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path: root/navit/gui/internal/gui_internal_keyboard.c
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#include <glib.h>
#include <stdlib.h>
#include "color.h"
#include "coord.h"
#include "point.h"
#include "callback.h"
#include "graphics.h"
#include "debug.h"
#include "gui_internal.h"
#include "gui_internal_widget.h"
#include "gui_internal_priv.h"
#include "gui_internal_menu.h"
#include "gui_internal_keyboard.h"

/**
 * @brief Switch keyboard mode to uppercase if it's in lowercase mode and  {@code VKBD_MODE_2} is set.
 *
 * Called when there's no input left in the input field.
 *
 * @param this The internal GUI instance
 */
void
gui_internal_keyboard_to_upper_case(struct gui_priv *this)
{
	struct menu_data *md;

	if (!this->keyboard)
		return;

	md=gui_internal_menu_data(this);

	if (md->keyboard_mode == (VKBD_LATIN_LOWER | VKBD_FLAG_2))
		gui_internal_keyboard_do(this, md->keyboard, VKBD_LATIN_UPPER | VKBD_FLAG_2);
	if (md->keyboard_mode == (VKBD_UMLAUT_LOWER | VKBD_FLAG_2))
		gui_internal_keyboard_do(this, md->keyboard, VKBD_UMLAUT_UPPER | VKBD_FLAG_2);
	if (md->keyboard_mode == (VKBD_CYRILLIC_LOWER | VKBD_FLAG_2))
		gui_internal_keyboard_do(this, md->keyboard, VKBD_CYRILLIC_UPPER | VKBD_FLAG_2);
}

/**
 * @brief Switch keyboard mode to lowercase if it's in uppercase mode and  {@code VKBD_MODE_2} is set.
 *
 * Called on each alphanumeric input.
 *
 * @param this The internal GUI instance
 */
void
gui_internal_keyboard_to_lower_case(struct gui_priv *this)
{
	struct menu_data *md;

	if (!this->keyboard)
		return;

	md=gui_internal_menu_data(this);

	if (md->keyboard_mode == (VKBD_LATIN_UPPER | VKBD_FLAG_2))
		gui_internal_keyboard_do(this, md->keyboard, VKBD_LATIN_LOWER | VKBD_FLAG_2);
	if (md->keyboard_mode == (VKBD_UMLAUT_UPPER | VKBD_FLAG_2))
		gui_internal_keyboard_do(this, md->keyboard, VKBD_UMLAUT_LOWER | VKBD_FLAG_2);
	if (md->keyboard_mode == (VKBD_CYRILLIC_UPPER | VKBD_FLAG_2))
		gui_internal_keyboard_do(this, md->keyboard, VKBD_CYRILLIC_LOWER | VKBD_FLAG_2);
}

/**
 * @brief Processes a key press on the internal GUI keyboard
 *
 * If the keyboard is currently in uppercase mode and {@code VKBD_MODE_2} is set, it is tswitched to
 * the corresponding lowercase mode in {@code gui_internal_keypress_do}.
 *
 * @param this The internal GUI instance
 * @param wm
 * @param data Not used
 */
static void
gui_internal_cmd_keypress(struct gui_priv *this, struct widget *wm, void *data)
{
	gui_internal_keypress_do(this, (char *) wm->data);
}
	
static struct widget *
gui_internal_keyboard_key_data(struct gui_priv *this, struct widget *wkbd, char *text, int font, void(*func)(struct gui_priv *priv, struct widget *widget, void *data), void *data, void (*data_free)(void *data), int w, int h)
{
	struct widget *wk;
	gui_internal_widget_append(wkbd, wk=gui_internal_button_font_new_with_callback(this, text, font,
		NULL, gravity_center|orientation_vertical, func, data));
	wk->data_free=data_free;
	wk->background=this->background;
	wk->bl=0;
	wk->br=0;
	wk->bt=0;
	wk->bb=0;
	wk->w=w;
	wk->h=h;
	return wk;
}

static struct widget *
gui_internal_keyboard_key(struct gui_priv *this, struct widget *wkbd, char *text, char *key, int w, int h)
{
	return gui_internal_keyboard_key_data(this, wkbd, text, 0, gui_internal_cmd_keypress, g_strdup(key), g_free_func,w,h);
}

static void gui_internal_keyboard_change(struct gui_priv *this, struct widget *key, void *data);


