see if system has audio out capabilites */
open_result = esd_open_sound (NULL);
if (open_result == -1) {
return FALSE;
} else {
esd_close (open_result);
return TRUE;
}
}
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