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authorCedric PAILLE <cedricpaille@gmail.com>2017-02-23 15:30:04 +0100
committerPierre GRANDIN <pgrandin@users.noreply.github.com>2017-02-23 06:30:04 -0800
commit8363731af73d71afec3aad1c6145f759570e3e7f (patch)
treef89f17a5583411b72dc9ac08d8660337629fb4c1
parentc9c0eea7e768a7e4407db35610d58c9522fb61ef (diff)
downloadnavit-8363731af73d71afec3aad1c6145f759570e3e7f.tar.gz
add:graphics:RaspberryPI hardware accelerated graphics support (#208)R7308
* cleanup * Renamed rpi to egl + polygon filling method and lot of fixes * Fix overlay crash * Cleanup
-rwxr-xr-xCMakeLists.txt10
-rw-r--r--navit/graphics/egl/CMakeLists.txt2
-rw-r--r--navit/graphics/egl/graphics_egl.c1458
3 files changed, 1470 insertions, 0 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index e2b869203..926fcb8b2 100755
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -85,6 +85,7 @@ add_module(graphics/gd "FreeType library not found" FALSE)
add_module(graphics/gtk_drawing_area "FreeType library not found" FALSE)
add_module(graphics/opengl "FreeType library not found" FALSE)
add_module(graphics/sdl "Required library not found" FALSE)
+add_module(graphics/egl "Required library not found" FALSE)
add_module(graphics/qt_qpainter "Qt libraries not found" FALSE)
add_module(gui/qml "Qt Declarative not found" FALSE)
add_module(gui/gtk "GTK libs not found" FALSE)
@@ -136,6 +137,9 @@ find_package(Glib)
find_package(Gmodule)
find_package(ZLIB)
find_package(Freetype)
+find_library(SDL2MAIN SDL2)
+find_library(SDL2IMAGE SDL2_image)
+find_library(GLES2 GLESv2)
find_package(SDL)
find_package(SDL_ttf)
find_package(SDL_image)
@@ -274,6 +278,7 @@ else(FREETYPE_FOUND)
set_with_reason(graphics/gtk_drawing_area "FreeType library not found" FALSE)
set_with_reason(graphics/opengl "FreeType library not found" FALSE)
set_with_reason(graphics/sdl "FreeType library not found" FALSE)
+ set_with_reason(graphics/egl "FreeType library not found" FALSE)
endif(FREETYPE_FOUND)
if(FONTCONFIG_FOUND)
@@ -346,6 +351,11 @@ if(SDL_FOUND AND SDLIMAGE_FOUND AND FREETYPE_FOUND)
set_with_reason(graphics/sdl "SDL/SDL_image libs found" TRUE ${SDL_LIBRARY} ${SDLIMAGE_LIBRARY})
endif(SDL_FOUND AND SDLIMAGE_FOUND AND FREETYPE_FOUND)
+if(SDL2MAIN AND SDL2IMAGE AND GLES2)
+ set_with_reason(graphics/egl "SDL2/SDL2_image libs found" TRUE ${SDL2MAIN} ${SDL2IMAGE} ${GLES2})
+ message(STATUS "EGL libs found : ${SDL2MAIN} ${SDL2IMAGE} ${GLES2}")
+endif(SDL2_FOUND AND SDL2IMAGE_FOUND AND GLES2)
+
if (LIBGPS_FOUND)
if (LIBGPS_NEW_FOUND)
set(VEHICLE_GPSD_REASON "gpsd lib found")
diff --git a/navit/graphics/egl/CMakeLists.txt b/navit/graphics/egl/CMakeLists.txt
new file mode 100644
index 000000000..1943f2bc0
--- /dev/null
+++ b/navit/graphics/egl/CMakeLists.txt
@@ -0,0 +1,2 @@
+module_add_library(graphics_egl graphics_egl.c)
+
diff --git a/navit/graphics/egl/graphics_egl.c b/navit/graphics/egl/graphics_egl.c
new file mode 100644
index 000000000..4d7780ff4
--- /dev/null
+++ b/navit/graphics/egl/graphics_egl.c
@@ -0,0 +1,1458 @@
+/**
+ * Navit, a modular navigation system.
+ * Copyright (C) 2005-2010 Navit Team
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * version 2 as published by the Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the
+ * Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#include <glib.h>
+#include <unistd.h>
+#include <math.h>
+#include <stdio.h>
+
+#include <time.h>
+
+#include "item.h"
+#include "attr.h"
+#include "config.h"
+#include "point.h"
+#include "graphics.h"
+#include "color.h"
+#include "plugin.h"
+#include "event.h"
+#include "debug.h"
+#include "callback.h"
+#include "keys.h"
+#include "window.h"
+#include "navit/font/freetype/font_freetype.h"
+
+#include <SDL2/SDL_image.h>
+#include <GLES2/gl2.h>
+#include <EGL/egl.h>
+
+/*
+ * This is work in progress *
+ * Remainng issues :
+ * - SDL mouse cursor sometimes raise an SDL assertion
+ * - Dashed lines to implement
+ * - Full Keyboard handling
+*/
+
+#define SCREEN_WIDTH 800
+#define SCREEN_HEIGHT 600
+
+#define glF(x) x
+#define glD(x) x
+#define GL_F GL_FLOAT
+typedef GLfloat GLf;
+
+struct graphics_gc_priv {
+ struct graphics_priv *gr;
+ float fr, fg, fb, fa;
+ float br, bg, bb, ba;
+ int linewidth;
+ unsigned char *dash_list;
+ int dash_count;
+ int dash_mask;
+} graphics_gc_priv;
+
+struct graphics_priv {
+ int fill_poly;
+ int show_overlays;
