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authorStefan Wildemann <metalstrolch@users.noreply.github.com>2019-09-06 12:22:03 +0200
committerGitHub <noreply@github.com>2019-09-06 12:22:03 +0200
commitb6682f05dc2d402001edff8c53bbc70617f80f48 (patch)
treeb50d1bf8fd949d027479c8b805f990980af50192 /navit
parent6d6485748bffd3f83c60754e3dfb517733689a6c (diff)
parent65d773ff47527367ffa0dd2ed1f1689917be8e62 (diff)
downloadnavit-b6682f05dc2d402001edff8c53bbc70617f80f48.tar.gz
Add:graphics/windows: polygons with holes for windows CE #862
Add:graphics/windows: polygons with holes for windows CE This uses the same "hand and foot" raycasting algorithm than the SDL version does since WindowsCE lacks the fancy drawing routines of better Windows.
Diffstat (limited to 'navit')
-rw-r--r--navit/graphics/win32/graphics_win32.c175
1 files changed, 170 insertions, 5 deletions
diff --git a/navit/graphics/win32/graphics_win32.c b/navit/graphics/win32/graphics_win32.c
index 6bcad3be6..6346e59f7 100644
--- a/navit/graphics/win32/graphics_win32.c
+++ b/navit/graphics/win32/graphics_win32.c
@@ -829,8 +829,177 @@ static void draw_polygon(struct graphics_priv *gr, struct graphics_gc_priv *gc,
#if HAVE_API_WIN32_CE
/*
- * Windows CE doesn't support PaintPath used for other versions. No polygon with holes support for CE yet.
+ * Windows CE doesn't feature GraphicsPath, so in order to draw filled polygons
+ * with holes, we need to resort on manual raycasting. The following functions
+ * have been inspired from SDL backend that does need to raycast all polygons.
*/
+
+/* Helper qsort callback for polygon drawing */
+static int gfxPrimitivesCompareInt(const void *a, const void *b) {
+ return (*(const int *) a) - (*(const int *) b);
+}
+
+/**
+ * @brief render filled polygon with holes by raycasting along the y axis
+ *
+ * This function renders a filled polygon that can have holes by SDL primitive
+ * graphic functions by raycasting along the y axis. This works basically the same
+ * as for complex polygons. Only difference is the "holes" are individual
+ * polygon loops not connected to the outer loop.
+ * FIXME: This draws well as long as the "hole" does not intersect with the
+ * outer polygon. However such multipolygons are seen a mapping error in OSM
+ * and therefore the rendering err may even help in detecting them.
+ * But this could be fixed by never starting a line on a vertex that came from a
+ * hole intersection.
+ *
+ * @param gr graphics instance
+ * @param gc graphics context
+ * @param p Array of points for the outer polygon
+ * @param count Number of points in outer polygon
+ * @param hole_count Number of hole polygons
+ * @param ccount number of points per hole polygon
+ * @oaram holes array of point arrays. One for each "hole"
+ */
+static void draw_polygon_with_holes (struct graphics_priv *gr, struct graphics_gc_priv *gc, struct point *p, int count,
+ int hole_count, int* ccount, struct point **holes) {
+ int vertex_max;
+ int vertex_count;
+ int * vertexes;
+ int miny, maxy;
+ int i;
+ int y;
+ HPEN holdpen;
+ HBRUSH holdbrush;
+ HPEN linepen;
+
+ /* Sanity check number of edges */
+ if (count < 3) {
+ return;
+ }
+
+ /*
+ * Prepare a buffer for vertexes. Maximum number of vertexes is the number of points
+ * of polygon and holes
+ */
+ vertex_max = count;
