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authorStefan Wildemann <metalstrolch@users.noreply.github.com>2019-09-06 12:22:03 +0200
committerGitHub <noreply@github.com>2019-09-06 12:22:03 +0200
commitb6682f05dc2d402001edff8c53bbc70617f80f48 (patch)
treeb50d1bf8fd949d027479c8b805f990980af50192 /navit/maptool
parent6d6485748bffd3f83c60754e3dfb517733689a6c (diff)
parent65d773ff47527367ffa0dd2ed1f1689917be8e62 (diff)
downloadnavit-b6682f05dc2d402001edff8c53bbc70617f80f48.tar.gz
Add:graphics/windows: polygons with holes for windows CE #862
Add:graphics/windows: polygons with holes for windows CE This uses the same "hand and foot" raycasting algorithm than the SDL version does since WindowsCE lacks the fancy drawing routines of better Windows.
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