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/* desCode.h
*
* $Id$ */
/* des - fast & portable DES encryption & decryption.
* Copyright (C) 1992 Dana L. How
* Please see the file `descore.README' for the complete copyright notice.
*/
#include "des.h"
/* optional customization:
* the idea here is to alter the code so it will still run correctly
* on any machine, but the quickest on the specific machine in mind.
* note that these silly tweaks can give you a 15%-20% speed improvement
* on the sparc -- it's probably even more significant on the 68000. */
/* take care of machines with incredibly few registers */
#if defined(i386)
#define REGISTER /* only x, y, z will be declared register */
#else
#define REGISTER register
#endif /* i386 */
/* is auto inc/dec faster than 7bit unsigned indexing? */
#if defined(vax) || defined(mc68000)
#define FIXR r += 32;
#define FIXS s += 8;
#define PREV(v,o) *--v
#define NEXT(v,o) *v++
#else
#define FIXR
#define FIXS
#define PREV(v,o) v[o]
#define NEXT(v,o) v[o]
#endif
/* if no machine type, default is indexing, 6 registers and cheap literals */
#if !defined(i386) && !defined(vax) && !defined(mc68000) && !defined(sparc)
#define vax
#endif
/* handle a compiler which can't reallocate registers */
/* The BYTE type is used as parameter for the encrypt/decrypt functions.
* It's pretty bad to have the function prototypes depend on
* a macro definition that the users of the function doesn't
* know about. /Niels */
#if 0 /* didn't feel like deleting */
#define SREGFREE ; s = (uint8_t *) D
#define DEST s
#define D m0
#define BYTE uint32_t
#else
#define SREGFREE
#define DEST d
#define D d
#define BYTE uint8_t
#endif
/* handle constants in the optimal way for 386 & vax */
/* 386: we declare 3 register variables (see above) and use 3 more variables;
* vax: we use 6 variables, all declared register;
* we assume address literals are cheap & unrestricted;
* we assume immediate constants are cheap & unrestricted. */
#if defined(i386) || defined(vax)
#define MQ0 des_bigmap
#define MQ1 (des_bigmap + 64)
#define MQ2 (des_bigmap + 128)
#define MQ3 (des_bigmap + 192)
#define HQ0(z) /* z |= 0x01000000L; */
#define HQ2(z) /* z |= 0x03000200L; */
#define LQ0(z) 0xFCFC & z
#define LQ1(z) 0xFCFC & z
#define LQ2(z) 0xFCFC & z
#define LQ3(z) 0xFCFC & z
#define SQ 16
#define MS0 des_keymap
#define MS1 (des_keymap + 64)
#define MS2 (des_keymap + 128)
#define MS3 (des_keymap + 192)
#define MS4 (des_keymap + 256)
#define MS5 (des_keymap + 320)
#define MS6 (des_keymap + 384)
#define MS7 (des_keymap + 448)
#define HS(z)
#define LS0(z) 0xFC & z
#define LS1(z) 0xFC & z
#define LS2(z) 0xFC & z
#define LS3(z) 0xFC & z
#define REGQUICK
#define SETQUICK
#define REGSMALL
#define SETSMALL
#endif /* defined(i386) || defined(vax) */
/* handle constants in the optimal way for mc68000 */
/* in addition to the core 6 variables, we declare 3 registers holding constants
* and 4 registers holding address literals.
* at most 6 data values and 5 address values are actively used at once.
* we assume address literals are so expensive we never use them;
* we assume constant index offsets > 127 are expensive, so they are not used.
