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Diffstat (limited to 'deps/v8/src/api.cc')
-rw-r--r-- | deps/v8/src/api.cc | 3348 |
1 files changed, 3348 insertions, 0 deletions
diff --git a/deps/v8/src/api.cc b/deps/v8/src/api.cc new file mode 100644 index 0000000000..a190b9cfb7 --- /dev/null +++ b/deps/v8/src/api.cc @@ -0,0 +1,3348 @@ +// Copyright 2009 the V8 project authors. All rights reserved. +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions are +// met: +// +// * Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// * Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following +// disclaimer in the documentation and/or other materials provided +// with the distribution. +// * Neither the name of Google Inc. nor the names of its +// contributors may be used to endorse or promote products derived +// from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +#include "v8.h" + +#include "api.h" +#include "bootstrapper.h" +#include "compiler.h" +#include "debug.h" +#include "execution.h" +#include "global-handles.h" +#include "platform.h" +#include "serialize.h" +#include "snapshot.h" +#include "v8threads.h" + + +#define LOG_API(expr) LOG(ApiEntryCall(expr)) + +#ifdef ENABLE_HEAP_PROTECTION +#define ENTER_V8 i::VMState __state__(i::OTHER) +#define LEAVE_V8 i::VMState __state__(i::EXTERNAL) +#else +#define ENTER_V8 ((void) 0) +#define LEAVE_V8 ((void) 0) +#endif + +namespace v8 { + + +#define ON_BAILOUT(location, code) \ + if (IsDeadCheck(location)) { \ + code; \ + UNREACHABLE(); \ + } + + +#define EXCEPTION_PREAMBLE() \ + thread_local.IncrementCallDepth(); \ + ASSERT(!i::Top::external_caught_exception()); \ + bool has_pending_exception = false + + +#define EXCEPTION_BAILOUT_CHECK(value) \ + do { \ + thread_local.DecrementCallDepth(); \ + if (has_pending_exception) { \ + if (thread_local.CallDepthIsZero() && i::Top::is_out_of_memory()) { \ + if (!thread_local.IgnoreOutOfMemory()) \ + i::V8::FatalProcessOutOfMemory(NULL); \ + } \ + bool call_depth_is_zero = thread_local.CallDepthIsZero(); \ + i::Top::optional_reschedule_exception(call_depth_is_zero); \ + return value; \ + } \ + } while (false) + + +#define API_ENTRY_CHECK(msg) \ + do { \ + if (v8::Locker::IsActive()) { \ + ApiCheck(i::ThreadManager::IsLockedByCurrentThread(), \ + msg, \ + "Entering the V8 API without proper locking in place"); \ + } \ + } while (false) + +// --- D a t a t h a t i s s p e c i f i c t o a t h r e a d --- + + +static i::HandleScopeImplementer thread_local; + + +// --- E x c e p t i o n B e h a v i o r --- + + +static bool has_shut_down = false; +static FatalErrorCallback exception_behavior = NULL; + + +static void DefaultFatalErrorHandler(const char* location, + const char* message) { + ENTER_V8; + API_Fatal(location, message); +} + + + +static FatalErrorCallback& GetFatalErrorHandler() { + if (exception_behavior == NULL) { + exception_behavior = DefaultFatalErrorHandler; + } + return exception_behavior; +} + + + +// When V8 cannot allocated memory FatalProcessOutOfMemory is called. +// The default fatal error handler is called and execution is stopped. +void i::V8::FatalProcessOutOfMemory(const char* location) { + has_shut_down = true; + FatalErrorCallback callback = GetFatalErrorHandler(); + { + LEAVE_V8; + callback(location, "Allocation failed - process out of memory"); + } + // If the callback returns, we stop execution. + UNREACHABLE(); +} + + +void V8::SetFatalErrorHandler(FatalErrorCallback that) { + exception_behavior = that; +} + + +bool Utils::ReportApiFailure(const char* location, const char* message) { + FatalErrorCallback callback = GetFatalErrorHandler(); + callback(location, message); + has_shut_down = true; + return false; +} + + +bool V8::IsDead() { + return has_shut_down; +} + + +static inline bool ApiCheck(bool condition, + const char* location, + const char* message) { + return condition ? true : Utils::ReportApiFailure(location, message); +} + + +static bool ReportV8Dead(const char* location) { + FatalErrorCallback callback = GetFatalErrorHandler(); + callback(location, "V8 is no longer usable"); + return true; +} + + +static bool ReportEmptyHandle(const char* location) { + FatalErrorCallback callback = GetFatalErrorHandler(); + callback(location, "Reading from empty handle"); + return true; +} + + +/** + * IsDeadCheck checks that the vm is usable. If, for instance, the vm has been + * out of memory at some point this check will fail. It should be called on + * entry to all methods that touch anything in the heap, except destructors + * which you sometimes can't avoid calling after the vm has crashed. Functions + * that call EnsureInitialized or ON_BAILOUT don't have to also call + * IsDeadCheck. ON_BAILOUT has the advantage over EnsureInitialized that you + * can arrange to return if the VM is dead. This is needed to ensure that no VM + * heap allocations are attempted on a dead VM. EnsureInitialized has the + * advantage over ON_BAILOUT that it actually initializes the VM if this has not + * yet been done. + */ +static inline bool IsDeadCheck(const char* location) { + return has_shut_down ? ReportV8Dead(location) : false; +} + + +static inline bool EmptyCheck(const char* location, v8::Handle<v8::Data> obj) { + return obj.IsEmpty() ? ReportEmptyHandle(location) : false; +} + + +static inline bool EmptyCheck(const char* location, const v8::Data* obj) { + return (obj == 0) ? ReportEmptyHandle(location) : false; +} + +// --- S t a t i c s --- + + +static i::StringInputBuffer write_input_buffer; + + +static void EnsureInitialized(const char* location) { + if (IsDeadCheck(location)) return; + ApiCheck(v8::V8::Initialize(), location, "Error initializing V8"); +} + + +ImplementationUtilities::HandleScopeData* + ImplementationUtilities::CurrentHandleScope() { + return &i::HandleScope::current_; +} + + +#ifdef DEBUG +void ImplementationUtilities::ZapHandleRange(void** begin, void** end) { + i::HandleScope::ZapRange(begin, end); +} +#endif + + +v8::Handle<v8::Primitive> ImplementationUtilities::Undefined() { + if (IsDeadCheck("v8::Undefined()")) return v8::Handle<v8::Primitive>(); + EnsureInitialized("v8::Undefined()"); + return v8::Handle<Primitive>(ToApi<Primitive>(i::Factory::undefined_value())); +} + + +v8::Handle<v8::Primitive> ImplementationUtilities::Null() { + if (IsDeadCheck("v8::Null()")) return v8::Handle<v8::Primitive>(); + EnsureInitialized("v8::Null()"); + return v8::Handle<Primitive>(ToApi<Primitive>(i::Factory::null_value())); +} + + +v8::Handle<v8::Boolean> ImplementationUtilities::True() { + if (IsDeadCheck("v8::True()")) return v8::Handle<v8::Boolean>(); + EnsureInitialized("v8::True()"); + return v8::Handle<v8::Boolean>(ToApi<Boolean>(i::Factory::true_value())); +} + + +v8::Handle<v8::Boolean> ImplementationUtilities::False() { + if (IsDeadCheck("v8::False()")) return v8::Handle<v8::Boolean>(); + EnsureInitialized("v8::False()"); + return v8::Handle<v8::Boolean>(ToApi<Boolean>(i::Factory::false_value())); +} + + +void V8::SetFlagsFromString(const char* str, int length) { + i::FlagList::SetFlagsFromString(str, length); +} + + +void V8::SetFlagsFromCommandLine(int* argc, char** argv, bool remove_flags) { + i::FlagList::SetFlagsFromCommandLine(argc, argv, remove_flags); +} + + +v8::Handle<Value> ThrowException(v8::Handle<v8::Value> value) { + if (IsDeadCheck("v8::ThrowException()")) return v8::Handle<Value>(); + ENTER_V8; + // If we're passed an empty handle, we throw an undefined exception + // to deal more gracefully with out of memory situations. + if (value.IsEmpty()) { + i::Top::ScheduleThrow(i::Heap::undefined_value()); + } else { + i::Top::ScheduleThrow(*Utils::OpenHandle(*value)); + } + return v8::Undefined(); +} + + +RegisteredExtension* RegisteredExtension::first_extension_ = NULL; + + +RegisteredExtension::RegisteredExtension(Extension* extension) + : extension_(extension), state_(UNVISITED) { } + + +void RegisteredExtension::Register(RegisteredExtension* that) { + that->next_ = RegisteredExtension::first_extension_; + RegisteredExtension::first_extension_ = that; +} + + +void RegisterExtension(Extension* that) { + RegisteredExtension* extension = new RegisteredExtension(that); + RegisteredExtension::Register(extension); +} + + +Extension::Extension(const char* name, + const char* source, + int dep_count, + const char** deps) + : name_(name), + source_(source), + dep_count_(dep_count), + deps_(deps), + auto_enable_(false) { } + + +v8::Handle<Primitive> Undefined() { + LOG_API("Undefined"); + return ImplementationUtilities::Undefined(); +} + + +v8::Handle<Primitive> Null() { + LOG_API("Null"); + return ImplementationUtilities::Null(); +} + + +v8::Handle<Boolean> True() { + LOG_API("True"); + return ImplementationUtilities::True(); +} + + +v8::Handle<Boolean> False() { + LOG_API("False"); + return ImplementationUtilities::False(); +} + + +ResourceConstraints::ResourceConstraints() + : max_young_space_size_(0), + max_old_space_size_(0), + stack_limit_(NULL) { } + + +bool SetResourceConstraints(ResourceConstraints* constraints) { + bool result = i::Heap::ConfigureHeap(constraints->max_young_space_size(), + constraints->max_old_space_size()); + if (!result) return false; + if (constraints->stack_limit() != NULL) { + uintptr_t limit = reinterpret_cast<uintptr_t>(constraints->stack_limit()); + i::StackGuard::SetStackLimit(limit); + } + return true; +} + + +void** V8::GlobalizeReference(void** obj) { + if (IsDeadCheck("V8::Persistent::New")) return NULL; + LOG_API("Persistent::New"); + i::Handle<i::Object> result = + i::GlobalHandles::Create(*reinterpret_cast<i::Object**>(obj)); + return reinterpret_cast<void**>(result.location()); +} + + +void V8::MakeWeak(void** object, void* parameters, + WeakReferenceCallback callback) { + LOG_API("MakeWeak"); + i::GlobalHandles::MakeWeak(reinterpret_cast<i::Object**>(object), parameters, + callback); +} + + +void V8::ClearWeak(void** obj) { + LOG_API("ClearWeak"); + i::GlobalHandles::ClearWeakness(reinterpret_cast<i::Object**>(obj)); +} + + +bool V8::IsGlobalNearDeath(void** obj) { + LOG_API("IsGlobalNearDeath"); + if (has_shut_down) return false; + return i::GlobalHandles::IsNearDeath(reinterpret_cast<i::Object**>(obj)); +} + + +bool V8::IsGlobalWeak(void** obj) { + LOG_API("IsGlobalWeak"); + if (has_shut_down) return false; + return i::GlobalHandles::IsWeak(reinterpret_cast<i::Object**>(obj)); +} + + +void V8::DisposeGlobal(void** obj) { + LOG_API("DisposeGlobal"); + if (has_shut_down) return; + i::Object** ptr = reinterpret_cast<i::Object**>(obj); + if ((*ptr)->IsGlobalContext()) i::Heap::NotifyContextDisposed(); + i::GlobalHandles::Destroy(ptr); +} + +// --- H a n d l e s --- + + +HandleScope::HandleScope() : is_closed_(false) { + API_ENTRY_CHECK("HandleScope::HandleScope"); + i::HandleScope::Enter(&previous_); +} + + +HandleScope::~HandleScope() { + if (!is_closed_) { + i::HandleScope::Leave(&previous_); + } +} + + +int HandleScope::NumberOfHandles() { + return