/**
 * @struct gui_internal_keyb_mode
 * @brief Describes a keyboard mode
 */
/**
 * @var gui_internal_keyb_modes
 * @brief A list of all available keyboard modes
 */
struct gui_internal_keyb_mode {
    char title[16];		/**< Label to be displayed on keys that switch to it */
    int font;			/**< Font size of label */
    int case_mode;		/**< Mode to switch to when case CHANGE() key is pressed. */
    int umlaut_mode;	/**< Mode to switch to when UMLAUT() key is pressed. */
} gui_internal_keyb_modes[]= {
	/* 0: VKBD_LATIN_UPPER   */ {"ABC", 2, VKBD_LATIN_LOWER,    VKBD_UMLAUT_UPPER},
	/* 8: VKBD_LATIN_LOWER   */ {"abc", 2, VKBD_LATIN_UPPER,    VKBD_UMLAUT_LOWER},
	/*16: VKBD_NUMERIC       */ {"123", 2, VKBD_LATIN_UPPER,    VKBD_UMLAUT_UPPER},
	/*24: VKBD_UMLAUT_UPPER  */ {"ÄÖÜ", 2, VKBD_UMLAUT_LOWER,   VKBD_LATIN_UPPER},
	/*32: VKBD_UMLAUT_LOWER  */ {"äöü", 2, VKBD_UMLAUT_UPPER,   VKBD_LATIN_LOWER},
	/*40: VKBD_CYRILLIC_UPPER*/ {"АБВ", 2, VKBD_CYRILLIC_LOWER, VKBD_LATIN_UPPER},
	/*48: VKBD_CYRILLIC_LOWER*/ {"абв", 2, VKBD_CYRILLIC_UPPER, VKBD_LATIN_LOWER},
	/*56: VKBD_DEGREE        */ {"DEG", 2, VKBD_FLAG_2,         VKBD_FLAG_2}
};


// Some macros that make the keyboard layout easier to visualise in
// the source code. The macros are #undef'd after this function.
#define KEY(x) gui_internal_keyboard_key(this, wkbd, (x), (x), max_w, max_h)
#define SPACER() gui_internal_keyboard_key_data(this, wkbd, "", 0, NULL, NULL, NULL,max_w,max_h)
#define MODE(x) gui_internal_keyboard_key_data(this, wkbd, \
		gui_internal_keyb_modes[(x)/8].title, \
		gui_internal_keyb_modes[(x)/8].font, \
		gui_internal_keyboard_change, wkbdb, NULL,max_w,max_h) \
			-> datai = (mode & VKBD_MASK_7) | ((x) & VKBD_LAYOUT_MASK)
#define SWCASE() MODE(gui_internal_keyb_modes[mode/8].case_mode)
#define UMLAUT() MODE(gui_internal_keyb_modes[mode/8].umlaut_mode)
/**
 * @brief Creates a new keyboard widget or switches the layout of an existing widget
 *
 * This is an internal helper function that is not normally called directly. To create a new keyboard
 * widget, GUI widgets should call {@link gui_internal_keyboard(struct gui_priv *, struct widget *, int)}.
 *
 * @param this The internal GUI instance
 * @param wkbdb The existing keyboard widget whose layout is to be switched, or {@code NULL} to create a
 * new keyboard widget
 * @param mode The new keyboard mode, see {@link gui_internal_keyboard(struct gui_priv *, struct widget *, int)}
 * for a description of possible values
 *
 * @return {@code wkbdb} if a non-NULL value was passed, else a new keyboard widget will be returned.
 */
struct widget *
gui_internal_keyboard_do(struct gui_priv *this, struct widget *wkbdb, int mode)
{
	struct widget *wkbd,*wk;
	struct menu_data *md=gui_internal_menu_data(this);
	int i, max_w=this->root.w, max_h=this->root.h;
	int render=0;
	char *space="_";
	char *backspace="←";
	char *hide="▼";
	char *unhide="▲";

	if (wkbdb) {
		this->current.x=-1;
		this->current.y=-1;
		gui_internal_highlight(this);
		if (md->keyboard_mode & VKBD_FLAG_1024)
			render=2;
		else
			render=1;
		gui_internal_widget_children_destroy(this, wkbdb);
	} else
		wkbdb=gui_internal_box_new(this, gravity_center|orientation_horizontal_vertical|flags_fill);
	md->keyboard=wkbdb;
	md->keyboard_mode=mode;
	wkbd=gui_internal_box_new(this, gravity_center|orientation_horizontal_vertical|flags_fill);
	wkbd->background=this->background;
	wkbd->cols=8;
	wkbd->spx=0;
	wkbd->spy=0;
	max_w=max_w/8;
	max_h=max_h/8; // Allows 3 results in the list when searching for Towns
	wkbd->p.y=max_h*2;
	if (((mode & VKBD_LAYOUT_MASK) == VKBD_CYRILLIC_UPPER) || ((mode & VKBD_LAYOUT_MASK) == VKBD_CYRILLIC_LOWER)) { // Russian/Ukrainian/Belarussian layout needs more space...
		max_h=max_h*4/5;
		max_w=max_w*8/9;
		wkbd->cols=9;
	}

