| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: mvglasow <michael -at- vonglasow.com>
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Fix:build:Prevent try_compile() from choking on CXX
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Signed-off-by: mvglasow <michael -at- vonglasow.com>
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Looks like this was missed in:
46f67d8937cfef6158eeee6e5ed039d29fc1b8f7
Fixes:
j1850.c:319:46: error: ‘struct osd_item’ has no member named ‘graphic_fg_white’
Signed-off-by: James Hilliard <james.hilliard1@gmail.com>
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both have the same value of 0
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* cleaned version of the patch by 1096
* fix issue of sanity check
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Just add the security check as mentioned in https://gitlab.com/fdroid/fdroiddata/-/issues/1843
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ändrad: navit/icons/archaeological_site.svg
ändrad: navit/icons/cave.svg
ändrad: navit/textures/cemetery.svg
ändrad: navit/textures/diagonal-stripes-gray.svg
ändrad: navit/textures/diagonal-stripes.svg
ändrad: navit/textures/quarry.svg
ändrad: navit/textures/scrub.svg
ändrad: navit/textures/wetland.svg
ändrad: navit/textures/wood.svg
Co-authored-by: Stefan Wildemann <metalstrolch@users.noreply.github.com>
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* Android: Increase map download size limit
* Condition
* Condition #2
* ru
* Condition #3
* Clean up
* Try...
* String
* long->double
* Incorrect version
* Fix comment indent
* 4GiB to 3.8GiB as before
* Simplify expression
* Int
* Make Android version regex more save
* Fix
* Don't crash on strings containing no numeric value
* Revert strings
* Revert string
* Simplify
* Add space and comment
* Skip variable
* CheckStyle
* Simplify
Co-authored-by: jkoan <jkoan@users.noreply.github.com>
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* Android: Active downloaded maps automatically
* Only process Planet Extractor binfiles
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* Improve Car-Dark layout colors
* Color tweak
* Circle text bg color
* Variable
* Small script cleanups
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* fix:maptool:better map aerodroms and military areas
This commit uses more complex rule set to map aerodromes and military
landuses depending on tag combination avoiding duplication of the area
in binfile.
For example military airports are quite often tagged:
landuse=military
military=airfield
aeroway=aerodrome
which caused the airport to be tripled in map. This is now resolved.
* Enhancement:layout_car:add stripesto military areas
* Fix:maptool:treat archaeological_site limes special
archaeological_site tag is used on way despite outruled by OSM wiki on
limes archaeological site. But there is a special tagging scheme for
Limes. Use that to fix rendering of Limes in map.
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date with Car Light, automate changes in all layers with script (#1026)
* Improve Car Dark layout colors, bring all layers up to date with Car Light, automate changes in all layers with script
* Icon colors
* CodeFactor hates cats ...
* Comment
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In order to support (multi)polygons that are tagged with more than one
set of tags resulting it to require two navit items to be represented on
map, affected elements are duplicated and added with every item type
decoded. This is already done for ways and points. This fix makes
maptool do this for multipolygons as well.
+ fixes some valgrind findings
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Car Light polys, automate changes with script (#1025)
* Script
* Remove xml comment
* Comments
* Comments2
* Please codefactor
* Add text color
* Spacing
* Default bg color
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* Small color tweaks and added polylines
* Add color conversion support script
* Bring car_dark up-to-date
* dark: forgot meadow
* Improve color support script
* Add comments
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(can cover Meadow) (#1023)
* Show Playground in Meadow
* Show Meadow and Wood in Car_Parking
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Add red diagonal stripes to danger_area. Only visible on graphics supporting textured polygon.
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order (#1021)
* Make sure industry, sport, meadow, and scrub render in correct order
* Move cemetery
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order (#1017)
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This allows to differ between poly_sports and poly_swimming_pool in
order to color swimming pools blue on map. Looks better.
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(#1005)
* add:map:add poi_archeaological_site.
historic=archeaological_site is quite often used on nodes only. Add
poi to show them.
* add:map:deal with sports_track being poly or not
OSM is unsure on leisure=track. It's either line style
or area. the latter only if area=yes is given, or it's a multipolygon.
This commit fixes that problem.
* fix:layout:add line width for sports_track
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This adds the support for textured polygons on gtk_drawing_area.
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https://developer.gnome.org/gtk3/stable/gtk-migrating-2-to-3.html
Signed-off-by: David Heidelberg <david@ixit.cz>
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This happens usually if building with CI on fork repository
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* Car day
* Tweak farm
* Tweak farm #2
* Tweak farm #3
* Tweak sports_pitch
* Tweak building
* Tweak paths
* Tweak industry
* Tweak sports_track
* Support script
* Simplify script
* Dark
* Remove script
* Do not change border width
* Transparent construction
* Transparent construction, Dark
* Transparent construction, Dark - polyGON
* Transparent sports_track, since many large polys are tagged
* Farm contrast
* Revert scrub
* Farm tweak
* Revert sports_track
Co-authored-by: Stefan Wildemann <metalstrolch@users.noreply.github.com>
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- Add textures for quarry and scrub.
- Use mapnik carto style colors for quarry and scrub
- Use smaller more repetitive textures overall that greatly improve
drawing performance. Difference is hardly noticeable visually.
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Co-authored-by: Stefan Wildemann <metalstrolch@users.noreply.github.com>
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labels (#993)
* Fix poi_worship order (same as poi_church)
* Fix poi_fish order (same as other leisure)
* Fix poi_zoo order (same as other tourism, f.ex. poi_resort)
* Fix poi order in navit_layout_car_dark_shipped.xml, same as in navit_layout_car_shipped.xml
* Brighten poly_golf_course green tint
* Split poly_sport and poly_sports_pitch and fix colors and order
* Do not show town_label_5e4 at order 5 and 6
* Make labels in navit_layout_car_dark_shipped.xml the same as navit_layout_car_shipped.xml
* Move poly_sport
* Improve poly_camp_site color
* Leave navit_layout_car_android_shipped.xml alone for now
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* map:osm add caves, cliffs and dams
* Add rail_narrow_gauge to car layout
* Add:map: use descriprion if no name tag
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