+ int button_timeout;
+ struct point p;
+ int width;
+ int height;
+ int library_init;
+ int visible;
+ int overlay_enabled;
+ int overlay_autodisabled;
+ int wraparound;
+ GLuint framebuffer_name;
+ GLuint overlay_texture;
+ struct graphics_priv *parent;
+ struct graphics_priv *overlays;
+ struct graphics_priv *next;
+ struct graphics_gc_priv *background_gc;
+ enum draw_mode_num mode;
+ GLuint program;
+ GLint mvp_location, position_location, color_location, texture_position_location, use_texture_location, texture_location;
+ struct callback_list *cbl;
+ struct font_freetype_methods freetype_methods;
+ struct navit *nav;
+ int timeout;
+ int delay;
+ struct window window;
+ int dirty; //display needs to be redrawn (draw on root graphics or overlay is done)
+ int force_redraw; //display needs to be redrawn (draw on root graphics or overlay is done)
+ time_t last_refresh_time; //last display refresh time
+ struct graphics_opengl_platform *platform;
+ struct graphics_opengl_platform_methods *platform_methods;
+};
+
+struct graphics_image_priv {
+ SDL_Surface *img;
+} graphics_image_priv;
+
+
+struct graphics_opengl_platform {
+ SDL_Window* eglwindow;
+ SDL_GLContext eglcontext;
+ EGLDisplay egldisplay;
+ EGLConfig config[1];
+};
+
+struct contour
+{
+ struct point *p;
+ unsigned int count;
+};
+
+static GHashTable *hImageData;
+static int USERWANTSTOQUIT = 0;
+static struct graphics_priv *graphics_priv_root;
+static struct graphics_priv *graphics_opengl_new_helper(struct
+ graphics_methods
+ *meth);
+
+/*
+ * GLES 2 Compatible vertex and fragment shaders
+ * Taken from opengl driver
+ */
+const char vertex_src [] =
+" \
+ attribute vec2 position; \
+ attribute vec2 texture_position; \
+ uniform mat4 mvp; \
+ varying vec2 v_texture_position; \
+ \
+ void main() \
+ { \
+ v_texture_position=texture_position; \
+ gl_Position = mvp*vec4(position, 0.0, 1.0); \
+ } \
+";
+
+const char fragment_src [] =
+" \
+ uniform lowp vec4 avcolor; \
+ uniform sampler2D texture; \
+ uniform bool use_texture; \
+ varying vec2 v_texture_position; \
+ void main() \
+ { \
+ if (use_texture) { \
+ gl_FragColor = texture2D(texture, v_texture_position); \
+ } else { \
+ gl_FragColor = avcolor; \
+ } \
+ } \
+";
+
+/*
+* C conversion of Efficient Polygon Triangulation
+* Found at http://www.flipcode.com/archives/Efficient_Polygon_Triangulation.shtml
+* Adapted and debugged for this use
+*/
+float area(const struct contour* contour)
+{
+ int p, q;
+ int n = contour->count - 1;
+ float A = 0.f;
+
+ for (p=n-1, q=0; q < n; p=q++)
+ {
+ A += contour->p[p].x * contour->p[q].y - contour->p[q].x * contour->p[p].y;
+ }
+ return A * .5f;
+}
+
+int
+inside_triangle(float Ax, float Ay,
+ float Bx, float By,
+ float Cx, float Cy,
+ float Px, float Py)
+{
+ float ax, ay, bx, by, cx, cy, apx, apy, bpx, bpy, cpx, cpy;
+ float cCROSSap, bCROSScp, aCROSSbp;
+
+ ax = Cx - Bx; ay = Cy - By;
+ bx = Ax - Cx; by = Ay - Cy;
+ cx = Bx - Ax; cy = By - Ay;
+ apx= Px - Ax; apy= Py - Ay;
+ bpx= Px - Bx; bpy= Py - By;
+ cpx= Px - Cx; cpy= Py - Cy;
+
+ aCROSSbp = ax*bpy - ay*bpx;
+ cCROSSap = cx*apy - cy*apx;
+ bCROSScp = bx*cpy - by*cpx;
+
+ return ((aCROSSbp >= 0.0f) && (bCROSScp >= 0.0f) && (cCROSSap >= 0.0f));
+}
+
+int
+snip(const struct point* pnt,int u,int v,int w,int n,int *V)
+{
+ int p;
+ float Ax, Ay, Bx, By, Cx, Cy, Px, Py;
+
+ Ax = pnt[V[u]].x;
+ Ay = pnt[V[u]].y;
+
+ Bx = pnt[V[v]].x;
+ By = pnt[V[v]].y;
+
+ Cx = pnt[V[w]].x;
+ Cy = pnt[V[w]].y;
+
+ if ( (((Bx-Ax)*(Cy-Ay)) - ((By-Ay)*(Cx-Ax))) < 0.f )
+ return 0;
+
+ for (p=0;p<n;p++)
+ {
+ if( (p == u) || (p == v) || (p == w) )
+ continue;
+ Px = pnt[V[p]].x;
+ Py = pnt[V[p]].y;
+ if (inside_triangle(Ax,Ay,Bx,By,Cx,Cy,Px,Py))
+ return 0;
+ }
+
+ return 1;
+}
+
+int
+process_triangles(const struct contour* contour, struct contour* result)
+{
+ int v;
+ int contour_size = contour->count - 1;
+ int polygon_temp_size = contour_size * 80;
+ int final_count = 0;
+ result->p = malloc(sizeof(struct point) * polygon_temp_size);
+
+ int n = contour_size;
+ if ( n < 3 ) return 0;
+
+ int *V = alloca(sizeof(int)*n);
+
+ if ( 0.0f < area(contour) )
+ for (v=0; v<n; v++) V[v] = v;
+ else
+ for(v=0; v<n; v++) V[v] = (n-1)-v;
+
+ int nv = n;
+
+ int count = 2*nv;
+
+ for(v=nv-1; nv>2; )
+ {
+ /* if we loop, it is probably a non-simple polygon */
+ if (0 >= (count--))
+ {
+ //** Triangulate: ERROR - probable bad polygon!