	if ((mode & VKBD_LAYOUT_MASK) == VKBD_LATIN_UPPER) {
		for (i = 0 ; i < 26 ; i++) {
			char text[]={'A'+i,'\0'};
			KEY(text);
		}
		gui_internal_keyboard_key(this, wkbd, space," ",max_w,max_h);
		if (!(mode & VKBD_MASK_7)) {
			KEY("-");
			KEY("'");
			wk=gui_internal_keyboard_key_data(this, wkbd, hide, 0, gui_internal_keyboard_change, wkbdb, NULL,max_w,max_h);
			wk->datai = mode | VKBD_FLAG_1024;
		} else {
			wk=gui_internal_keyboard_key_data(this, wkbd, hide, 0, gui_internal_keyboard_change, wkbdb, NULL,max_w,max_h);
			wk->datai = mode | VKBD_FLAG_1024;
			SWCASE();
			MODE(VKBD_NUMERIC);
			
		}
		UMLAUT();
		gui_internal_keyboard_key(this, wkbd, backspace,"\b",max_w,max_h);
	}
	if ((mode & VKBD_LAYOUT_MASK) == VKBD_LATIN_LOWER) {
		for (i = 0 ; i < 26 ; i++) {
			char text[]={'a'+i,'\0'};
			KEY(text);
		}
		gui_internal_keyboard_key(this, wkbd, space," ",max_w,max_h);
		if (!(mode & VKBD_MASK_7)) {
			KEY("-");
			KEY("'");
			wk=gui_internal_keyboard_key_data(this, wkbd, hide, 0, gui_internal_keyboard_change, wkbdb, NULL,max_w,max_h);
			wk->datai = mode | VKBD_FLAG_1024;
		} else {
			wk=gui_internal_keyboard_key_data(this, wkbd, hide, 0, gui_internal_keyboard_change, wkbdb, NULL,max_w,max_h);
			wk->datai = mode | VKBD_FLAG_1024;
			SWCASE();
			
			MODE(VKBD_NUMERIC);
		}
		UMLAUT();
		gui_internal_keyboard_key(this, wkbd, backspace,"\b",max_w,max_h);
	}
	if ((mode & VKBD_LAYOUT_MASK) == VKBD_NUMERIC) {
		for (i = 0 ; i < 10 ; i++) {
			char text[]={'0'+i,'\0'};
			KEY(text);
		}
		/* ("8")     ("9")*/KEY("."); KEY("°"); KEY("'"); KEY("\"");KEY("-"); KEY("+");
		KEY("*"); KEY("/"); KEY("("); KEY(")"); KEY("="); KEY("?"); KEY(":"); SPACER();

		

		if (!(mode & VKBD_MASK_7)) {
			SPACER();
			KEY("-");
			KEY("'");
			wk=gui_internal_keyboard_key_data(this, wkbd, hide, 0, gui_internal_keyboard_change, wkbdb, NULL,max_w,max_h);
			wk->datai = mode | VKBD_FLAG_1024;
			SPACER();
			SPACER();
		} else {
			SPACER();
			MODE(VKBD_CYRILLIC_UPPER);
			MODE(VKBD_CYRILLIC_LOWER);
			wk=gui_internal_keyboard_key_data(this, wkbd, hide, 0, gui_internal_keyboard_change, wkbdb, NULL,max_w,max_h);
			wk->datai = mode | VKBD_FLAG_1024;
			MODE(VKBD_LATIN_UPPER);
			MODE(VKBD_LATIN_LOWER);
		}
		UMLAUT();
		gui_internal_keyboard_key(this, wkbd, backspace,"\b",max_w,max_h);
	}
	if ((mode & VKBD_LAYOUT_MASK) == VKBD_UMLAUT_UPPER) {
		KEY("Ä"); KEY("Ë"); KEY("Ï"); KEY("Ö"); KEY("Ü"); KEY("Æ"); KEY("Ø"); KEY("Å");
		KEY("Á"); KEY("É"); KEY("Í"); KEY("Ó"); KEY("Ú"); KEY("Š"); KEY("Č"); KEY("Ž");
		KEY("À"); KEY("È"); KEY("Ì"); KEY("Ò"); KEY("Ù"); KEY("Ś"); KEY("Ć"); KEY("Ź");
		KEY("Â"); KEY("Ê"); KEY("Î"); KEY("Ô"); KEY("Û"); SPACER();

