| Commit message (Collapse) | Author | Age | Files | Lines |
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15min's
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Currently the VewrsionCode has the Format yyMMddHHmm
which breaked at 01.01.2021 because the maximum allowed Version by
Google Play is 2100000000 because of the limitation of older Android
Devices.
Out currently highest VersionCode is 2012201504 and we need to keep it
continuous, so the new Format would be yyyyMMddHH.
Of cause this has the limitation that we can "only" create one
Versioncode per Hour.
But this is the the best @hoehnp and I came up yesterday.
As a result a PR will follow which will remove the android build from
the master build and instead will add it to a scheduled build (nightly
build)
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Additional this image should be cached by circleci and so save some time
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Signed-off-by: mvglasow <michael -at- vonglasow.com>
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There is a small typo in navit/support/espeak/readclause.c.
Should read `usage` rather than `useage`.
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* graphics:svg_debug:Add initial version of svg_debug
Some TODOs still remaining, but its working good so far
* fiexed:svg_debug:Fixed memory leeks on exit of plugin
* fix:graphics:Some final touches for svg_debug
* fix:graphics:svg_debug:Reformat to match navit style
* fix:graphics:svg_debug:Reformat again to match navit style (Eclipse
brakes things... now astyle)
* fix:grpahics:svg_debug:Fix C99 for-loop
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Minor TraFF-related fixes
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Signed-off-by: mvglasow <michael -at- vonglasow.com>
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Signed-off-by: mvglasow <michael -at- vonglasow.com>
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Add:port/android:Adaptive app icon
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Signed-off-by: mvglasow <michael -at- vonglasow.com>
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Fix:build:Prevent try_compile() from choking on CXX
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Signed-off-by: mvglasow <michael -at- vonglasow.com>
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Looks like this was missed in:
46f67d8937cfef6158eeee6e5ed039d29fc1b8f7
Fixes:
j1850.c:319:46: error: ‘struct osd_item’ has no member named ‘graphic_fg_white’
Signed-off-by: James Hilliard <james.hilliard1@gmail.com>
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both have the same value of 0
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* cleaned version of the patch by 1096
* fix issue of sanity check
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Just add the security check as mentioned in https://gitlab.com/fdroid/fdroiddata/-/issues/1843
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ändrad: navit/icons/archaeological_site.svg
ändrad: navit/icons/cave.svg
ändrad: navit/textures/cemetery.svg
ändrad: navit/textures/diagonal-stripes-gray.svg
ändrad: navit/textures/diagonal-stripes.svg
ändrad: navit/textures/quarry.svg
ändrad: navit/textures/scrub.svg
ändrad: navit/textures/wetland.svg
ändrad: navit/textures/wood.svg
Co-authored-by: Stefan Wildemann <metalstrolch@users.noreply.github.com>
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* Android: Increase map download size limit
* Condition
* Condition #2
* ru
* Condition #3
* Clean up
* Try...
* String
* long->double
* Incorrect version
* Fix comment indent
* 4GiB to 3.8GiB as before
* Simplify expression
* Int
* Make Android version regex more save
* Fix
* Don't crash on strings containing no numeric value
* Revert strings
* Revert string
* Simplify
* Add space and comment
* Skip variable
* CheckStyle
* Simplify
Co-authored-by: jkoan <jkoan@users.noreply.github.com>
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* Android: Active downloaded maps automatically
* Only process Planet Extractor binfiles
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* Improve Car-Dark layout colors
* Color tweak
* Circle text bg color
* Variable
* Small script cleanups
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* fix:maptool:better map aerodroms and military areas
This commit uses more complex rule set to map aerodromes and military
landuses depending on tag combination avoiding duplication of the area
in binfile.
For example military airports are quite often tagged:
landuse=military
military=airfield
aeroway=aerodrome
which caused the airport to be tripled in map. This is now resolved.
* Enhancement:layout_car:add stripesto military areas
* Fix:maptool:treat archaeological_site limes special
archaeological_site tag is used on way despite outruled by OSM wiki on
limes archaeological site. But there is a special tagging scheme for
Limes. Use that to fix rendering of Limes in map.
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date with Car Light, automate changes in all layers with script (#1026)
* Improve Car Dark layout colors, bring all layers up to date with Car Light, automate changes in all layers with script
* Icon colors
* CodeFactor hates cats ...
* Comment
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In order to support (multi)polygons that are tagged with more than one
set of tags resulting it to require two navit items to be represented on
map, affected elements are duplicated and added with every item type
decoded. This is already done for ways and points. This fix makes
maptool do this for multipolygons as well.
+ fixes some valgrind findings
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Car Light polys, automate changes with script (#1025)
* Script
* Remove xml comment
* Comments
* Comments2
* Please codefactor
* Add text color
* Spacing
* Default bg color
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* Small color tweaks and added polylines
* Add color conversion support script
* Bring car_dark up-to-date
* dark: forgot meadow
* Improve color support script
* Add comments
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(can cover Meadow) (#1023)
* Show Playground in Meadow
* Show Meadow and Wood in Car_Parking
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Add red diagonal stripes to danger_area. Only visible on graphics supporting textured polygon.
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