+ break;
+ }
+
+ /* three consecutive vertices in current polygon, <u,v,w> */
+ int u = v ; if (nv <= u) u = 0; /* previous */
+ v = u+1; if (nv <= v) v = 0; /* new v */
+ int w = v+1; if (nv <= w) w = 0; /* next */
+
+ if ( snip(contour->p,u,v,w,nv,V) )
+ {
+ int a,b,c,s,t;
+
+ /* true names of the vertices */
+ a = V[u]; b = V[v]; c = V[w];
+
+ /* output Triangle */
+ result->p[final_count++] = contour->p[a];
+ result->p[final_count++] = contour->p[b];
+ result->p[final_count++] = contour->p[c];
+
+ if (final_count >= polygon_temp_size){
+ free(result->p);
+ return 0;
+ }
+
+ /* remove v from remaining polygon */
+ for(s=v,t=v+1;t<nv;s++,t++)
+ V[s] = V[t];
+ nv--;
+
+ /* resest error detection counter */
+ count = 2*nv;
+ }
+ }
+
+ result->count = final_count;
+
+ return 1;
+}
+
+// ** Efficient Polygon Triangulation **
+
+/*
+ * Destroys SDL/EGL context
+ */
+static void
+sdl_egl_destroy(struct graphics_opengl_platform *egl)
+{
+ if (egl->eglwindow){
+ SDL_GL_DeleteContext(egl->eglcontext);
+ SDL_DestroyWindow(egl->eglwindow);
+ }
+ g_free(egl);
+ SDL_Quit();
+}
+
+/*
+ * Swap EGL buffer
+ */
+static void
+sdl_egl_swap_buffers(struct graphics_opengl_platform *egl)
+{
+ SDL_GL_SwapWindow(egl->eglwindow);
+}
+
+/*
+ * Main graphic destroy
+ */
+static void
+graphics_destroy(struct graphics_priv *gr)
+{
+ /*FIXME graphics_destroy is never called */
+ gr->freetype_methods.destroy();
+ g_free(gr);
+ gr = NULL;
+ sdl_egl_destroy(gr->platform);
+ SDL_Quit();
+}
+
+static void
+gc_destroy(struct graphics_gc_priv *gc)
+{
+ g_free(gc);
+ gc = NULL;
+}
+
+static void
+gc_set_linewidth(struct graphics_gc_priv *gc, int w)
+{
+ gc->linewidth = w;
+}
+
+static void
+gc_set_dashes(struct graphics_gc_priv *gc, int width, int offset,
+ unsigned char *dash_list, int n)
+{
+ int i;
+ const int cOpenglMaskBits = 16;
+ gc->dash_count = n;
+ if (1 == n) {
+ gc->dash_mask = 0;
+ for (i = 0; i < cOpenglMaskBits; ++i) {
+ gc->dash_mask <<= 1;
+ gc->dash_mask |= (i / n) % 2;
+ }
+ } else if (1 < n) {
+ unsigned char *curr = dash_list;
+ int cnt = 0; //dot counter
+ int dcnt = 0; //dash element counter
+ int sum_dash = 0;
+ gc->dash_mask = 0;
+
+ for (i = 0; i < n; ++i) {
+ sum_dash += dash_list[i];
+ }
+
+ //scale dashlist elements to max size
+ if (sum_dash > cOpenglMaskBits) {
+ int num_error[2] = { 0, 0 }; //count elements rounded to 0 for odd(drawn) and even(masked) for compensation
+ double factor = (1.0 * cOpenglMaskBits) / sum_dash;
+ for (i = 0; i < n; ++i) { //calculate dashlist max and largest common denomiator for scaling
+ dash_list[i] *= factor;
+ if (dash_list[i] == 0) {
+ ++dash_list[i];
+ ++num_error[i % 2];
+ } else if (0 < num_error[i % 2]
+ && 2 < dash_list[i]) {
+ ++dash_list[i];
+ --num_error[i % 2];
+ }
+ }
+ }
+ //calculate mask
+ for (i = 0; i < cOpenglMaskBits; ++i) {
+ gc->dash_mask <<= 1;
+ gc->dash_mask |= 1 - dcnt % 2;
+ ++cnt;
+ if (cnt == *curr) {
+ cnt = 0;
+ ++curr;
+ ++dcnt;
+ if (dcnt == n) {
+ curr = dash_list;
+ }
+ }
+ }
+ }
+}
+
+
+static void
+gc_set_foreground(struct graphics_gc_priv *gc, struct color *c)
+{
+ gc->fr = c->r / 65535.0;
+ gc->fg = c->g / 65535.0;
+ gc->fb = c->b / 65535.0;
+ gc->fa = c->a / 65535.0;
+}
+
+static void
+gc_set_background(struct graphics_gc_priv *gc, struct color *c)
+{
+ gc->br = c->r / 65535.0;
+ gc->bg = c->g / 65535.0;
+ gc->bb = c->b / 65535.0;
+ gc->ba = c->a / 65535.0;
+}
+
+static struct graphics_gc_methods gc_methods = {
+ gc_destroy,
+ gc_set_linewidth,
+ gc_set_dashes,
+ gc_set_foreground,
+ gc_set_background
+};
+
+static struct graphics_gc_priv *
+gc_new(struct graphics_priv *gr, struct graphics_gc_methods *meth)
+{
+ struct graphics_gc_priv *gc = g_new0(struct graphics_gc_priv, 1);
+
+ *meth = gc_methods;
+ gc->gr = gr;
+ gc->linewidth = 1;
+ return gc;
+}
+
+static struct graphics_image_priv image_error;
+
+static struct graphics_image_priv *
+image_new(struct graphics_priv *gr, struct graphics_image_methods *meth, char *name, int *w, int *h,
+ struct point *hot, int rotation)
+{
+ struct graphics_image_priv *gi;
+
+ /* FIXME: meth is not used yet.. so gi leaks. at least xpm is small */
+
+ struct graphics_image_priv *curr_elem =
+ g_hash_table_lookup(hImageData, name);
+
+ if (curr_elem == &image_error) {
+ //found but couldn't be loaded
+ return NULL;
+ } else if (curr_elem) {
+ //found and OK -> use hastable entry
+ *w = curr_elem->img->w;
+ *h = curr_elem->img->h;
+ hot->x = *w / 2;
+ hot->y = *h / 2;
+ return curr_elem;
+ }
+
+ if (strlen(name) < 4) {
+ g_hash_table_insert(hImageData, g_strdup(name),
+ &image_error);
+ return NULL;
+ }
+
+ gi = g_new0(struct graphics_image_priv, 1);
+ gi->img = IMG_Load(name);
+ if(gi->img)
+ {
