| Commit message (Collapse) | Author | Age | Files | Lines |
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* update:CI: skip the build steps if the change is only for documentation
* Use spaces not comma to separate array elements (codefactor)
* unrelated: fix missing checkstyle result storage
* Testing if the circleci command works in our custom images
* Make sure git is installed on certain steps
* local -n is not supported everywhere
* git package on the old image for wince is called git-core
* Just do an exit 1 when we are on a tag
* Revert the testing part. Now ready for merge
* Fix some variables names forgotten in the refactoring
* Revert the testing part. Now ready for merge
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running it (#936)
* Move checkstyle into the sanity_check phase
* add missing dependency
* Switch to the pre-cooked image to avoid installing on every builds
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on my setup navit_core build without non avoidable warnings.
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* Update:i18n:Updated Danish translation for Navit translation from launchpad
* Fixed header
* Update da.po.in
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* fix:core:remove many compiler warnings from core
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* fix:core:Don't flood stack on big map elements
Use g_malloc instead of g_alloca on huge map elements.
Correctly calculate element intersection with map selection
even if buffer is too small.
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* cleanup:qt:Whitespaces and blank lines cleanup according to cpplint
* More blank lines
* Yet another one [skip-ci]
* Another few fixes
* Weird use case. Do we need this protected declaration?
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toctree indentation (#923)
* toctree directive requires a 3 spaces indentation [skip ci]
* Add a section for contributing to the documentation
* Add linter for sphinx
* Add the theme for the build command
* Add how to view the rendered doc
* Add file: url
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was commited by mistake and was corrupt
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This commit allows to slice all polygons (except poly_water_sliced) into
squares so that they fit into smaller map tiles. Holes if present are
correctly sliced as well.
This has the advantage that they do not need to be processed albeit not
being displayed, and navit-planet-extractor can filter them out.
This has the disadvantage that the big polygons are displayed checkered
if the corresponding itemgra in config features an outline.
TODO: Slice already on polygon creation. Currently the slicing has to be
performed twice, because of tile preprocessing and saving is done in
seperate steps from the tempfiles.
TODO: Make the trigger for slicing configurable. Right now it slices
everything smaller than tile level 4.
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* cleanup:search:Remove duplicate code for search_fix_spaces
* Remove the static modifier to allow its usage in multiple files
* Avoid discards const qualifier from pointer target type warning
* Fix the bad redirect and force const in signature
* Add doc for search_fix_spaces
* Update description
* Handle case when the string will only contain chars that will be discarded
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* Convert turn relation processing to multi threaded
* Enhance item read function to block read the items for faster overall reading speed.
* Fix some memory holes found by valgrind. There are still many left. Specially in coastline and Country border code.
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This fixes the zip64 central directory created by the maptool. While the
broken one works on navit itselve, it failed to extract with usual zip
tools due to parts of the zip64 end of directory part not being filled
correctly with values.
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comment out instructions for building i586 version.
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fixes system bars losing transparency on Android 20 and up
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Fix:traffic:Determine item delay correctly
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Signed-off-by: mvglasow <michael -at- vonglasow.com>
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Fix:traffic:Use correct coord count for restored items, fixes #900
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Signed-off-by: mvglasow <michael -at- vonglasow.com>
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This commit prevents c_alloca from flooding the stack if we have to deal
with really huge polygons. Use slower g_maalloc instead.
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Update:i18n:Updated German translation from launchpad
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Update:i18n:Updated English (United Kingdom) translation from launchpad
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and reenable xml lint for all configurations shipped.
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This pull request includes postal code or zip code into the town search.
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* cleanup:search:Minor - Use fallthrough like the rest of the cases
* Remove fallthrough for readability
* Revert "Remove fallthrough for readability"
This reverts commit 68a78f692ebcd19b5b2ca2100e221eb8987bc71a.
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* Add watch after reopen the file
vehicle_file_close(priv) disables the watch of the file.
vehicle_file_open(priv) dont re enable it. So the gps position was frozen
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https://github.com/navit-gps/navit/pull/877
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With the introduction of the multipolygon code we now have all the nice landuses in the map. However, in OSM there are some map features that are not mapped as multipolygon but just "above" the other landuses. Like poly_zoo, poly_theme_park or poly_airfield.
Current configuration causes them to be hidden by the landuses, as these are drawn after the above mentioned. OSM's Mapnik style solves the problem by drawing those feature transparent above the landuses.
This pull request does so for some map features as well causing the map to look way better.
If transparent drawing is not supported by the platform, this causes the mentioned polys to be drawn above the landuses, showing them, eventually hiding some landuse details underneath. But this looks even better than before too.
NOTE: Transparent drawing is known to work on: Qt5 (sailfish) and gtk.
NOTE: Transparent drawing is known NOT to work on SDL
Dont't know for all the others. Sombody might want to check Android? Remember #852 on comparing screenshots though.
* Fix: layout_car: draw map features transparent on top
Some map featuresa re usually not put into multipolygons, but simple
tagged "on top" of the others. So It's quite common for example to
tag "poly_airport" on top of the underlying other landuses inside the
airport. Move (some) of those elements on top of the polygon draw stack
and make them transparent. Looks way better on graphics that support
transparency. Not much is lost on those that don't.
* Fix: layout_car: differentiate meadow and farmland in color
* enhancement:layout-car:Make poly_barracks and poly_university transparent
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