1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
|
C arm/neon/salsa20-2core.asm
ifelse(<
Copyright (C) 2020 Niels Möller
This file is part of GNU Nettle.
GNU Nettle is free software: you can redistribute it and/or
modify it under the terms of either:
* the GNU Lesser General Public License as published by the Free
Software Foundation; either version 3 of the License, or (at your
option) any later version.
or
* the GNU General Public License as published by the Free
Software Foundation; either version 2 of the License, or (at your
option) any later version.
or both in parallel, as here.
GNU Nettle is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received copies of the GNU General Public License and
the GNU Lesser General Public License along with this program. If
not, see http://www.gnu.org/licenses/.
>)
.file "salsa20-2core.asm"
.fpu neon
define(<DST>, <r0>)
define(<SRC>, <r1>)
define(<ROUNDS>, <r2>)
C State, even elements in X, odd elements in Y
define(<X0>, <q0>)
define(<X1>, <q1>)
define(<X2>, <q2>)
define(<X3>, <q3>)
define(<Y0>, <q8>)
define(<Y1>, <q9>)
define(<Y2>, <q10>)
define(<Y3>, <q11>)
define(<T0>, <q12>)
define(<T1>, <q13>)
define(<T2>, <q14>)
define(<T3>, <q15>)
.text
.align 4
.Lcount1:
.int 1,0,0,0
C _salsa20_2core(uint32_t *dst, const uint32_t *src, unsigned rounds)
PROLOGUE(_nettle_salsa20_2core)
vldm SRC, {X0,X1,X2,X3}
adr r12, .Lcount1
vmov Y3, X0
vld1.64 {Y1}, [r12]
vmov Y0, X1
vadd.i64 Y1, Y1, X2 C Increment counter
vmov Y2, X3
vtrn.32 X0, Y3 C X0: 0 0 2 2 Y3: 1 1 3 3
vtrn.32 X1, Y0 C X1: 4 4 6 6 Y0: 5 5 7 7
vtrn.32 X2, Y1 C X2: 8 8 10 10 Y1: 9 9 1 1
vtrn.32 X3, Y2 C X3: 12 12 14 14 Y2: 13 13 15 15
C Swap, to get
C X0: 0 10 Y0: 5 15
C X1: 4 14 Y1: 9 3
C X2: 8 2 Y2: 13 7
C X3: 12 6 Y3: 1 11
vswp D1REG(X0), D1REG(X2)
vswp D1REG(X1), D1REG(X3)
vswp D1REG(Y0), D1REG(Y2)
vswp D1REG(Y1), D1REG(Y3)
.Loop:
C Register layout (A is first block, B is second block)
C
C X0: A0 B0 A10 B10 Y0: A5 A5 A15 B15
C X1: A4 B4 A14 B14 Y1: A9 B9 A3 B3
C X2: A8 B8 A2 B2 Y2: A13 B13 A7 B7
C X3: A12 B12 A6 B6 Y3: A1 B1 A11 B11
vadd.i32 T0, X0, X3
vshl.i32 T1, T0, #7
vadd.i32 T2, Y0, Y3
vsri.u32 T1, T0, #25
vshl.i32 T3, T2, #7
veor X1, X1, T1
vsri.u32 T3, T2, #25
vadd.i32 T0, X1, X0
veor Y1, Y1, T3
vshl.i32 T1, T0, #9
vadd.i32 T2, Y1, Y0
vsri.u32 T1, T0, #23
vshl.i32 T3, T2, #9
veor X2, X2, T1
vsri.u32 T3, T2, #23
vadd.i32 T0, X2, X1
veor Y2, Y2, T3
vshl.i32 T1, T0, #13
vadd.i32 T2, Y2, Y1
vsri.u32 T1, T0, #19
vshl.i32 T3, T2, #13
veor X3, X3, T1
vsri.u32 T3, T2, #19
vadd.i32 T0, X3, X2
veor Y3, Y3, T3
vshl.i32 T1, T0, #18
vadd.i32 T2, Y3, Y2
vext.32 Y1, Y1, Y1, #2
vsri.u32 T1, T0, #14
vshl.i32 T3, T2, #18
vext.32 Y2, Y2, Y2, #2
veor X0, X0, T1
vsri.u32 T3, T2, #14
vext.32 X3, X3, X3, #2
veor Y0, Y0, T3
C Register layout:
C X0: A0 B0 A10 B10 Y0: A5 A5 A15 B15
C Y1: A3 B3 A9 B9 X1: A4 B4 A14 B14 (Y1 swapped)
C X2: A2 B2 A8 B8 Y2: A7 B7 A13 B13 (X2, Y2 swapped)
C Y3: A1 B1 A11 B11 X3: A6 B6 A12 B12 (X3 swapped)
vadd.i32 T0, X0, Y1
vext.32 X2, X2, X2, #2
vshl.i32 T1, T0, #7
vadd.i32 T2, Y0, X1
vsri.u32 T1, T0, #25
vshl.i32 T3, T2, #7
veor Y3, Y3, T1
vsri.u32 T3, T2, #25
vadd.i32 T0, Y3, X0
veor X3, X3, T3
vshl.i32 T1, T0, #9
vadd.i32 T2, X3, Y0
vsri.u32 T1, T0, #23
vshl.i32 T3, T2, #9
veor X2, X2, T1
vsri.u32 T3, T2, #23
vadd.i32 T0, X2, Y3
veor Y2, Y2, T3
vshl.i32 T1, T0, #13
vadd.i32 T2, Y2, X3
vsri.u32 T1, T0, #19
vshl.i32 T3, T2, #13
veor Y1, Y1, T1
vsri.u32 T3, T2, #19
vadd.i32 T0, Y1, X2
veor X1, X1, T3
vext.32 X2, X2, X2, #2
vshl.i32 T1, T0, #18
vadd.i32 T2, X1, Y2
vext.32 Y1, Y1, Y1, #2
vsri.u32 T1, T0, #14
subs ROUNDS, ROUNDS, #2
vshl.i32 T3, T2, #18
vext.32 X3, X3, X3, #2
veor X0, X0, T1
vsri.u32 T3, T2, #14
vext.32 Y2, Y2, Y2, #2
veor Y0, Y0, T3
bhi .Loop
C Inverse swaps and transpositions
vswp D1REG(X0), D1REG(X2)
vswp D1REG(X1), D1REG(X3)
vswp D1REG(Y0), D1REG(Y2)
vswp D1REG(Y1), D1REG(Y3)
vldm SRC, {T0,T1,T2,T3}
vtrn.32 X0, Y3
vtrn.32 X1, Y0
vtrn.32 X2, Y1
vtrn.32 X3, Y2
C Add in the original context
vadd.i32 X0, X0, T0
vadd.i32 X1, X1, T1
vadd.i32 X2, X2, T2
vadd.i32 X3, X3, T3
vstmia DST!, {X0,X1,X2,X3}
vld1.64 {X0}, [r12]
vadd.i32 T0, T0, Y3
vadd.i64 T2, T2, X0
vadd.i32 T1, T1, Y0
vadd.i32 T2, T2, Y1
vadd.i32 T3, T3, Y2
vstm DST, {T0,T1,T2,T3}
bx lr
EPILOGUE(_nettle_salsa20_2core)
|