+ *w=gi->img->w;
+ *h=gi->img->h;
+ hot->x=*w/2;
+ hot->y=*h/2;
+ }
+ else
+ {
+ /* TODO: debug "colour parse errors" on xpm */
+ dbg(lvl_error,"image_new on '%s' failed: %s\n", name, IMG_GetError());
+ g_free(gi);
+ gi = NULL;
+ g_hash_table_insert(hImageData,
+ g_strdup(name),
+ &image_error);
+ return gi;
+ }
+
+ g_hash_table_insert(hImageData, g_strdup(name), gi);
+ return gi;
+}
+
+static void
+image_free(struct graphics_priv *gr, struct graphics_image_priv * gi)
+{
+// SDL_FreeSurface(gi->img);
+// g_free(gi);
+}
+
+static void
+set_color(struct graphics_priv *gr, struct graphics_gc_priv *gc)
+{
+ GLfloat col[4];
+ col[0]=gc->fr;
+ col[1]=gc->fg;
+ col[2]=gc->fb;
+ col[3]=gc->fa;
+ glUniform4fv(gr->color_location, 1, col);
+}
+
+static void
+draw_array(struct graphics_priv *gr, struct point *p, int count, GLenum mode)
+{
+ int i;
+ GLf *x;//[count*2];
+ x = alloca(sizeof(GLf)*count*2);
+ for (i = 0 ; i < count ; i++) {
+ x[i*2]=glF(p[i].x);
+ x[i*2+1]=glF(p[i].y);
+ }
+
+ glVertexAttribPointer (gr->position_location, 2, GL_FLOAT, 0, 0, x );
+ glDrawArrays(mode, 0, count);
+}
+
+static void
+draw_rectangle_do(struct graphics_priv *gr, struct point *p, int w, int h)
+{
+ struct point pa[4];
+ pa[0]=pa[1]=pa[2]=pa[3]=*p;
+ pa[0].x+=w;
+ pa[1].x+=w;
+ pa[1].y+=h;
+ pa[3].y+=h;
+ draw_array(gr, pa, 4, GL_TRIANGLE_STRIP);
+}
+
+
+static void
+draw_image_es(struct graphics_priv *gr, struct point *p, int w, int h, unsigned char *data)
+{
+ GLf x[8];
+ GLuint texture;
+ memset(x, 0, sizeof(x));
+
+ glGenTextures(1, &texture);
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, texture);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
+
+ x[0]+=glF(1);
+ x[2]+=glF(1);
+ x[3]+=glF(1);
+ x[7]+=glF(1);
+ glUniform1i(gr->use_texture_location, 1);
+ glEnableVertexAttribArray(gr->texture_position_location);
+ glVertexAttribPointer (gr->texture_position_location, 2, GL_FLOAT, 0, 0, x );
+
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ draw_rectangle_do(gr, p, w, h);
+
+ glUniform1i(gr->use_texture_location, 0);
+ glDisableVertexAttribArray(gr->texture_position_location);
+
+ glDisable(GL_BLEND);
+ glDeleteTextures(1, &texture);
+}
+
+inline void
+get_overlay_pos(struct graphics_priv *gr, struct point *point_out)
+{
+ if (gr->parent == NULL) {
+ point_out->x = 0;
+ point_out->y = 0;
+ return;
+ }
+ point_out->x = gr->p.x;
+ if (point_out->x < 0) {
+ point_out->x += gr->parent->width;
+ }
+
+ point_out->y = gr->p.y;
+ if (point_out->y < 0) {
+ point_out->y += gr->parent->height;
+ }
+}
+
+inline void
+draw_overlay(struct graphics_priv *gr)
+{
+ struct point p_eff;
+ GLf x[8];
+
+ get_overlay_pos(gr, &p_eff);
+
+ memset(x, 0, 8*sizeof(GLf));
+ x[0]+=glF(1);
+ x[1]+=glF(1);
+ x[2]+=glF(1);
+ x[5]+=glF(1);
+
+ glUniform1i(gr->use_texture_location, 1);
+ glEnableVertexAttribArray(gr->texture_position_location);
+ glVertexAttribPointer (gr->texture_position_location, 2, GL_FLOAT, 0, 0, x);
+
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glBindTexture(GL_TEXTURE_2D, gr->overlay_texture);
+
+ draw_rectangle_do(graphics_priv_root, &p_eff, gr->width, gr->height);
+
+ glUniform1i(gr->use_texture_location, 0);
+ glDisableVertexAttribArray(gr->texture_position_location);
+
+ glDisable(GL_BLEND);
+}
+
+static void
+draw_lines(struct graphics_priv *gr, struct graphics_gc_priv *gc,
+ struct point *p, int count)
+{
+ if ((gr->parent && !gr->parent->overlay_enabled)
+ || (gr->parent && gr->parent->overlay_enabled
+ && !gr->overlay_enabled)) {
+ return;
+ }
+
+ glLineWidth(gc->linewidth);
+
+ set_color(gr, gc);
+ graphics_priv_root->dirty = 1;
+
+ draw_array(gr, p, count, GL_LINE_STRIP);
+}
+
+
+static void
+draw_polygon(struct graphics_priv *gr, struct graphics_gc_priv *gc,
+ struct point *p, int count)
+{
+ int ok;
+ if ((gr->parent && !gr->parent->overlay_enabled)
+ || (gr->parent && gr->parent->overlay_enabled
+ && !gr->overlay_enabled)) {
+ return;
+ }
+ set_color(gr, gc);
+ graphics_priv_root->dirty = 1;
+ struct contour contour, result;
+ contour.count = count;
+ contour.p = p;
+ ok = process_triangles(&contour, &result);
+ if (ok && gr->fill_poly){
+ draw_array(gr, result.p, result.count, GL_TRIANGLES);
+ free(result.p);
+ } else {
+ draw_array(gr, p, count, GL_LINE_STRIP);
+ }
+}
+
+static void
+draw_rectangle(struct graphics_priv *gr, struct graphics_gc_priv *gc,
+ struct point *p, int w, int h)
+{
+ if ((gr->parent && !gr->parent->overlay_enabled)
+ || (gr->parent && gr->parent->overlay_enabled
+ && !gr->overlay_enabled)) {
+ return;
+ }
+ set_color(gr, gc);
+ draw_rectangle_do(gr, p, w, h);
+ graphics_priv_root->dirty = 1;
+}
+
+static void
+display_text_draw(struct font_freetype_text *text,
