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author | Stefan Wildemann <metalstrolch@users.noreply.github.com> | 2019-09-06 12:22:03 +0200 |
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committer | GitHub <noreply@github.com> | 2019-09-06 12:22:03 +0200 |
commit | b6682f05dc2d402001edff8c53bbc70617f80f48 (patch) | |
tree | b50d1bf8fd949d027479c8b805f990980af50192 /navit/maptool | |
parent | 6d6485748bffd3f83c60754e3dfb517733689a6c (diff) | |
parent | 65d773ff47527367ffa0dd2ed1f1689917be8e62 (diff) | |
download | navit-b6682f05dc2d402001edff8c53bbc70617f80f48.tar.gz |
Add:graphics/windows: polygons with holes for windows CE #862
Add:graphics/windows: polygons with holes for windows CE
This uses the same "hand and foot" raycasting algorithm than the SDL version does since WindowsCE lacks the fancy drawing routines of better Windows.
Diffstat (limited to 'navit/maptool')
0 files changed, 0 insertions, 0 deletions