i::HandleScope::NumberOfHandles(); +} + + +void** v8::HandleScope::CreateHandle(void* value) { + return i::HandleScope::CreateHandle(value); +} + + +void Context::Enter() { + if (IsDeadCheck("v8::Context::Enter()")) return; + ENTER_V8; + i::Handle<i::Context> env = Utils::OpenHandle(this); + thread_local.EnterContext(env); + + thread_local.SaveContext(i::GlobalHandles::Create(i::Top::context())); + i::Top::set_context(*env); +} + + +void Context::Exit() { + if (has_shut_down) return; + if (!ApiCheck(thread_local.LeaveLastContext(), + "v8::Context::Exit()", + "Cannot exit non-entered context")) { + return; + } + + // Content of 'last_context' could be NULL. + i::Handle<i::Object> last_context = thread_local.RestoreContext(); + i::Top::set_context(static_cast<i::Context*>(*last_context)); + i::GlobalHandles::Destroy(last_context.location()); +} + + +void** v8::HandleScope::RawClose(void** value) { + if (!ApiCheck(!is_closed_, + "v8::HandleScope::Close()", + "Local scope has already been closed")) { + return 0; + } + LOG_API("CloseHandleScope"); + + // Read the result before popping the handle block. + i::Object* result = reinterpret_cast<i::Object*>(*value); + is_closed_ = true; + i::HandleScope::Leave(&previous_); + + // Allocate a new handle on the previous handle block. + i::Handle<i::Object> handle(result); + return reinterpret_cast<void**>(handle.location()); +} + + +// --- N e a n d e r --- + + +// A constructor cannot easily return an error value, therefore it is necessary +// to check for a dead VM with ON_BAILOUT before constructing any Neander +// objects. To remind you about this there is no HandleScope in the +// NeanderObject constructor. When you add one to the site calling the +// constructor you should check that you ensured the VM was not dead first. +NeanderObject::NeanderObject(int size) { + EnsureInitialized("v8::Nowhere"); + ENTER_V8; + value_ = i::Factory::NewNeanderObject(); + i::Handle<i::FixedArray> elements = i::Factory::NewFixedArray(size); + value_->set_elements(*elements); +} + + +int NeanderObject::size() { + return i::FixedArray::cast(value_->elements())->length(); +} + + +NeanderArray::NeanderArray() : obj_(2) { + obj_.set(0, i::Smi::FromInt(0)); +} + + +int NeanderArray::length() { + return i::Smi::cast(obj_.get(0))->value(); +} + + +i::Object* NeanderArray::get(int offset) { + ASSERT(0 <= offset); + ASSERT(offset < length()); + return obj_.get(offset + 1); +} + + +// This method cannot easily return an error value, therefore it is necessary +// to check for a dead VM with ON_BAILOUT before calling it. To remind you +// about this there is no HandleScope in this method. When you add one to the +// site calling this method you should check that you ensured the VM was not +// dead first. +void NeanderArray::add(i::Handle<i::Object> value) { + int length = this->length(); + int size = obj_.size(); + if (length == size - 1) { + i::Handle<i::FixedArray> new_elms = i::Factory::NewFixedArray(2 * size); + for (int i = 0; i < length; i++) + new_elms->set(i + 1, get(i)); + obj_.value()->set_elements(*new_elms); + } + obj_.set(length + 1, *value); + obj_.set(0, i::Smi::FromInt(length + 1)); +} + + +void NeanderArray::set(int index, i::Object* value) { + if (index < 0 || index >= this->length()) return; + obj_.set(index + 1, value); +} + + +// --- T e m p l a t e --- + + +static void InitializeTemplate(i::Handle<i::TemplateInfo> that, int type) { + that->set_tag(i::Smi::FromInt(type)); +} + + +void Template::Set(v8::Handle<String> name, v8::Handle<Data> value, + v8::PropertyAttribute attribute) { + if (IsDeadCheck("v8::Template::SetProperty()")) return; + ENTER_V8; + HandleScope