+ struct graphics_priv *gr, struct graphics_gc_priv *fg,
+ struct graphics_gc_priv *bg, int color, struct point *p)
+{
+ int i, x, y, stride;
+ struct font_freetype_glyph *g, **gp;
+ unsigned char *shadow, *glyph;
+ struct color transparent = { 0x0000, 0x0000, 0x0000, 0x0000 };
+ struct color black =
+ { fg->fr * 65535, fg->fg * 65535, fg->fb * 65535,
+ fg->fa * 65535 };
+ struct color white = { 0xffff, 0xffff, 0xffff, 0xffff };
+
+ if (bg) {
+ if (COLOR_IS_WHITE(black) && COLOR_IS_BLACK(white)) {
+ black.r = 65535;
+ black.g = 65535;
+ black.b = 65535;
+ black.a = 65535;
+
+ white.r = 0;
+ white.g = 0;
+ white.b = 0;
+ white.a = 65535;
+ } else if (COLOR_IS_BLACK(black) && COLOR_IS_WHITE(white)) {
+ white.r = 65535;
+ white.g = 65535;
+ white.b = 65535;
+ white.a = 65535;
+
+ black.r = 0;
+ black.g = 0;
+ black.b = 0;
+ black.a = 65535;
+ } else {
+ white.r = bg->fr;
+ white.g = bg->fg;
+ white.b = bg->fb;
+ white.a = bg->fa;
+ }
+ } else {
+ white.r = 0;
+ white.g = 0;
+ white.b = 0;
+ white.a = 0;
+ }
+
+ gp = text->glyph;
+ i = text->glyph_count;
+ x = p->x << 6;
+ y = p->y << 6;
+ while (i-- > 0) {
+ g = *gp++;
+ if (g->w && g->h && bg) {
+ stride = (g->w + 2) * 4;
+ if (color) {
+ shadow = g_malloc(stride * (g->h + 2));
+ gr->freetype_methods.get_shadow(g, shadow,
+ stride,
+ &white,
+ &transparent);
+
+ struct point p;
+ p.x=((x + g->x) >> 6)-1;
+ p.y=((y + g->y) >> 6)-1;
+ draw_image_es(gr, &p, g->w+2, g->h+2, shadow);
+
+ g_free(shadow);
+ }
+ }
+ x += g->dx;
+ y += g->dy;
+ }
+
+ x = p->x << 6;
+ y = p->y << 6;
+ gp = text->glyph;
+ i = text->glyph_count;
+ while (i-- > 0) {
+ g = *gp++;
+ if (g->w && g->h) {
+ if (color) {
+ stride = g->w;
+ if (bg) {
+ glyph =
+ g_malloc(stride * g->h * 4);
+ gr->freetype_methods.get_glyph(g,
+ glyph,
+ stride
+ * 4,
+ &black,
+ &white,
+ &transparent);
+ struct point p;
+ p.x=(x + g->x) >> 6;
+ p.y=(y + g->y) >> 6;
+ draw_image_es(gr, &p, g->w, g->h, glyph);
+
+ g_free(glyph);
+ }
+ stride *= 4;
+ glyph = g_malloc(stride * g->h);
+ gr->freetype_methods.get_glyph(g, glyph,
+ stride,
+ &black,
+ &white,
+ &transparent);
+ struct point p;
+ p.x=(x + g->x) >> 6;
+ p.y=(y + g->y) >> 6;
+ draw_image_es(gr, &p, g->w, g->h, glyph);
+
+ g_free(glyph);
+ }
+ }
+ x += g->dx;
+ y += g->dy;
+ }
+}
+
+static void
+draw_text(struct graphics_priv *gr, struct graphics_gc_priv *fg,
+ struct graphics_gc_priv *bg, struct graphics_font_priv *font,
+ char *text, struct point *p, int dx, int dy)
+{
+ if ((gr->parent && !gr->parent->overlay_enabled)
+ || (gr->parent && gr->parent->overlay_enabled
+ && !gr->overlay_enabled)) {
+ return;
+ }
+
+ struct font_freetype_text *t;
+ int color = 1;
+
+ if (!font) {
+ dbg(lvl_error, "no font, returning\n");
+ return;
+ }
+ graphics_priv_root->dirty = 1;
+
+ t = gr->freetype_methods.text_new(text,
+ (struct font_freetype_font *)
+ font, dx, dy);
+
+ struct point p_eff;
+ p_eff.x = p->x;
+ p_eff.y = p->y;
+
+ display_text_draw(t, gr, fg, bg, color, &p_eff);
+ gr->freetype_methods.text_destroy(t);
+}
+
+
+static void
+draw_image(struct graphics_priv *gr, struct graphics_gc_priv *fg,
+ struct point *p, struct graphics_image_priv *img)
+{
+ draw_image_es(gr, p, img->img->w, img->img->h, img->img->pixels);
+}
+
+static void
+draw_drag(struct graphics_priv *gr, struct point *p)
+{
+ if (p) {
+ gr->p.x = p->x;
+ gr->p.y = p->y;
+ }
+}
+
+static void
+background_gc(struct graphics_priv *gr, struct graphics_gc_priv *gc)
+{
+ gr->background_gc = gc;
+}
+
+/*
+ * Draws map in background
+ */
+static void
+draw_background(struct graphics_priv *gr)
+{
+ struct point p_eff;
+ GLf x[8];
+
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ glViewport(0, 0, gr->width, gr->height);
+ //get_overlay_pos(gr, &p_eff);
+ p_eff.x = gr->p.x;
+ p_eff.y = gr->p.y;
+
+ memset(x, 0, 8*sizeof(GLf));
+ x[0]+=glF(1);
+ x[1]+=glF(1);
+ x[2]+=glF(1);
+ x[5]+=glF(1);
+
+ glUniform1i(gr->use_texture_location, 1);
+ glEnableVertexAttribArray(gr->texture_position_location);
+ glVertexAttribPointer (gr->texture_position_location, 2, GL_FLOAT, 0, 0, x);
+
+ glDisable(GL_BLEND);
+ glBindTexture(GL_TEXTURE_2D, gr->overlay_texture);
+
+ draw_rectangle_do(gr, &p_eff, gr->width, gr->height);
+
+ glUniform1i(gr->use_texture_location, 0);
+ glDisableVertexAttribArray(gr->texture_position_location);
+}
+
+/*
+ Drawing method :
+ Map and overlays are rendered in an offscreen buffer (See render to texture)
+ and are recomposed altogether at draw_mode_end request for root
+*/
+static void
+draw_mode(struct graphics_priv *gr, enum draw_mode_num mode)
+{
+ GLfloat matrix[16];
+ struct graphics_priv *overlay = NULL;
+ int i;
+
+ if (mode == draw_mode_begin){
+ // Should not be necessary...
