summaryrefslogtreecommitdiff
path: root/arm/neon/salsa20-2core.asm
blob: cdb6133a1a5b7f7ddc4b4ff3ef4421f6de89db6a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
C arm/neon/salsa20-2core.asm

ifelse(<
   Copyright (C) 2020 Niels Möller

   This file is part of GNU Nettle.

   GNU Nettle is free software: you can redistribute it and/or
   modify it under the terms of either:

     * the GNU Lesser General Public License as published by the Free
       Software Foundation; either version 3 of the License, or (at your
       option) any later version.

   or

     * the GNU General Public License as published by the Free
       Software Foundation; either version 2 of the License, or (at your
       option) any later version.

   or both in parallel, as here.

   GNU Nettle is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
   General Public License for more details.

   You should have received copies of the GNU General Public License and
   the GNU Lesser General Public License along with this program.  If
   not, see http://www.gnu.org/licenses/.
>)

	.file "salsa20-2core.asm"
	.fpu	neon

define(<DST>, <r0>)
define(<SRC>, <r1>)
define(<ROUNDS>, <r2>)

C State, even elements in X, odd elements in Y
define(<X0>, <q0>)
define(<X1>, <q1>)
define(<X2>, <q2>)
define(<X3>, <q3>)
define(<Y0>, <q8>)
define(<Y1>, <q9>)
define(<Y2>, <q10>)
define(<Y3>, <q11>)
define(<T0>, <q12>)
define(<T1>, <q13>)
define(<T2>, <q14>)
define(<T3>, <q15>)

	.text
	.align 4
.Lcount1:
	.int 1,0,0,0

	C _salsa20_2core(uint32_t *dst, const uint32_t *src, unsigned rounds)
PROLOGUE(_nettle_salsa20_2core)
	vldm	SRC, {X0,X1,X2,X3}
	adr	r12, .Lcount1

	vmov	Y3, X0
	vld1.64 {Y1}, [r12]
	vmov	Y0, X1
	vadd.i64 Y1, Y1, X2	C Increment counter
	vmov	Y2, X3

	vtrn.32	X0, Y3		C X0:  0  0  2  2  Y3:  1  1  3  3
	vtrn.32	X1, Y0		C X1:  4  4  6  6  Y0:  5  5  7  7
	vtrn.32	X2, Y1		C X2:  8  8 10 10  Y1:  9  9  1  1
	vtrn.32	X3, Y2		C X3: 12 12 14 14  Y2: 13 13 15 15

	C Swap, to get
	C X0:  0 10  Y0:  5 15
	C X1:  4 14  Y1:  9  3
	C X2:  8  2  Y2: 13  7
	C X3: 12  6  Y3:  1 11
	vswp	D1REG(X0), D1REG(X2)
	vswp	D1REG(X1), D1REG(X3)
	vswp	D1REG(Y0), D1REG(Y2)
	vswp	D1REG(Y1), D1REG(Y3)

.Loop:
C Register layout (A is first block, B is second block)
C
C X0: A0  B0  A10 B10  Y0: A5  A5  A15 B15
C X1: A4  B4  A14 B14  Y1: A9  B9  A3  B3
C X2: A8  B8  A2  B2   Y2: A13 B13 A7  B7
C X3: A12 B12 A6  B6   Y3: A1  B1  A11 B11

