diff options
Diffstat (limited to 'deps/v8/benchmarks/spinning-balls/v.js')
-rw-r--r-- | deps/v8/benchmarks/spinning-balls/v.js | 387 |
1 files changed, 387 insertions, 0 deletions
diff --git a/deps/v8/benchmarks/spinning-balls/v.js b/deps/v8/benchmarks/spinning-balls/v.js new file mode 100644 index 0000000000..87366d9393 --- /dev/null +++ b/deps/v8/benchmarks/spinning-balls/v.js @@ -0,0 +1,387 @@ +// Copyright 2011 the V8 project authors. All rights reserved. +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions are +// met: +// +// * Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// * Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following +// disclaimer in the documentation and/or other materials provided +// with the distribution. +// * Neither the name of Google Inc. nor the names of its +// contributors may be used to endorse or promote products derived +// from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + + +/** + * This function provides requestAnimationFrame in a cross browser way. + * http://paulirish.com/2011/requestanimationframe-for-smart-animating/ + */ +if ( !window.requestAnimationFrame ) { + window.requestAnimationFrame = ( function() { + return window.webkitRequestAnimationFrame || + window.mozRequestAnimationFrame || + window.oRequestAnimationFrame || + window.msRequestAnimationFrame || + function(callback, element) { + window.setTimeout( callback, 1000 / 60 ); + }; + } )(); +} + +var kNPoints = 8000; +var kNModifications = 20; +var kNVisiblePoints = 200; +var kDecaySpeed = 20; + +var kPointRadius = 4; +var kInitialLifeForce = 100; + +var livePoints = void 0; +var dyingPoints = void 0; +var scene = void 0; +var renderingStartTime = void 0; +var scene = void 0; +var pausePlot = void 0; +var splayTree = void 0; + + +function Point(x, y, z, payload) { + this.x = x; + this.y = y; + this.z = z; + + this.next = null; + this.prev = null; + this.payload = payload; + this.lifeForce = kInitialLifeForce; +} + + +Point.prototype.color = function () { + return "rgba(0, 0, 0, " + (this.lifeForce / kInitialLifeForce) + ")"; +}; + + +Point.prototype.decay = function () { + this.lifeForce -= kDecaySpeed; + return this.lifeForce <= 0; +}; + + +function PointsList() { + this.head = null; + this.count = 0; +} + + +PointsList.prototype.add = function (point) { + if (this.head !== null) this.head.prev = point; + point.next = this.head; + this.head = point; + this.count++; +} + + +PointsList.prototype.remove = function (point) { + if (point.next !== null) { + point.next.prev = point.prev; + } + if (point.prev !== null) { + point.prev.next = point.next; + } else { + this.head = point.next; + } + this.count--; +} + + +function GeneratePayloadTree(depth, tag) { + if (depth == 0) { + return { + array : [ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 ], + string : 'String for key ' + tag + ' in leaf node' + }; + } else { + return { + left: GeneratePayloadTree(depth - 1, tag), + right: GeneratePayloadTree(depth - 1, tag) + }; + } +} + + +// To make the benchmark results predictable, we replace Math.random +// with a 100% deterministic alternative. +Math.random = (function() { + var seed = 49734321; + return function() { + // Robert Jenkins' 32 bit integer hash function. + seed = ((seed + 0x7ed55d16) + (seed << 12)) & 0xffffffff; + seed = ((seed ^ 0xc761c23c) ^ (seed >>> 19)) & 0xffffffff; + seed = ((seed + 0x165667b1) + (seed << 5)) & 0xffffffff; + seed = ((seed + 0xd3a2646c) ^ (seed << 9)) & 0xffffffff; + seed = ((seed + 0xfd7046c5) + (seed << 3)) & 0xffffffff; + seed = ((seed ^ 0xb55a4f09) ^ (seed >>> 16)) & 0xffffffff; + return (seed & 0xfffffff) / 0x10000000; + }; +})(); + + +function GenerateKey() { + // The benchmark framework guarantees that Math.random is + // deterministic; see base.js. + return Math.random(); +} + +function CreateNewPoint() { + // Insert new node with a unique key. + var key; + do { key = GenerateKey(); } while (splayTree.find(key) != null); + + var point = new Point(Math.random() * 40 - 20, + Math.random() * 40 - 20, + Math.random() * 40 - 20, + GeneratePayloadTree(5, "" + key)); + + livePoints.add(point); + + splayTree.insert(key, point); + return key; +} + +function ModifyPointsSet() { + if (livePoints.count < kNPoints) { + for (var i = 0; i < kNModifications; i++) { + CreateNewPoint(); + } + } else if (kNModifications === 20) { + kNModifications = 80; + kDecay = 30; + } + + for (var i = 0; i < kNModifications; i++) { + var key = CreateNewPoint(); + var greatest = splayTree.findGreatestLessThan(key); + if (greatest == null) { + var point = splayTree.remove(key).value; + } else { + var point = splayTree.remove(greatest.key).value; + } + livePoints.remove(point); + point.payload = null; + dyingPoints.add(point); + } +} + + +function PausePlot(width, height, size) { + var canvas = document.createElement("canvas"); + canvas.width = this.width = width; + canvas.height = this.height = height; + document.body.appendChild(canvas); + + this.ctx = canvas.getContext('2d'); + + this.maxPause = 0; + this.size = size; + + // Initialize cyclic buffer for pauses. + this.pauses = new Array(this.size); + this.start = this.size; + this.idx = 0; +} + + +PausePlot.prototype.addPause = function (p) { + if (this.idx === this.size) { + this.idx = 0; + } + + if (this.idx === this.start) { + this.start++; + } + + if (this.start === this.size) { + this.start = 0; + } + + this.pauses[this.idx++] = p; +}; + + +PausePlot.prototype.iteratePauses = function (f) { + if (this.start < this.idx) { + for (var i = this.start; i < this.idx; i++) { + f.call(this, i - this.start, this.pauses[i]); + } + } else { + for (var i = this.start; i < this.size; i++) { + f.call(this, i - this.start, this.pauses[i]); + } + + var offs = this.size - this.start; + for (var i = 0; i < this.idx; i++) { + f.call(this, i + offs, this.pauses[i]); + } + } +}; + + +PausePlot.prototype.draw = function () { + var first = null; + this.iteratePauses(function (i, v) { + if (first === null) { + first = v; + } + this.maxPause = Math.max(v, this.maxPause); + }); + + var dx = this.width / this.size; + var dy = this.height / this.maxPause; + + this.ctx.save(); + this.ctx.clearRect(0, 0, 480, 240); + this.ctx.beginPath(); + this.ctx.moveTo(1, dy * this.pauses[this.start]); + var p = first; + this.iteratePauses(function (i, v) { + var delta = v - p; + var x = 1 + dx * i; + var y = dy * v; + this.ctx.lineTo(x, y); + if (delta > 2 * (p / 3)) { + this.ctx.font = "bold 12px sans-serif"; + this.ctx.textBaseline = "bottom"; + this.ctx.fillText(v + "ms", x + 2, y); + } + p = v; + }); + this.ctx.strokeStyle = "black"; + this.ctx.stroke(); + this.ctx.restore(); +} + + +function Scene(width, height) { + var canvas = document.createElement("canvas"); + canvas.width = width; + canvas.height = height; + document.body.appendChild(canvas); + + this.ctx = canvas.getContext('2d'); + this.width = canvas.width; + this.height = canvas.height; + + // Projection configuration. + this.x0 = canvas.width / 2; + this.y0 = canvas.height / 2; + this.z0 = 100; + this.f = 1000; // Focal length. + + // Camera is rotating around y-axis. + this.angle = 0; +} + + +Scene.prototype.drawPoint = function (x, y, z, color) { + // Rotate the camera around y-axis. + var rx = x * Math.cos(this.angle) - z * Math.sin(this.angle); + var ry = y; + var rz = x * Math.sin(this.angle) + z * Math.cos(this.angle); + + // Perform perspective projection. + var px = (this.f * rx) / (rz - this.z0) + this.x0; + var py = (this.f * ry) / (rz - this.z0) + this.y0; + + this.ctx.save(); + this.ctx.fillStyle = color + this.ctx.beginPath(); + this.ctx.arc(px, py, kPointRadius, 0, 2 * Math.PI, true); + this.ctx.fill(); + this.ctx.restore(); +}; + + +Scene.prototype.drawDyingPoints = function () { + var point_next = null; + for (var point = dyingPoints.head; point !== null; point = point_next) { + // Rotate the scene around y-axis. + scene.drawPoint(point.x, point.y, point.z, point.color()); + + point_next = point.next; + + // Decay the current point and remove it from the list + // if it's life-force ran out. + if (point.decay()) { + dyingPoints.remove(point); + } + } +}; + + +Scene.prototype.draw = function () { + this.ctx.save(); + this.ctx.clearRect(0, 0, this.width, this.height); + this.drawDyingPoints(); + this.ctx.restore(); + + this.angle += Math.PI / 90.0; +}; + + +function render() { + if (typeof renderingStartTime === 'undefined') { + renderingStartTime = Date.now(); + } + + ModifyPointsSet(); + + scene.draw(); + + var renderingEndTime = Date.now(); + var pause = renderingEndTime - renderingStartTime; + pausePlot.addPause(pause); + renderingStartTime = renderingEndTime; + + pausePlot.draw(); + + div.innerHTML = + livePoints.count + "/" + dyingPoints.count + " " + + pause + "(max = " + pausePlot.maxPause + ") ms" ; + + // Schedule next frame. + requestAnimationFrame(render); +} + + +function init() { + livePoints = new PointsList; + dyingPoints = new PointsList; + + splayTree = new SplayTree(); + + scene = new Scene(640, 480); + + div = document.createElement("div"); + document.body.appendChild(div); + + pausePlot = new PausePlot(480, 240, 160); +} + + +init(); +render(); |