+ // SDL_GL_MakeCurrent(gr->platform->eglwindow, gr->platform->eglcontext);
+
+ if (gr->parent == NULL){
+ // Full redraw, reset drag position
+ gr->p.x = 0;
+ gr->p.y = 0;
+ }
+
+ // Need to setup appropriate projection matrix
+ for (i = 0; i < 16 ; i++){
+ matrix[i] = 0.0;
+ }
+
+ matrix[0]=2.0 / gr->width;
+ matrix[5]=-2.0 / gr->height;
+ matrix[10]=1;
+ matrix[12]=-1;
+ matrix[13]=1;
+ matrix[15]=1;
+ glUniformMatrix4fv(gr->mvp_location, 1, GL_FALSE, matrix);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, gr->framebuffer_name);
+ glViewport(0,0,gr->width,gr->height);
+
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ }
+
+ if (mode == draw_mode_end && gr->parent == NULL) {
+ overlay = gr->overlays;
+ draw_background(gr);
+ while(overlay){
+ if (gr->overlay_enabled)
+ draw_overlay(overlay);
+ overlay = overlay->next;
+ }
+ sdl_egl_swap_buffers(gr->platform);
+ }
+
+ gr->mode = mode;
+}
+
+static int
+graphics_opengl_fullscreen(struct window *w, int on)
+{
+ return 1;
+}
+
+static void
+graphics_opengl_disable_suspend(struct window *w)
+{
+ // No op
+}
+
+
+static GLuint
+load_shader(const char *shader_source, GLenum type)
+{
+ GLuint shader = glCreateShader(type);
+
+ glShaderSource(shader, 1, &shader_source, NULL);
+ glCompileShader(shader);
+
+ return shader;
+}
+
+static void *
+get_data(struct graphics_priv *this, const char *type)
+{
+ GLuint vertexShader;
+ GLuint fragmentShader;
+ struct window* win;
+ int i;
+
+ if (!strcmp(type, "gtk_widget")) {
+ fprintf(stderr,
+ "Currently GTK gui is not yet supported with EGL graphics driver\n");
+ return NULL;
+ }
+
+ if(strcmp(type, "window") == 0) {
+ SDL_GL_MakeCurrent(this->platform->eglwindow, this->platform->eglcontext);
+
+ glClearColor ( 0 , 0 , 0 , 1);
+ glClear ( GL_COLOR_BUFFER_BIT );
+
+ callback_list_call_attr_2(graphics_priv_root->cbl, attr_resize,
+ GINT_TO_POINTER(this->width), GINT_TO_POINTER(this->height));
+
+ this->program = glCreateProgram();
+ vertexShader = load_shader(vertex_src, GL_VERTEX_SHADER);
+ fragmentShader = load_shader(fragment_src, GL_FRAGMENT_SHADER);
+
+ glAttachShader(this->program, vertexShader);
+ glAttachShader(this->program, fragmentShader);
+ glLinkProgram(this->program);
+ glUseProgram(this->program);
+
+ this->mvp_location = glGetUniformLocation(this->program, "mvp");
+ this->position_location = glGetAttribLocation(this->program, "position");
+ glEnableVertexAttribArray(this->position_location);
+ this->texture_position_location = glGetAttribLocation(this->program, "texture_position");
+ this->color_location = glGetUniformLocation(this->program, "avcolor");
+ this->texture_location = glGetUniformLocation(this->program, "texture");
+ this->use_texture_location = glGetUniformLocation(this->program, "use_texture");
+
+ glUniform1i(this->use_texture_location, 0);
+ glUniform1i(this->texture_location, 0);
+
+ win=g_new(struct window, 1);
+ win->priv=this;
+ win->disable_suspend=NULL;
+ win->fullscreen = graphics_opengl_fullscreen;
+ win->disable_suspend = graphics_opengl_disable_suspend;
+ return win;
+ }
+
+ return NULL;
+
+}
+
+static void
+overlay_disable(struct graphics_priv *gr, int disable)
+{
+ gr->overlay_enabled = !disable;
+ gr->force_redraw = 1;
+ draw_mode(gr, draw_mode_end);
+}
+
+// Need more testing
+static void
+overlay_resize(struct graphics_priv *gr, struct point *p, int w, int h,
+ int wraparound)
+{
+ int changed = 0;
+ int w2, h2;
+
+ if (w == 0) {
+ w2 = 1;
+ } else {
+ w2 = w;
+ }
+
+ if (h == 0) {
+ h2 = 1;
+ } else {
+ h2 = h;
+ }
+
+ gr->p = *p;
+ if (gr->width != w2) {
+ gr->width = w2;
+ changed = 1;
+ }
+
+ if (gr->height != h2) {
+ gr->height = h2;
+ changed = 1;
+ }
+
+ gr->wraparound = wraparound;
+
+ if (changed) {
+ if ((w == 0) || (h == 0)) {
+ gr->overlay_autodisabled = 1;
+ } else {
+ gr->overlay_autodisabled = 0;
+ // Reset overlay texture
+ glDeleteTextures(1, &gr->overlay_texture);
+ glGenTextures(1, &gr->overlay_texture);
+ glBindTexture(GL_TEXTURE_2D, gr->overlay_texture);
+ glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA, gr->width, gr->height, 0,GL_RGBA, GL_UNSIGNED_BYTE, 0);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, gr->overlay_texture, 0);
+ }
+
+ callback_list_call_attr_2(gr->cbl, attr_resize,
+ GINT_TO_POINTER(gr->width),
+ GINT_TO_POINTER(gr->height));
+ }
+}
+
+
+static struct graphics_priv *overlay_new(struct graphics_priv *gr,
+ struct graphics_methods *meth,
+ struct point *p, int w, int h,
+ int wraparound);
+