* we assume all constants are expensive and put them in registers,
* including shift counts greater than 8. */
#if defined(mc68000)
#define MQ0 m0
#define MQ1 m1
#define MQ2 m2
#define MQ3 m3
#define HQ0(z)
#define HQ2(z)
#define LQ0(z) k0 & z
#define LQ1(z) k0 & z
#define LQ2(z) k0 & z
#define LQ3(z) k0 & z
#define SQ k1
#define MS0 m0
#define MS1 m0
#define MS2 m1
#define MS3 m1
#define MS4 m2
#define MS5 m2
#define MS6 m3
#define MS7 m3
#define HS(z) z |= k0;
#define LS0(z) k1 & z
#define LS1(z) k2 & z
#define LS2(z) k1 & z
#define LS3(z) k2 & z
#define REGQUICK \
register uint32_t k0, k1; \
register uint32_t *m0, *m1, *m2, *m3;
#define SETQUICK \
; k0 = 0xFCFC \
; k1 = 16 \
/*k2 = 28 to speed up ROL */ \
; m0 = des_bigmap \
; m1 = m0 + 64 \
; m2 = m1 + 64 \
; m3 = m2 + 64
#define REGSMALL \
register uint32_t k0, k1, k2; \
register uint32_t *m0, *m1, *m2, *m3;
#define SETSMALL \
; k0 = 0x01000100L \
; k1 = 0x0FC \
; k2 = 0x1FC \
; m0 = des_keymap \
; m1 = m0 + 128 \
; m2 = m1 + 128 \
; m3 = m2 + 128
#endif /* defined(mc68000) */
/* handle constants in the optimal way for sparc */
/* in addition to the core 6 variables, we either declare:
* 4 registers holding address literals and 1 register holding a constant, or
* 8 registers holding address literals.
* up to 14 register variables are declared (sparc has %i0-%i5, %l0-%l7).
* we assume address literals are so expensive we never use them;
* we assume any constant with >10 bits is expensive and put it in a register,
* and any other is cheap and is coded in-line. */
#if defined(sparc)
#define MQ0 m0
#define MQ1 m1
#define MQ2 m2
#define MQ3 m3
#define HQ0(z)
#define HQ2(z)
#define LQ0(z) k0 & z
#define LQ1(z) k0 & z
#define LQ2(z) k0 & z
#define LQ3(z) k0 & z
#define SQ 16
#define MS0 m0
#define MS1 m1
#define MS2 m2
#define MS3 m3
#define MS4 m4
#define MS5 m5
#define MS6 m6
#define MS7 m7
#define HS(z)
#define LS0(z) 0xFC & z
#define LS1(z) 0xFC & z
#define LS2(z) 0xFC & z
#define LS3(z) 0xFC & z
#define REGQUICK \
register uint32_t k0; \
register uint32_t *m0, *m1, *m2, *m3;
#define SETQUICK \
; k0 = 0xFCFC \
; m0 = des_bigmap \
; m1 = m0 + 64 \
; m2 = m1 + 64 \
; m3 = m2 + 64
#define REGSMALL \
register uint32_t *m0, *m1, *m2, *m3, *m4, *m5, *m6, *m7;
#define SETSMALL \
; m0 = des_keymap \
; m1 = m0 + 64 \
; m2 = m1 + 64 \
; m3 = m2 + 64 \
; m4 = m3 + 64 \
; m5 = m4 + 64 \
; m6 = m5 + 64 \
; m7 = m6 + 64
#endif /* defined(sparc) */
/* some basic stuff */
/* generate addresses from a base and an index */
/* FIXME: This is used only as *ADD(msi,lsi(z)) or *ADD(mqi,lqi(z)).
