// Copyright 2011 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef NINJA_STATE_H_ #define NINJA_STATE_H_ #include #include #include #include #include "eval_env.h" #include "graph.h" #include "hash_map.h" #include "util.h" struct Edge; struct Node; struct Rule; /// A pool for delayed edges. /// Pools are scoped to a State. Edges within a State will share Pools. A Pool /// will keep a count of the total 'weight' of the currently scheduled edges. If /// a Plan attempts to schedule an Edge which would cause the total weight to /// exceed the depth of the Pool, the Pool will enqueue the Edge instead of /// allowing the Plan to schedule it. The Pool will relinquish queued Edges when /// the total scheduled weight diminishes enough (i.e. when a scheduled edge /// completes). struct Pool { Pool(const std::string& name, int depth) : name_(name), current_use_(0), depth_(depth), delayed_() {} // A depth of 0 is infinite bool is_valid() const { return depth_ >= 0; } int depth() const { return depth_; } const std::string& name() const { return name_; } int current_use() const { return current_use_; } /// true if the Pool might delay this edge bool ShouldDelayEdge() const { return depth_ != 0; } /// informs this Pool that the given edge is committed to be run. /// Pool will count this edge as using resources from this pool. void EdgeScheduled(const Edge& edge); /// informs this Pool that the given edge is no longer runnable, and should /// relinquish its resources back to the pool void EdgeFinished(const Edge& edge); /// adds the given edge to this Pool to be delayed. void DelayEdge(Edge* edge); /// Pool will add zero or more edges to the ready_queue void RetrieveReadyEdges(EdgeSet* ready_queue); /// Dump the Pool and its edges (useful for debugging). void Dump() const; private: std::string name_; /// |current_use_| is the total of the weights of the edges which are /// currently scheduled in the Plan (i.e. the edges in Plan::ready_). int current_use_; int depth_; struct WeightedEdgeCmp { bool operator()(const Edge* a, const Edge* b) const { if (!a) return b; if (!b) return false; int weight_diff = a->weight() - b->weight(); return ((weight_diff < 0) || (weight_diff == 0 && EdgeCmp()(a, b))); } }; typedef std::set DelayedEdges; DelayedEdges delayed_; }; /// Global state (file status) for a single run. struct State { static Pool kDefaultPool; static Pool kConsolePool; static const Rule kPhonyRule; State(); void AddPool(Pool* pool); Pool* LookupPool(const std::string& pool_name); Edge* AddEdge(const Rule* rule); Node* GetNode(StringPiece path, uint64_t slash_bits); Node* LookupNode(StringPiece path) const; Node* SpellcheckNode(const std::string& path); void AddIn(Edge* edge, StringPiece path, uint64_t slash_bits); bool AddOut(Edge* edge, StringPiece path, uint64_t slash_bits); void AddValidation(Edge* edge, StringPiece path, uint64_t slash_bits); bool AddDefault(StringPiece path, std::string* error); /// Reset state. Keeps all nodes and edges, but restores them to the /// state where we haven't yet examined the disk for dirty state. void Reset(); /// Dump the nodes and Pools (useful for debugging). void Dump(); /// @return the root node(s) of the graph. (Root nodes have no output edges). /// @param error where to write the error message if somethings went wrong. std::vector RootNodes(std::string* error) const; std::vector DefaultNodes(std::string* error) const; /// Mapping of path -> Node. typedef ExternalStringHashMap::Type Paths; Paths paths_; /// All the pools used in the graph. std::map pools_; /// All the edges of the graph. std::vector edges_; BindingEnv bindings_; std::vector defaults_; }; #endif // NINJA_STATE_H_