+static struct graphics_methods graphics_methods = {
+ graphics_destroy,
+ draw_mode,
+ draw_lines,
+ draw_polygon,
+ draw_rectangle,
+ NULL,
+ draw_text,
+ draw_image,
+ NULL,
+ draw_drag,
+ NULL,
+ gc_new,
+ background_gc,
+ overlay_new,
+ image_new,
+ get_data,
+ image_free,
+ NULL,
+ overlay_disable,
+ overlay_resize,
+ NULL, /* set_attr, */
+ NULL, /* show_native_keyboard */
+ NULL, /* hide_native_keyboard */
+};
+
+static struct graphics_priv *
+graphics_opengl_new_helper(struct graphics_methods *meth)
+{
+ struct font_priv *(*font_freetype_new) (void *meth);
+ font_freetype_new = plugin_get_category_font("freetype");
+
+ if (!font_freetype_new) {
+ return NULL;
+ }
+
+ struct graphics_priv *this = g_new0(struct graphics_priv, 1);
+
+ font_freetype_new(&this->freetype_methods);
+ *meth = graphics_methods;
+
+ meth->font_new =
+ (struct graphics_font_priv *
+ (*)(struct graphics_priv *, struct graphics_font_methods *,
+ char *, int, int)) this->freetype_methods.font_new;
+ meth->get_text_bbox =
+ (void (*) (struct graphics_priv *, struct graphics_font_priv *,
+ char *, int, int, struct point*, int)) this->freetype_methods.get_text_bbox;
+ return this;
+}
+
+static void
+create_framebuffer_texture(struct graphics_priv *gr)
+{
+ GLenum status;
+ // Prepare a new framebuffer object
+ glGenFramebuffers(1, &gr->framebuffer_name);
+ glBindFramebuffer(GL_FRAMEBUFFER, gr->framebuffer_name);
+
+ glGenTextures(1, &gr->overlay_texture);
+ glBindTexture(GL_TEXTURE_2D, gr->overlay_texture);
+ glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA, gr->width, gr->height, 0,GL_RGBA, GL_UNSIGNED_BYTE, 0);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, gr->overlay_texture, 0);
+
+ status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ if (status != GL_FRAMEBUFFER_COMPLETE) {
+ printf("Error creating texture framebuffer for overlay, exiting.\n");
+ SDL_Quit();
+ exit(1);
+ }
+}
+
+static struct graphics_priv *
+overlay_new(struct graphics_priv *gr, struct graphics_methods *meth,
+ struct point *p, int w, int h, int wraparound)
+{
+ struct graphics_priv *this = graphics_opengl_new_helper(meth);
+
+ this->p.x = p->x;
+ this->p.y = p->y;
+
+ this->width = w;
+ this->height = h;
+ this->parent = gr;
+ this->overlays = NULL;
+ this->fill_poly = 1;
+
+ // Copy shader locations parameters
+ this->mvp_location = graphics_priv_root->mvp_location;
+ this->position_location = graphics_priv_root->position_location;
+ this->texture_position_location = graphics_priv_root->texture_position_location;
+ this->color_location = graphics_priv_root->color_location;
+ this->texture_location = graphics_priv_root->texture_location;
+ this->use_texture_location = graphics_priv_root->use_texture_location;
+
+ if ((w == 0) || (h == 0)) {
+ this->overlay_autodisabled = 1;
+ } else {
+ this->overlay_autodisabled = 0;
+ }
+ this->overlay_enabled = 1;
+
+ this->next = gr->overlays;
+ gr->overlays = this;
+
+ create_framebuffer_texture(this);
+
+ return this;
+}
+
+
+static gboolean graphics_sdl_idle(void *data)
+{
+ struct graphics_priv *gr = (struct graphics_priv *)data;
+ struct point p;
+ SDL_Event ev;
+ int ret;
+ char key_mod = 0;
+ char keybuf[8];
+ char keycode;
+
+ // Process SDL events (KEYS + MOUSE)
+ while(1)
+ {
+ ret = SDL_PollEvent(&ev);
+
+ if(!ret)
+ break;
+
+ switch(ev.type)
+ {
+ case SDL_MOUSEMOTION:
+ {
+ p.x = ev.motion.x;
+ p.y = ev.motion.y;
+ //gr->force_redraw = 1;
+ callback_list_call_attr_1(gr->cbl, attr_motion, (void *)&p);
+ break;
+ }
+
+ case SDL_KEYDOWN:
+ {
+ memset(keybuf, 0, sizeof(keybuf));
+ switch(ev.key.keysym.sym)
+ {
+ case SDLK_F1:
+ graphics_priv_root->fill_poly = !graphics_priv_root->fill_poly;
+ break;
+ case SDLK_F2:
+ graphics_priv_root->show_overlays = !graphics_priv_root->show_overlays;
+ break;
+ case SDLK_LEFT:
+ {
+ keybuf[0] = NAVIT_KEY_LEFT;
+ break;
+ }
+ case SDLK_RIGHT:
+ {
+ keybuf[0] = NAVIT_KEY_RIGHT;
+ break;
+ }
+ case SDLK_BACKSPACE:
+ {
+ keybuf[0] = NAVIT_KEY_BACKSPACE;
+ break;
+ }
+ case SDLK_RETURN:
+ {
+ keybuf[0] = NAVIT_KEY_RETURN;
+ break;
+ }
+ case SDLK_DOWN:
+ {
+ keybuf[0] = NAVIT_KEY_DOWN;
+ break;
+ }
+ case SDLK_PAGEUP:
+ {
+ keybuf[0] = NAVIT_KEY_ZOOM_OUT;
+ break;
+ }
+ case SDLK_UP:
+ {
+ keybuf[0] = NAVIT_KEY_UP;
+ break;
+ }
+ case SDLK_PAGEDOWN:
+ {
+ keybuf[0] = NAVIT_KEY_ZOOM_IN;
+ break;
+ }
+ case SDLK_ESCAPE:
+ {
+ USERWANTSTOQUIT = 1;
+ break;
+ }
+ default:
+ {
+ /* return unicode chars when they can be converted to ascii */
+ // Need more work...
