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/* A module for handling SVG defs */
typedef struct _RsvgDefs RsvgDefs;
typedef struct _RsvgDefVal RsvgDefVal;
typedef enum {
/* todo: general question: should this be high level, ie a generic
paint server, coupled with a paint server interface; or low level,
ie specific definable things? For now, we're going low level,
but it's not clear that's the best way to go. */
RSVG_DEF_LINGRAD,
RSVG_DEF_RADGRAD
} RsvgDefType;
struct _RsvgDefVal {
RsvgDefType type;
void (*free) (RsvgDefVal *self);
};
RsvgDefs *
rsvg_defs_new (void);
RsvgDefVal *
rsvg_defs_lookup (const RsvgDefs *defs, const char *name);
void
rsvg_defs_set (RsvgDefs *defs, const char *name, RsvgDefVal *val);
void
rsvg_defs_free (RsvgDefs *defs);
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