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authorBen Noordhuis <info@bnoordhuis.nl>2011-11-02 16:58:08 +0100
committerBen Noordhuis <info@bnoordhuis.nl>2011-11-02 16:58:35 +0100
commitedea4122b1c725a9f7873c02fe04100995472ddc (patch)
tree3334347495150cfd3a68909489689c112457ae07 /deps/v8/src/v8.h
parentcc9223406837e7610b5f36b16b6a0e51861370cb (diff)
downloadnode-new-edea4122b1c725a9f7873c02fe04100995472ddc.tar.gz
Revert "Upgrade V8 to 3.7.1"
This reverts commit 92f5a5d3caf01f382f90c235e9057590a5e76870. V8 3.7.1 in debug mode on ia32 has a curious race-like bug where an fs.Stats object is not fully formed until some time after it's created. This is easy to demonstrate by running `make test-debug`. V8 3.7.0 does not exhibit this behaviour so back we go. Fixes #1981.
Diffstat (limited to 'deps/v8/src/v8.h')
-rw-r--r--deps/v8/src/v8.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/deps/v8/src/v8.h b/deps/v8/src/v8.h
index 01feefce6f..2e039d429f 100644
--- a/deps/v8/src/v8.h
+++ b/deps/v8/src/v8.h
@@ -96,14 +96,14 @@ class V8 : public AllStatic {
// generation.
static void SetEntropySource(EntropySource source);
// Random number generation support. Not cryptographically safe.
- static uint32_t Random(Context* context);
+ static uint32_t Random(Isolate* isolate);
// We use random numbers internally in memory allocation and in the
// compilers for security. In order to prevent information leaks we
// use a separate random state for internal random number
// generation.
static uint32_t RandomPrivate(Isolate* isolate);
static Object* FillHeapNumberWithRandom(Object* heap_number,
- Context* context);
+ Isolate* isolate);
// Idle notification directly from the API.
static bool IdleNotification();