+ keycode = ev.key.keysym.sym;
+ keybuf[0] = keycode <= 127 ? keycode : 0;
+ break;
+ }
+ }
+ if (keybuf[0]) {
+ callback_list_call_attr_1(gr->cbl, attr_keypress, (void *)keybuf);
+ }
+ break;
+ }
+ case SDL_KEYUP:
+ {
+ break;
+ }
+ case SDL_MOUSEBUTTONDOWN:
+ {
+ p.x = ev.button.x;
+ p.y = ev.button.y;
+ graphics_priv_root->force_redraw = 1;
+ callback_list_call_attr_3(gr->cbl, attr_button, GINT_TO_POINTER(1), GINT_TO_POINTER((int)ev.button.button), (void *)&p);
+ break;
+ }
+
+ case SDL_MOUSEBUTTONUP:
+ {
+ p.x = ev.button.x;
+ p.y = ev.button.y;
+ callback_list_call_attr_3(gr->cbl, attr_button, GINT_TO_POINTER(0), GINT_TO_POINTER((int)ev.button.button), (void *)&p);
+ break;
+ }
+
+ case SDL_QUIT:
+ {
+ break;
+ }
+ default:
+ {
+ break;
+ }
+ }
+ }
+
+ if (USERWANTSTOQUIT){
+ SDL_Quit();
+ exit(0);
+ }
+
+ return TRUE;
+}
+
+
+static struct graphics_priv *
+graphics_opengl_new(struct navit *nav, struct graphics_methods *meth,
+ struct attr **attrs, struct callback_list *cbl)
+{
+ struct attr *attr;
+ if (!event_request_system("glib", "graphics_opengl_new"))
+ return NULL;
+
+ hImageData = g_hash_table_new(g_str_hash, g_str_equal);
+ struct graphics_priv *this = graphics_opengl_new_helper(meth);
+ graphics_priv_root = this;
+
+ this->nav = nav;
+ this->parent = NULL;
+ this->overlay_enabled = 1;
+ this->framebuffer_name = 0;
+ this->overlays = NULL;
+ this->fill_poly = 1;
+ this->show_overlays = 1;
+
+ this->width = SCREEN_WIDTH;
+ if ((attr = attr_search(attrs, NULL, attr_w)))
+ this->width = attr->u.num;
+ this->height = SCREEN_HEIGHT;
+ if ((attr = attr_search(attrs, NULL, attr_h)))
+ this->height = attr->u.num;
+ this->timeout = 100;
+ if ((attr = attr_search(attrs, NULL, attr_timeout)))
+ this->timeout = attr->u.num;
+ this->delay = 0;
+ if ((attr = attr_search(attrs, NULL, attr_delay)))
+ this->delay = attr->u.num;
+ this->cbl = cbl;
+
+ this->framebuffer_name = 0;
+
+ graphics_priv_root->cbl = cbl;
+ graphics_priv_root->width = this->width;
+ graphics_priv_root->height = this->height;
+
+ struct graphics_opengl_platform *ret=g_new0(struct graphics_opengl_platform,1);
+
+ // SDL Init
+ int sdl_status = SDL_Init(SDL_INIT_VIDEO|SDL_INIT_EVENTS);
+
+ if (sdl_status != 0){
+ fprintf(stderr, "\nUnable to initialize SDL: %i %s\n", sdl_status, SDL_GetError() );
+ exit(1);
+ }
+
+ Uint32 flags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL | SDL_WINDOW_FULLSCREEN;
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+ SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
+ // I think it's not necessary to sync vblank, update is quite slow
+ SDL_GL_SetSwapInterval(0);
+
+ ret->eglwindow = SDL_CreateWindow(
+ "Navit EGL", // window title
+ SDL_WINDOWPOS_UNDEFINED, // initial x position
+ SDL_WINDOWPOS_UNDEFINED, // initial y position
+ this->width, // width, in pixels
+ this->height, // height, in pixels
+ flags
+ );
+
+ if (ret->eglwindow == NULL) {
+ fprintf(stderr, "\nUnable to initialize SDL window: %s\n", SDL_GetError() );
+ goto error;
+ }
+
+ ret->eglcontext = SDL_GL_CreateContext(ret->eglwindow);
+ if (ret->eglcontext == NULL){
+ printf("EGL context creation failed\n");
+ goto error;
+ }
+
+ this->platform = ret;
+ create_framebuffer_texture(this);
+ g_timeout_add(G_PRIORITY_DEFAULT+10, graphics_sdl_idle, this);
+ glDisable(GL_DEPTH_TEST);
+ return this;
+error:
+ SDL_Quit();
+ return NULL;
+}
+
+void
+plugin_init(void)
+{
+ plugin_register_category_graphics("egl", graphics_opengl_new);
+}
+