		UMLAUT();

		gui_internal_keyboard_key(this, wkbd, backspace,"\b",max_w,max_h);
	}
	if ((mode & VKBD_LAYOUT_MASK) == VKBD_UMLAUT_LOWER) {
		KEY("ä"); KEY("ë"); KEY("ï"); KEY("ö"); KEY("ü"); KEY("æ"); KEY("ø"); KEY("å");
		KEY("á"); KEY("é"); KEY("í"); KEY("ó"); KEY("ú"); KEY("š"); KEY("č"); KEY("ž");
		KEY("à"); KEY("è"); KEY("ì"); KEY("ò"); KEY("ù"); KEY("ś"); KEY("ć"); KEY("ź");
		KEY("â"); KEY("ê"); KEY("î"); KEY("ô"); KEY("û"); KEY("ß");

		UMLAUT();

		gui_internal_keyboard_key(this, wkbd, backspace,"\b",max_w,max_h);
	}
	if ((mode & VKBD_LAYOUT_MASK) == VKBD_CYRILLIC_UPPER) {
		KEY("А"); KEY("Б"); KEY("В"); KEY("Г"); KEY("Д"); KEY("Е"); KEY("Ж"); KEY("З"); KEY("И");
		KEY("Й"); KEY("К"); KEY("Л"); KEY("М"); KEY("Н"); KEY("О"); KEY("П"); KEY("Р"); KEY("С");
		KEY("Т"); KEY("У"); KEY("Ф"); KEY("Х"); KEY("Ц"); KEY("Ч"); KEY("Ш"); KEY("Щ"); KEY("Ъ"); 
		KEY("Ы"); KEY("Ь"); KEY("Э"); KEY("Ю"); KEY("Я"); KEY("Ё"); KEY("І"); KEY("Ї"); KEY("Ў");
		SPACER(); SPACER(); SPACER();
		gui_internal_keyboard_key(this, wkbd, space," ",max_w,max_h);

		wk=gui_internal_keyboard_key_data(this, wkbd, hide, 0, gui_internal_keyboard_change, wkbdb, NULL,max_w,max_h);
		wk->datai = mode | VKBD_FLAG_1024;

		SWCASE();

		MODE(VKBD_NUMERIC);

		SPACER();

		gui_internal_keyboard_key(this, wkbd, backspace,"\b",max_w,max_h);
	}
	if ((mode & VKBD_LAYOUT_MASK) == VKBD_CYRILLIC_LOWER) {
		KEY("а"); KEY("б"); KEY("в"); KEY("г"); KEY("д"); KEY("е"); KEY("ж"); KEY("з"); KEY("и");
		KEY("й"); KEY("к"); KEY("л"); KEY("м"); KEY("н"); KEY("о"); KEY("п"); KEY("р"); KEY("с");
		KEY("т"); KEY("у"); KEY("ф"); KEY("х"); KEY("ц"); KEY("ч"); KEY("ш"); KEY("щ"); KEY("ъ");
		KEY("ы"); KEY("ь"); KEY("э"); KEY("ю"); KEY("я"); KEY("ё"); KEY("і"); KEY("ї"); KEY("ў");
		SPACER(); SPACER(); SPACER();
		gui_internal_keyboard_key(this, wkbd, space," ",max_w,max_h);
		
		wk=gui_internal_keyboard_key_data(this, wkbd, hide, 0, gui_internal_keyboard_change, wkbdb, NULL,max_w,max_h);
		wk->datai = mode | VKBD_FLAG_1024;

		SWCASE();

		MODE(VKBD_NUMERIC);

