#ifndef WAVE_H #define WAVE_H #ifdef _MSC_VER typedef __int32 int32_t; typedef unsigned __int32 uint32_t; typedef __int64 int64_t; typedef unsigned __int32 uint64_t; #else #ifndef PLATFORM_DOS #include "stdint.h" #endif #endif extern int option_device_number; extern void wave_init(); // TBD: the arg could be "alsa", "oss",... extern void* wave_open(const char* the_api); extern size_t wave_write(void* theHandler, char* theMono16BitsWaveBuffer, size_t theSize); extern int wave_close(void* theHandler); extern void wave_flush(void* theHandler); extern int wave_is_busy(void* theHandler); extern void wave_terminate(); extern uint32_t wave_get_read_position(void* theHandler); extern uint32_t wave_get_write_position(void* theHandler); // Supply the remaining time in ms before the sample is played // (or 0 if the event has been already played). // sample: sample identifier // time: supplied value in ms // // return 0 if ok or -1 otherwise (stream not opened). extern int wave_get_remaining_time(uint32_t sample, uint32_t* time); // set the callback which informs if the output is still enabled. // Helpful if a new sample is waiting for free space whereas sound must be stopped. typedef int (t_wave_callback)(void); extern void wave_set_callback_is_output_enabled(t_wave_callback* cb); // general functions extern void clock_gettime2(struct timespec *ts); extern void add_time_in_ms(struct timespec *ts, int time_in_ms); // for tests extern void *wave_test_get_write_buffer(); #endif