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author | Ben Noordhuis <info@bnoordhuis.nl> | 2011-11-02 16:58:08 +0100 |
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committer | Ben Noordhuis <info@bnoordhuis.nl> | 2011-11-02 16:58:35 +0100 |
commit | edea4122b1c725a9f7873c02fe04100995472ddc (patch) | |
tree | 3334347495150cfd3a68909489689c112457ae07 /deps/v8/src/v8.h | |
parent | cc9223406837e7610b5f36b16b6a0e51861370cb (diff) | |
download | node-new-edea4122b1c725a9f7873c02fe04100995472ddc.tar.gz |
Revert "Upgrade V8 to 3.7.1"
This reverts commit 92f5a5d3caf01f382f90c235e9057590a5e76870.
V8 3.7.1 in debug mode on ia32 has a curious race-like bug where an fs.Stats
object is not fully formed until some time after it's created. This is easy
to demonstrate by running `make test-debug`.
V8 3.7.0 does not exhibit this behaviour so back we go.
Fixes #1981.
Diffstat (limited to 'deps/v8/src/v8.h')
-rw-r--r-- | deps/v8/src/v8.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/deps/v8/src/v8.h b/deps/v8/src/v8.h index 01feefce6f..2e039d429f 100644 --- a/deps/v8/src/v8.h +++ b/deps/v8/src/v8.h @@ -96,14 +96,14 @@ class V8 : public AllStatic { // generation. static void SetEntropySource(EntropySource source); // Random number generation support. Not cryptographically safe. - static uint32_t Random(Context* context); + static uint32_t Random(Isolate* isolate); // We use random numbers internally in memory allocation and in the // compilers for security. In order to prevent information leaks we // use a separate random state for internal random number // generation. static uint32_t RandomPrivate(Isolate* isolate); static Object* FillHeapNumberWithRandom(Object* heap_number, - Context* context); + Isolate* isolate); // Idle notification directly from the API. static bool IdleNotification(); |