* Why not use plain indexing instead? /Niels */
#define ADD(b,x) (uint32_t *) ((uint8_t *)b + (x))
/* low level rotate operations */
#define NOP(d,c,o)
#define ROL(d,c,o) d = d << c | d >> o
#define ROR(d,c,o) d = d >> c | d << o
#define ROL1(d) ROL(d, 1, 31)
#define ROR1(d) ROR(d, 1, 31)
/* elementary swap for doing IP/FP */
#define SWAP(x,y,m,b) \
z = ((x >> b) ^ y) & m; \
x ^= z << b; \
y ^= z
/* the following macros contain all the important code fragments */
/* load input data, then setup special registers holding constants */
#define TEMPQUICK(LOAD) \
REGQUICK \
LOAD() \
SETQUICK
#define TEMPSMALL(LOAD) \
REGSMALL \
LOAD() \
SETSMALL
/* load data */
#define LOADDATA(x,y) \
FIXS \
y = PREV(s, 7); y<<= 8; \
y |= PREV(s, 6); y<<= 8; \
y |= PREV(s, 5); y<<= 8; \
y |= PREV(s, 4); \
x = PREV(s, 3); x<<= 8; \
x |= PREV(s, 2); x<<= 8; \
x |= PREV(s, 1); x<<= 8; \
x |= PREV(s, 0) \
SREGFREE
/* load data without initial permutation and put into efficient position */
#define LOADCORE() \
LOADDATA(x, y); \
ROR1(x); \
ROR1(y)
/* load data, do the initial permutation and put into efficient position */
#define LOADFIPS() \
LOADDATA(y, x); \
SWAP(x, y, 0x0F0F0F0FL, 004); \
SWAP(y, x, 0x0000FFFFL, 020); \
SWAP(x, y, 0x33333333L, 002); \
SWAP(y, x, 0x00FF00FFL, 010); \
ROR1(x); \
z = (x ^ y) & 0x55555555L; \
y ^= z; \
x ^= z; \
ROR1(y)
/* core encryption/decryption operations */
/* S box mapping and P perm */
#define KEYMAPSMALL(x,z,mq0,mq1,hq,lq0,lq1,sq,ms0,ms1,ms2,ms3,hs,ls0,ls1,ls2,ls3)\
hs(z) \
x ^= *ADD(ms3, ls3(z)); \
z>>= 8; \
x ^= *ADD(ms2, ls2(z)); \
z>>= 8; \
x ^= *ADD(ms1, ls1(z)); \
z>>= 8; \
x ^= *ADD(ms0, ls0(z))
/* alternate version: use 64k of tables */
#define KEYMAPQUICK(x,z,mq0,mq1,hq,lq0,lq1,sq,ms0,ms1,ms2,ms3,hs,ls0,ls1,ls2,ls3)\
hq(z) \
x ^= *ADD(mq0, lq0(z)); \
z>>= sq; \
x ^= *ADD(mq1, lq1(z))
/* apply 24 key bits and do the odd s boxes */
#define S7S1(x,y,z,r,m,KEYMAP,LOAD) \
z = LOAD(r, m); \
z ^= y; \
KEYMAP(x,z,MQ0,MQ1,HQ0,LQ0,LQ1,SQ,MS0,MS1,MS2,MS3,HS,LS0,LS1,LS2,LS3)
/* apply 24 key bits and do the even s boxes */
#define S6S0(x,y,z,r,m,KEYMAP,LOAD) \
z = LOAD(r, m); \
z ^= y; \
ROL(z, 4, 28); \
KEYMAP(x,z,MQ2,MQ3,HQ2,LQ2,LQ3,SQ,MS4,MS5,MS6,MS7,HS,LS0,LS1,LS2,LS3)
/* actual iterations. equivalent except for UPDATE & swapping m and n */
#define ENCR(x,y,z,r,m,n,KEYMAP) \
S7S1(x,y,z,r,m,KEYMAP,NEXT); \
S6S0(x,y,z,r,n,KEYMAP,NEXT)
#define DECR(x,y,z,r,m,n,KEYMAP) \
