| Commit message (Collapse) | Author | Age | Files | Lines |
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* Android: Active downloaded maps automatically
* Only process Planet Extractor binfiles
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* Improve Car-Dark layout colors
* Color tweak
* Circle text bg color
* Variable
* Small script cleanups
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* fix:maptool:better map aerodroms and military areas
This commit uses more complex rule set to map aerodromes and military
landuses depending on tag combination avoiding duplication of the area
in binfile.
For example military airports are quite often tagged:
landuse=military
military=airfield
aeroway=aerodrome
which caused the airport to be tripled in map. This is now resolved.
* Enhancement:layout_car:add stripesto military areas
* Fix:maptool:treat archaeological_site limes special
archaeological_site tag is used on way despite outruled by OSM wiki on
limes archaeological site. But there is a special tagging scheme for
Limes. Use that to fix rendering of Limes in map.
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date with Car Light, automate changes in all layers with script (#1026)
* Improve Car Dark layout colors, bring all layers up to date with Car Light, automate changes in all layers with script
* Icon colors
* CodeFactor hates cats ...
* Comment
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In order to support (multi)polygons that are tagged with more than one
set of tags resulting it to require two navit items to be represented on
map, affected elements are duplicated and added with every item type
decoded. This is already done for ways and points. This fix makes
maptool do this for multipolygons as well.
+ fixes some valgrind findings
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Car Light polys, automate changes with script (#1025)
* Script
* Remove xml comment
* Comments
* Comments2
* Please codefactor
* Add text color
* Spacing
* Default bg color
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* Small color tweaks and added polylines
* Add color conversion support script
* Bring car_dark up-to-date
* dark: forgot meadow
* Improve color support script
* Add comments
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(can cover Meadow) (#1023)
* Show Playground in Meadow
* Show Meadow and Wood in Car_Parking
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Add red diagonal stripes to danger_area. Only visible on graphics supporting textured polygon.
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order (#1021)
* Make sure industry, sport, meadow, and scrub render in correct order
* Move cemetery
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order (#1017)
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This allows to differ between poly_sports and poly_swimming_pool in
order to color swimming pools blue on map. Looks better.
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(#1005)
* add:map:add poi_archeaological_site.
historic=archeaological_site is quite often used on nodes only. Add
poi to show them.
* add:map:deal with sports_track being poly or not
OSM is unsure on leisure=track. It's either line style
or area. the latter only if area=yes is given, or it's a multipolygon.
This commit fixes that problem.
* fix:layout:add line width for sports_track
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This adds the support for textured polygons on gtk_drawing_area.
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https://developer.gnome.org/gtk3/stable/gtk-migrating-2-to-3.html
Signed-off-by: David Heidelberg <david@ixit.cz>
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This happens usually if building with CI on fork repository
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* Car day
* Tweak farm
* Tweak farm #2
* Tweak farm #3
* Tweak sports_pitch
* Tweak building
* Tweak paths
* Tweak industry
* Tweak sports_track
* Support script
* Simplify script
* Dark
* Remove script
* Do not change border width
* Transparent construction
* Transparent construction, Dark
* Transparent construction, Dark - polyGON
* Transparent sports_track, since many large polys are tagged
* Farm contrast
* Revert scrub
* Farm tweak
* Revert sports_track
Co-authored-by: Stefan Wildemann <metalstrolch@users.noreply.github.com>
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- Add textures for quarry and scrub.
- Use mapnik carto style colors for quarry and scrub
- Use smaller more repetitive textures overall that greatly improve
drawing performance. Difference is hardly noticeable visually.
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Co-authored-by: Stefan Wildemann <metalstrolch@users.noreply.github.com>
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labels (#993)
* Fix poi_worship order (same as poi_church)
* Fix poi_fish order (same as other leisure)
* Fix poi_zoo order (same as other tourism, f.ex. poi_resort)
* Fix poi order in navit_layout_car_dark_shipped.xml, same as in navit_layout_car_shipped.xml
* Brighten poly_golf_course green tint
* Split poly_sport and poly_sports_pitch and fix colors and order
* Do not show town_label_5e4 at order 5 and 6
* Make labels in navit_layout_car_dark_shipped.xml the same as navit_layout_car_shipped.xml
* Move poly_sport
* Improve poly_camp_site color
* Leave navit_layout_car_android_shipped.xml alone for now
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* map:osm add caves, cliffs and dams
* Add rail_narrow_gauge to car layout
* Add:map: use descriprion if no name tag
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This pull request adds the basic support for textured polygons.
It adds a function to graphics plugins to set texture.
It enhances itemgra configuration that allows to set a picture to polygon map elements
Basic support for Qt5 graphics.
Some example textures added to car layout.
Texture files have own resource directory.
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For whatever reasons the sailfish rpms are not visible in circleci
anymore when they used to be. Maybe because of indirect path usage on
uploading them. This fixes that.
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errors
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its for Android when found within F-Droid or Google Play store
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Because if not the version code of something at early pm would be before late am
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execute on scripts/*.sh
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needed anyway
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* add:cmake: add compilation flags to harden the security of navit
* Try to add the compiler flags outside of the GCC condition
* Simplify the addition of compiler flags and do not rely on non-recommended CMake variable
* Is the O2 level of optimization helping the invalid arg detection?
* Leaving the optimization level up to the preference of the person building
Co-authored-by: Stefan Wildemann <metalstrolch@users.noreply.github.com>
Co-authored-by: jkoan <jkoan@users.noreply.github.com>
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* graphics/android: Fix: array size
* g_malloc JNI arrays instead of using stack. Draw triangles.
We now know that polygons with holes tend to get big so don't even try
to allocate that on stack.
* Ensure polygons are correctly directed for android.
* Fix typos
* Explicit decisions
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config_attr_iter_new (#966)
* fix:plugins: too few arguments to function navit_attr_iter_new
* fix:plugins: too few arguments to function config_attr_iter_new
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Signed-off-by: mvglasow <michael -at- vonglasow.com>
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* Prepare changelog for release 0.5.4
* Update contributors list
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