scope; + i::Handle<i::Object> list(Utils::OpenHandle(this)->property_list()); + if (list->IsUndefined()) { + list = NeanderArray().value(); + Utils::OpenHandle(this)->set_property_list(*list); + } + NeanderArray array(list); + array.add(Utils::OpenHandle(*name)); + array.add(Utils::OpenHandle(*value)); + array.add(Utils::OpenHandle(*v8::Integer::New(attribute))); +} + + +// --- F u n c t i o n T e m p l a t e --- +static void InitializeFunctionTemplate( + i::Handle<i::FunctionTemplateInfo> info) { + info->set_tag(i::Smi::FromInt(Consts::FUNCTION_TEMPLATE)); + info->set_flag(0); +} + + +Local<ObjectTemplate> FunctionTemplate::PrototypeTemplate() { + if (IsDeadCheck("v8::FunctionTemplate::PrototypeTemplate()")) { + return Local<ObjectTemplate>(); + } + ENTER_V8; + i::Handle<i::Object> result(Utils::OpenHandle(this)->prototype_template()); + if (result->IsUndefined()) { + result = Utils::OpenHandle(*ObjectTemplate::New()); + Utils::OpenHandle(this)->set_prototype_template(*result); + } + return Local<ObjectTemplate>(ToApi<ObjectTemplate>(result)); +} + + +void FunctionTemplate::Inherit(v8::Handle<FunctionTemplate> value) { + if (IsDeadCheck("v8::FunctionTemplate::Inherit()")) return; + ENTER_V8; + Utils::OpenHandle(this)->set_parent_template(*Utils::OpenHandle(*value)); +} + + +// To distinguish the function templates, so that we can find them in the +// function cache of the global context. +static int next_serial_number = 0; + + +Local<FunctionTemplate> FunctionTemplate::New(InvocationCallback callback, + v8::Handle<Value> data, v8::Handle<Signature> signature) { + EnsureInitialized("v8::FunctionTemplate::New()"); + LOG_API("FunctionTemplate::New"); + ENTER_V8; + i::Handle<i::Struct> struct_obj = + i::Factory::NewStruct(i::FUNCTION_TEMPLATE_INFO_TYPE); + i::Handle<i::FunctionTemplateInfo> obj = + i::Handle<i::FunctionTemplateInfo>::cast(struct_obj); + InitializeFunctionTemplate(obj); + obj->set_serial_number(i::Smi::FromInt(next_serial_number++)); + if (callback != 0) { + if (data.IsEmpty()) data = v8::Undefined(); + Utils::ToLocal(obj)->SetCallHandler(callback, data); + } + obj->set_undetectable(false); + obj->set_needs_access_check(false); + + if (!signature.IsEmpty()) + obj->set_signature(*Utils::OpenHandle(*signature)); + return Utils::ToLocal(obj); +} + + +Local<Signature> Signature::New(Handle<FunctionTemplate> receiver, + int argc, Handle<FunctionTemplate> argv[]) { + EnsureInitialized("v8::Signature::New()"); + LOG_API("Signature::New"); + ENTER_V8; + i::Handle<i::Struct> struct_obj = + i::Factory::NewStruct(i::SIGNATURE_INFO_TYPE); + i::Handle<i::SignatureInfo> obj = + i::Handle<i::SignatureInfo>::cast(struct_obj); + if (!receiver.IsEmpty()) obj->set_receiver(*Utils::OpenHandle(*receiver)); + if (argc > 0) { + i::Handle<i::FixedArray> args = i::Factory::NewFixedArray(argc); + for (int i = 0; i < argc; i++) { + if (!argv[i].IsEmpty()) + args->set(i, *Utils::OpenHandle(*argv[i])); + } + obj->set_args(*args); + } + return Utils::ToLocal(obj); +} + + +Local<TypeSwitch> TypeSwitch::New(Handle<FunctionTemplate> type) { + Handle<FunctionTemplate> types[1] = { type }; + return TypeSwitch::New(1, types); +} + + +Local<TypeSwitch> TypeSwitch::New(int argc, Handle<FunctionTemplate> types[]) { + EnsureInitialized("v8::TypeSwitch::New()"); + LOG_API("TypeSwitch::New"); + ENTER_V8; + i::Handle<i::FixedArray> vector = i::Factory::NewFixedArray(argc); + for (int i = 0; i < argc; i++) + vector->set(i, *Utils::OpenHandle(*types[i])); + i::Handle<i::Struct> struct_obj = + i::Factory::NewStruct(i::TYPE_SWITCH_INFO_TYPE); + i::Handle<i::TypeSwitchInfo> obj = + i::Handle<i::TypeSwitchInfo>::cast(struct_obj); + obj->set_types(*vector); + return