S6S0(x,y,z,r,m,KEYMAP,PREV); \
S7S1(x,y,z,r,n,KEYMAP,PREV)
/* write out result in correct byte order */
#define SAVEDATA(x,y) \
NEXT(DEST, 0) = x; x>>= 8; \
NEXT(DEST, 1) = x; x>>= 8; \
NEXT(DEST, 2) = x; x>>= 8; \
NEXT(DEST, 3) = x; \
NEXT(DEST, 4) = y; y>>= 8; \
NEXT(DEST, 5) = y; y>>= 8; \
NEXT(DEST, 6) = y; y>>= 8; \
NEXT(DEST, 7) = y
/* write out result */
#define SAVECORE() \
ROL1(x); \
ROL1(y); \
SAVEDATA(y, x)
/* do final permutation and write out result */
#define SAVEFIPS() \
ROL1(x); \
z = (x ^ y) & 0x55555555L; \
y ^= z; \
x ^= z; \
ROL1(y); \
SWAP(x, y, 0x00FF00FFL, 010); \
SWAP(y, x, 0x33333333L, 002); \
SWAP(x, y, 0x0000FFFFL, 020); \
SWAP(y, x, 0x0F0F0F0FL, 004); \
SAVEDATA(x, y)
/* the following macros contain the encryption/decryption skeletons */
#define ENCRYPT(NAME, TEMP, LOAD, KEYMAP, SAVE) \
\
void \
NAME(REGISTER BYTE *D, \
REGISTER const uint32_t *r, \
REGISTER const uint8_t *s) \
{ \
register uint32_t x, y, z; \
\
/* declare temps & load data */ \
TEMP(LOAD); \
\
/* do the 16 iterations */ \
ENCR(x,y,z,r, 0, 1,KEYMAP); \
ENCR(y,x,z,r, 2, 3,KEYMAP); \
ENCR(x,y,z,r, 4, 5,KEYMAP); \
ENCR(y,x,z,r, 6, 7,KEYMAP); \
ENCR(x,y,z,r, 8, 9,KEYMAP); \
ENCR(y,x,z,r,10,11,KEYMAP); \
ENCR(x,y,z,r,12,13,KEYMAP); \
ENCR(y,x,z,r,14,15,KEYMAP); \
ENCR(x,y,z,r,16,17,KEYMAP); \
ENCR(y,x,z,r,18,19,KEYMAP); \
ENCR(x,y,z,r,20,21,KEYMAP); \
ENCR(y,x,z,r,22,23,KEYMAP); \
ENCR(x,y,z,r,24,25,KEYMAP); \
ENCR(y,x,z,r,26,27,KEYMAP); \
ENCR(x,y,z,r,28,29,KEYMAP); \
ENCR(y,x,z,r,30,31,KEYMAP); \
\
/* save result */ \
SAVE(); \
\
return; \
}
#define DECRYPT(NAME, TEMP, LOAD, KEYMAP, SAVE) \
\
void \
NAME(REGISTER BYTE *D, \
REGISTER const uint32_t *r, \
REGISTER const uint8_t *s) \
{ \
register uint32_t x, y, z; \
\
/* declare temps & load data */ \
TEMP(LOAD); \
\
/* do the 16 iterations */ \
FIXR \
DECR(x,y,z,r,31,30,KEYMAP); \
DECR(y,x,z,r,29,28,KEYMAP); \
DECR(x,y,z,r,27,26,KEYMAP); \
DECR(y,x,z,r,25,24,KEYMAP); \
DECR(x,y,z,r,23,22,KEYMAP); \
DECR(y,x,z,r,21,20,KEYMAP); \
DECR(x,y,z,r,19,18,KEYMAP); \
DECR(y,x,z,r,17,16,KEYMAP); \
DECR(x,y,z,r,15,14,KEYMAP); \
DECR(y,x,z,r,13,12,KEYMAP); \
DECR(x,y,z,r,11,10,KEYMAP); \
DECR(y,x,z,r, 9, 8,KEYMAP); \
DECR(x,y,z,r, 7, 6,KEYMAP); \
DECR(y,x,z,r, 5, 4,KEYMAP); \
DECR(x,y,z,r, 3, 2,KEYMAP); \
DECR(y,x,z,r, 1, 0,KEYMAP); \
\
/* save result */ \
SAVE(); \
\
return; \
}
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