	vadd.i32	T0, X0, X3
	vshl.i32	T1, T0, #7
	 vadd.i32	T2, Y0, Y3
	vsri.u32	T1, T0, #25
	 vshl.i32	T3, T2, #7
	veor		X1, X1, T1
	 vsri.u32	T3, T2, #25
	vadd.i32	T0, X1, X0
	 veor		Y1, Y1, T3
	vshl.i32	T1, T0, #9
	 vadd.i32	T2, Y1, Y0
	vsri.u32	T1, T0, #23
	 vshl.i32	T3, T2, #9
	veor		X2, X2, T1
	 vsri.u32	T3, T2, #23
	vadd.i32	T0, X2, X1
	 veor		Y2, Y2, T3
	vshl.i32	T1, T0, #13
	 vadd.i32	T2, Y2, Y1
	vsri.u32	T1, T0, #19
	 vshl.i32	T3, T2, #13
	veor		X3, X3, T1
	 vsri.u32	T3, T2, #19
	vadd.i32	T0, X3, X2
	 veor		Y3, Y3, T3
	vshl.i32	T1, T0, #18
	 vadd.i32	T2, Y3, Y2
	  vext.32	Y1, Y1, Y1, #2
	vsri.u32	T1, T0, #14
	 vshl.i32	T3, T2, #18
	  vext.32	Y2, Y2, Y2, #2
	veor		X0, X0, T1
	 vsri.u32	T3, T2, #14
	  vext.32	X3, X3, X3, #2
	 veor		Y0, Y0, T3

C Register layout:
C X0: A0  B0  A10 B10  Y0: A5  A5  A15 B15
C Y1: A3  B3   A9  B9  X1: A4  B4  A14 B14 (Y1 swapped)
C X2: A2  B2   A8  B8  Y2: A7  B7  A13 B13 (X2, Y2 swapped)
C Y3: A1  B1  A11 B11  X3: A6  B6  A12 B12 (X3 swapped)

	vadd.i32	T0, X0, Y1
	  vext.32	X2, X2, X2, #2
	vshl.i32	T1, T0, #7
	 vadd.i32	T2, Y0, X1
	vsri.u32	T1, T0, #25
	 vshl.i32	T3, T2, #7
	veor		Y3, Y3, T1
	 vsri.u32	T3, T2, #25
	vadd.i32	T0, Y3, X0
	 veor		X3, X3, T3
	vshl.i32	T1, T0, #9
	 vadd.i32	T2, X3, Y0
	vsri.u32	T1, T0, #23
	 vshl.i32	T3, T2, #9
	veor		X2, X2, T1
	 vsri.u32	T3, T2, #23
	vadd.i32	T0, X2, Y3
	 veor		Y2, Y2, T3
	vshl.i32	T1, T0, #13
	 vadd.i32	T2, Y2, X3
	vsri.u32	T1, T0, #19
	 vshl.i32	T3, T2, #13
	veor		Y1, Y1, T1
	 vsri.u32	T3, T2, #19
	vadd.i32	T0, Y1, X2
	 veor		X1, X1, T3
	  vext.32	X2, X2, X2, #2
	vshl.i32	T1, T0, #18
	 vadd.i32	T2, X1, Y2
	  vext.32	Y1, Y1, Y1, #2
	vsri.u32	T1, T0, #14
	   subs		ROUNDS, ROUNDS, #2
	 vshl.i32	T3, T2, #18
	  vext.32	X3, X3, X3, #2
	veor		X0, X0, T1
	 vsri.u32	T3, T2, #14
	  vext.32	Y2, Y2, Y2, #2
	 veor		Y0, Y0, T3

	bhi		.Loop

C Inverse swaps and transpositions

	vswp	D1REG(X0), D1REG(X2)
	vswp	D1REG(X1), D1REG(X3)
	vswp	D1REG(Y0), D1REG(Y2)
	vswp	D1REG(Y1), D1REG(Y3)

	vldm	SRC, {T0,T1,T2,T3}

	vtrn.32	X0, Y3
	vtrn.32	X1, Y0
	vtrn.32	X2, Y1
	vtrn.32	X3, Y2

C Add in the original context
	vadd.i32	X0, X0, T0
	vadd.i32	X1, X1, T1
	vadd.i32	X2, X2, T2
	vadd.i32	X3, X3, T3

	vstmia	DST!, {X0,X1,X2,X3}
	vld1.64 {X0}, [r12]
	vadd.i32	T0, T0, Y3
	vadd.i64	T2, T2, X0
	vadd.i32	T1, T1, Y0
	vadd.i32	T2, T2, Y1
	vadd.i32	T3, T3, Y2

	vstm	DST, {T0,T1,T2,T3}
	bx	lr
EPILOGUE(_nettle_salsa20_2core)