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import Qt 4.6
Item {
id: toggleswitch
width: background.width + label.width + gui.width/24; height: background.height
property string stOn: "false"
property string text: "Toggle switch"
signal changed
function toggle() {
if (toggleswitch.state == "on")
toggleswitch.state = "off";
else toggleswitch.state = "on";
}
function startup () {
if (toggleswitch.stOn == "1" )
toggleswitch.stOn = "true";
else if (toggleswitch.stOn == "0" )
toggleswitch.stOn = "false";
if (toggleswitch.stOn == "true")
toggleswitch.state = "on";
else
toggleswitch.state = "off";
}
Component.onCompleted: startup();
Text {
id: label; text: toggleswitch.text; color: "White"; font.pointSize: gui.height/32;
anchors.left: background.right; anchors.leftMargin: gui.width/24;
anchors.verticalCenter: background.verticalCenter
}
Image {
id: background; source: "background.svg"
MouseRegion { anchors.fill: parent; onClicked: toggle() }
height: gui.height/7.5; width: height*2.4;
}
Image {
id: knob; source: "knob.svg"; x: 1; y: 2
height: gui.height/8; width: gui.height/8;
MouseRegion {
anchors.fill: parent
drag.target: knob; drag.axis: "XAxis"; drag.minimumX: 1; drag.maximumX: background.width-knob.width
hoverEnabled: false; onReleased: toggle()
}
}
states: [
State {
name: "on"
PropertyChanges { target: knob; x: background.width-knob.width }
PropertyChanges { target: toggleswitch; stOn: "true" }
StateChangeScript { script: toggleswitch.changed(); }
},
State {
name: "off"
PropertyChanges { target: knob; x: 1 }
PropertyChanges { target: toggleswitch; stOn: "false" }
StateChangeScript { script: toggleswitch.changed(); }
}
]
transitions: Transition {
NumberAnimation { matchProperties: "x"; easing: "easeInOutQuad"; duration: 200 }
}
}
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