		SPACER();

		gui_internal_keyboard_key(this, wkbd, backspace,"\b",max_w,max_h);
	}


	if(md->search_list && md->search_list->type==widget_table) {
		struct table_data *td=(struct table_data*)(md->search_list->data);
		td->scroll_buttons.button_box_hide = !(mode & VKBD_FLAG_1024);
	}

	if ((mode & VKBD_LAYOUT_MASK) == VKBD_DEGREE) { /* special case for coordinates input screen (enter_coord) */
		KEY("0"); KEY("1"); KEY("2"); KEY("3"); KEY("4"); SPACER(); KEY("N"); KEY("S");
		KEY("5"); KEY("6"); KEY("7"); KEY("8"); KEY("9"); SPACER(); KEY("E"); KEY("W");
		KEY("°"); KEY("."); KEY("'"); 
		gui_internal_keyboard_key(this, wkbd, space," ",max_w,max_h);
		SPACER();

		wk=gui_internal_keyboard_key_data(this, wkbd, hide, 0, gui_internal_keyboard_change, wkbdb, NULL,max_w,max_h);
		wk->datai = mode | VKBD_FLAG_1024;

		SPACER();
		gui_internal_keyboard_key(this, wkbd, backspace,"\b",max_w,max_h);
	}	

	if (mode & VKBD_FLAG_1024) {
		char *text=NULL;
		int font=0;
		struct widget *wkl;
		mode &= ~VKBD_FLAG_1024;
		text=gui_internal_keyb_modes[mode/8].title;
		font=gui_internal_keyb_modes[mode/8].font;
		wk=gui_internal_box_new(this, gravity_center|orientation_horizontal|flags_fill);
		wk->func=gui_internal_keyboard_change;
		wk->data=wkbdb;
		wk->background=this->background;
		wk->bl=0;
		wk->br=0;
		wk->bt=0;
		wk->bb=0;
		wk->w=max_w;
		wk->h=max_h;
		wk->datai=mode;
		wk->state |= STATE_SENSITIVE;
		gui_internal_widget_append(wk, wkl=gui_internal_label_new(this, unhide));
		wkl->background=NULL;
		gui_internal_widget_append(wk, wkl=gui_internal_label_font_new(this, text, font));
		wkl->background=NULL;
		gui_internal_widget_append(wkbd, wk);
		if (render)
			render=2;
	}
	gui_internal_widget_append(wkbdb, wkbd);
	if (render == 1) {
		gui_internal_widget_pack(this, wkbdb);
		gui_internal_widget_render(this, wkbdb);
	} else if (render == 2) {
		gui_internal_menu_reset_pack(this);
		gui_internal_menu_render(this);
	}
	return wkbdb;
}
#undef KEY
#undef SPACER
#undef SWCASE
#undef UMLAUT
#undef MODE

/**
 * @brief Creates a keyboard widget.
 *
 * This function creates a widget to display the internal GUI keyboard.
 *
 * The {@code mode} argument specifies the type of keyboard which should initially be displayed. Refer
 * to {@link enum vkbd_mode} for a list of possible modes and their meaning.
 *
 * @param this The internal GUI instance
 * @param mode The mode for the keyboard
 *
 * @return A new keyboard widget
 */
struct widget *
gui_internal_keyboard(struct gui_priv *this, int mode)
{
	if (! this->keyboard)
		return NULL;
	return gui_internal_keyboard_do(this, NULL, mode);
}

static void
gui_internal_keyboard_change(struct gui_priv *this, struct widget *key, void *data)
{
	gui_internal_keyboard_do(this, key->data, key->datai);
}

/**
 * @brief Returns the default keyboard mode for a country.
 *
 * The return value can be passed to {@link gui_internal_keyboard(struct gui_priv *, int)} and related
 * functions.
 *
 * @param lang The two-letter country code
 *
 * @return {@code VKBD_CYRILLIC_UPPER} for countries using the Cyrillic alphabet,
 * {@code VKBD_LATIN_UPPER} otherwise
 */
int
gui_internal_keyboard_init_mode(char *lang)
{
	int ret=0;
	/* do not crash if lang is NULL, which may be returned by getenv*/
	if(lang == NULL)
	    return VKBD_LATIN_UPPER;

	/* Converting to upper case here is required for Android */
	lang=g_ascii_strup(lang,-1);
	/*
	* Set cyrillic keyboard for countries using Cyrillic alphabet
	*/
	if (strstr(lang,"RU"))
	    ret = VKBD_CYRILLIC_UPPER;
	else if (strstr(lang,"UA"))
	    ret = VKBD_CYRILLIC_UPPER;
	else if (strstr(lang,"BY"))
	    ret = VKBD_CYRILLIC_UPPER;
	else if (strstr(lang,"RS"))
	    ret = VKBD_CYRILLIC_UPPER;
	else if (strstr(lang,"BG"))
	    ret = VKBD_CYRILLIC_UPPER;
	else if (strstr(lang,"MK"))
	    ret = VKBD_CYRILLIC_UPPER;
	else if (strstr(lang,"KZ"))
	    ret = VKBD_CYRILLIC_UPPER;
	else if (strstr(lang,"KG"))
	    ret = VKBD_CYRILLIC_UPPER;
	else if (strstr(lang,"TJ"))
	    ret = VKBD_CYRILLIC_UPPER;
	else if (strstr(lang,"MN"))
	    ret = VKBD_CYRILLIC_UPPER;
	g_free(lang);
	return ret;
}