+ for(i =0; i < hole_count; i ++) {
+ vertex_max += ccount[i];
+ }
+ vertexes = g_malloc(sizeof(int) * vertex_max);
+ if(vertexes == NULL) {
+ return;
+ }
+
+ /* create pen to draw the lines */
+ linepen = CreatePen( PS_SOLID, 1, gc->fg_color );
+
+ /* remeber pen and brush */
+ holdpen = SelectObject( gr->hMemDC, linepen );
+ holdbrush = SelectObject( gr->hMemDC, gc->hbrush );
+
+ /* calculate y min and max coordinate. We can ignore the holes, as we won't render hole
+ * parts "bigger" than the surrounding polygon.*/
+ miny = p[0].y;
+ maxy = p[0].y;
+ for (i = 1; (i < count); i++) {
+ if (p[i].y < miny) {
+ miny = p[i].y;
+ } else if (p[i].y > maxy) {
+ maxy = p[i].y;
+ }
+ }
+
+ /* scan y coordinates from miny to maxy */
+ for(y = miny; y <= maxy ; y ++) {
+ int h;
+ vertex_count=0;
+ /* calculate the intersecting points of the polygon with current y and add to vertexes array*/
+ for (i = 0; (i < count); i++) {
+ int ind1;
+ int ind2;
+ struct point p1;
+ struct point p2;
+
+ if (!i) {
+ ind1 = count - 1;
+ ind2 = 0;
+ } else {
+ ind1 = i - 1;
+ ind2 = i;
+ }
+ p1.y = p[ind1].y;
+ p2.y = p[ind2].y;
+ if (p1.y < p2.y) {
+ p1.x = p[ind1].x;
+ p2.x = p[ind2].x;
+ } else if (p1.y > p2.y) {
+ p2.y = p[ind1].y;
+ p1.y = p[ind2].y;
+ p2.x = p[ind1].x;
+ p1.x = p[ind2].x;
+ } else {
+ continue;
+ }
+ if ( ((y >= p1.y) && (y < p2.y)) || ((y == maxy) && (y > p1.y) && (y <= p2.y)) ) {
+ vertexes[vertex_count++] = ((65536 * (y - p1.y)) / (p2.y - p1.y)) * (p2.x - p1.x) + (65536 * p1.x);
+ }
+ }
+ for(h= 0; h < hole_count; h ++) {
+ /* add the intersecting points from the holes as well */
+ for (i = 0; (i < ccount[h]); i++) {
+ int ind1;
+ int ind2;
+ struct point p1;
+ struct point p2;
+
+ if (!i) {
+ ind1 = ccount[h] - 1;
+ ind2 = 0;
+ } else {
+ ind1 = i - 1;
+ ind2 = i;
+ }
+ p1.y = holes[h][ind1].y;
+ p2.y = holes[h][ind2].y;
+ if (p1.y < p2.y) {
+ p1.x = holes[h][ind1].x;
+ p2.x = holes[h][ind2].x;
+ } else if (p1.y > p2.y) {
+ p2.y = holes[h][ind1].y;
+ p1.y = holes[h][ind2].y;
+ p2.x = holes[h][ind1].x;
+ p1.x = holes[h][ind2].x;
+ } else {
+ continue;
+ }
+ if ( ((y >= p1.y) && (y < p2.y)) || ((y == maxy) && (y > p1.y) && (y <= p2.y)) ) {
+ vertexes[vertex_count++] = ((65536 * (y - p1.y)) / (p2.y - p1.y)) * (p2.x - p1.x) + (65536 * p1.x);
+ }
+ }
+ }
+
+ /* sort the vertexes */
+ qsort(vertexes, vertex_count, sizeof(int), gfxPrimitivesCompareInt);
+ /* draw the lines between every second vertex */
+ for (i = 0; (i < vertex_count); i +=2) {
+ int xa;
+ int xb;
+ xa = (vertexes[i] >> 16);
+ xb = (vertexes[i+1] >> 16);
+ MoveToEx( gr->hMemDC, xa+1, y, NULL );
+ LineTo( gr->hMemDC, xb, y );
+ }
+ }
+ /* free vertex buffer */
+ g_free(vertexes);
+
+ /* restore pen and brush */
+ SelectObject( gr->hMemDC, holdbrush);
+ SelectObject( gr->hMemDC, holdpen);
+
+ /* delete linepen */
+ DeleteObject(linepen);
+}
#else
static void draw_polygon_with_holes (struct graphics_priv *gr, struct graphics_gc_priv *gc, struct point *p, int count,
int hole_count, int* ccount, struct point **holes) {
@@ -1522,11 +1691,7 @@ static struct graphics_methods graphics_methods = {
NULL, /* show_native_keyboard */
NULL, /* hide_native_keyboard */
NULL, /* get dpi */
-#if HAVE_API_WIN32_CE
- NULL, /* draw_polygon_with_holes */
-#else
draw_polygon_with_holes
-#endif
};