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#ifndef FIFO_H
#define FIFO_H
// Helps to add espeak commands in a first-in first-out queue
// and run them asynchronously.
#include "espeak_command.h"
#include "speak_lib.h"
// Initialize the fifo component.
// First function to be called.
void fifo_init(void);
// Add an espeak command.
//
// Note: this function fails if too many commands are already buffered.
// In such a case, the calling function could wait and then add again its command.
//
// Return: EE_OK: operation achieved
// EE_BUFFER_FULL: the command can not be buffered;
// you may try after a while to call the function again.
// EE_INTERNAL_ERROR.
espeak_ERROR fifo_add_command (t_espeak_command* c);
// Add two espeak commands in a single transaction.
//
// Note: this function fails if too many commands are already buffered.
// In such a case, the calling function could wait and then add again these commands.
//
// Return: EE_OK: operation achieved
// EE_BUFFER_FULL: at least one command can not be buffered;
// you may try after a while to call the function again.
// EE_INTERNAL_ERROR.
espeak_ERROR fifo_add_commands (t_espeak_command* c1, t_espeak_command* c2);
// The current running command must be stopped and the awaiting commands are cleared.
// Return: EE_OK: operation achieved
// EE_INTERNAL_ERROR.
espeak_ERROR fifo_stop (void);
// Is there a running command?
// Returns 1 if yes; 0 otherwise.
int fifo_is_busy (void);
// Terminate the fifo component.
// Last function to be called.
void fifo_terminate(void);
// Indicates if the running command is still enabled.
//
// Note: this function is mainly called by the SynthCallback (speak_lib.cpp)
// It indicates if the actual wave sample can still be played. It is helpful for
// stopping speech as soon as a cancel command is applied.
//
// Returns 1 if yes, or 0 otherwise.
int fifo_is_command_enabled(void);
#endif
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