/**
 * @brief Hides the platform's native on-screen keyboard or other input method
 *
 * This function is called as the {@code wfree} method of the placeholder widget for the platform's
 * native on-screen keyboard. It is a wrapper around the corresponding method of the graphics plugin,
 * which takes care of all platform-specific actions to hide the on-screen input method it previously
 * displayed.
 *
 * A call to this function indicates that Navit no longer needs the input method and is about to destroy
 * its placeholder widget. Navit will subsequently reclaim any screen real estate it may have previously
 * reserved for the input method.
 *
 * This function will free the {@code struct graphics_keyboard} pointed to by {@code w->data}
 *
 * @param this The internal GUI instance
 * @param w The placeholder widget
 */
static void gui_internal_keyboard_hide_native(struct gui_priv *this_, struct widget *w) {
	struct graphics_keyboard *kbd = (struct graphics_keyboard *) w->data;

	if (kbd) {
		graphics_hide_native_keyboard(this_->gra, kbd);
		g_free(kbd->lang);
		g_free(kbd->gui_priv);
	} else
		dbg(lvl_warning, "no graphics_keyboard found, cleanup failed\n");
	g_free(w);
}


/**
 * @brief Shows the platform's native on-screen keyboard or other input method
 *
 * This method is a wrapper around the corresponding method of the graphics plugin, which takes care of
 * all platform-specific details. In particular, it is up to the graphics plugin to determine how to
 * handle the request: it may show its on-screen keyboard or another input method (such as stroke
 * recognition). It may choose to simply ignore the request, which will typically occur when a hardware
 * keyboard (or other hardware input) is available.
 *
 * The platform's native input method may obstruct parts of Navit's UI. To prevent parts of the UI from
 * becoming unreachable, this method will insert an empty box widget in the appropriate size at the
 * appropriate position, provided the graphics plugin reports the correct values. Otherwise a zero-size
 * widget is inserted. If the graphics driver decides not to display an on-screen input method, no
 * widget will be created and the return value will be {@code NULL}.
 *
 * The widget's {@code wfree} function, to be called when the widget is destroyed, will be used to hide
 * the platform keyboard when it is no longer needed.
 *
 * @param this The internal GUI instance
 * @param w The parent of the widget requiring text input
 * @param mode The requested keyboard mode
 * @param lang The language for text input, used to select a keyboard layout
 *
 * @return The placeholder widget for the on-screen keyboard, may be {@code NULL}
 */
struct widget * gui_internal_keyboard_show_native(struct gui_priv *this, struct widget *w, int mode, char *lang) {
	struct widget *ret = NULL;
	struct menu_data *md = gui_internal_menu_data(this);
	struct graphics_keyboard *kbd = g_new0(struct graphics_keyboard, 1);
	int res;

	kbd->mode = mode;
	if (lang)
		kbd->lang = g_strdup(lang);
	res = graphics_show_native_keyboard(this->gra, kbd);

	switch(res) {
	case -1:
		dbg(lvl_error, "graphics has no show_native_keyboard method, cannot display keyboard\n");
		/* no break */
	case 0:
		g_free(kbd);
		return NULL;
	}

	ret = gui_internal_box_new(this, gravity_center|orientation_horizontal_vertical|flags_fill);
	md->keyboard = ret;
	md->keyboard_mode=mode;
	ret->wfree = gui_internal_keyboard_hide_native;
	if (kbd->h < 0) {
		ret->h = w->h;
		ret->hmin = w->hmin;
	} else
		ret->h = kbd->h;
	if (kbd->w < 0) {
		ret->w = w->w;
		ret->wmin = w->wmin;
	} else
		ret->w = kbd->w;
	dbg(lvl_error, "ret->w=%d, ret->h=%d\n", ret->w, ret->h);
	ret->data = (void *) kbd;
	gui_internal_widget_append(w, ret);
	dbg(lvl_error, "return\n");
	return ret;
}