Utils::ToLocal(obj); +} + + +int TypeSwitch::match(v8::Handle<Value> value) { + LOG_API("TypeSwitch::match"); + i::Handle<i::Object> obj = Utils::OpenHandle(*value); + i::Handle<i::TypeSwitchInfo> info = Utils::OpenHandle(this); + i::FixedArray* types = i::FixedArray::cast(info->types()); + for (int i = 0; i < types->length(); i++) { + if (obj->IsInstanceOf(i::FunctionTemplateInfo::cast(types->get(i)))) + return i + 1; + } + return 0; +} + + +void FunctionTemplate::SetCallHandler(InvocationCallback callback, + v8::Handle<Value> data) { + if (IsDeadCheck("v8::FunctionTemplate::SetCallHandler()")) return; + ENTER_V8; + HandleScope scope; + i::Handle<i::Struct> struct_obj = + i::Factory::NewStruct(i::CALL_HANDLER_INFO_TYPE); + i::Handle<i::CallHandlerInfo> obj = + i::Handle<i::CallHandlerInfo>::cast(struct_obj); + obj->set_callback(*FromCData(callback)); + if (data.IsEmpty()) data = v8::Undefined(); + obj->set_data(*Utils::OpenHandle(*data)); + Utils::OpenHandle(this)->set_call_code(*obj); +} + + +void FunctionTemplate::AddInstancePropertyAccessor( + v8::Handle<String> name, + AccessorGetter getter, + AccessorSetter setter, + v8::Handle<Value> data, + v8::AccessControl settings, + v8::PropertyAttribute attributes) { + if (IsDeadCheck("v8::FunctionTemplate::AddInstancePropertyAccessor()")) { + return; + } + ENTER_V8; + HandleScope scope; + i::Handle<i::AccessorInfo> obj = i::Factory::NewAccessorInfo(); + ASSERT(getter != NULL); + obj->set_getter(*FromCData(getter)); + obj->set_setter(*FromCData(setter)); + if (data.IsEmpty()) data = v8::Undefined(); + obj->set_data(*Utils::OpenHandle(*data)); + obj->set_name(*Utils::OpenHandle(*name)); + if (settings & ALL_CAN_READ) obj->set_all_can_read(true); + if (settings & ALL_CAN_WRITE) obj->set_all_can_write(true); + if (settings & PROHIBITS_OVERWRITING) obj->set_prohibits_overwriting(true); + obj->set_property_attributes(static_cast<PropertyAttributes>(attributes)); + + i::Handle<i::Object> list(Utils::OpenHandle(this)->property_accessors()); + if (list->IsUndefined()) { + list = NeanderArray().value(); + Utils::OpenHandle(this)->set_property_accessors(*list); + } + NeanderArray array(list); + array.add(obj); +} + + +Local<ObjectTemplate> FunctionTemplate::InstanceTemplate() { + if (IsDeadCheck("v8::FunctionTemplate::InstanceTemplate()") + || EmptyCheck("v8::FunctionTemplate::InstanceTemplate()", this)) + return Local<ObjectTemplate>(); + ENTER_V8; + if (Utils::OpenHandle(this)->instance_template()->IsUndefined()) { + Local<ObjectTemplate> templ = + ObjectTemplate::New(v8::Handle<FunctionTemplate>(this)); + Utils::OpenHandle(this)->set_instance_template(*Utils::OpenHandle(*templ)); + } + i::Handle<i::ObjectTemplateInfo> result(i::ObjectTemplateInfo::cast( + Utils::OpenHandle(this)->instance_template())); + return Utils::ToLocal(result); +} + + +void FunctionTemplate::SetClassName(Handle<String> name) { + if (IsDeadCheck("v8::FunctionTemplate::SetClassName()")) return; + ENTER_V8; + Utils::OpenHandle(this)->set_class_name(*Utils::OpenHandle(*name)); +} + + +void FunctionTemplate::SetHiddenPrototype(bool value) { + if (IsDeadCheck("v8::FunctionTemplate::SetHiddenPrototype()")) return; + ENTER_V8; + Utils::OpenHandle(this)->set_hidden_prototype(value); +} + + +void FunctionTemplate::SetNamedInstancePropertyHandler( + NamedPropertyGetter getter, + NamedPropertySetter setter, + NamedPropertyQuery query, + NamedPropertyDeleter remover, + NamedPropertyEnumerator enumerator, + Handle<Value> data) { + if (IsDeadCheck("v8::FunctionTemplate::SetNamedInstancePropertyHandler()")) { + return; + } + ENTER_V8; + HandleScope scope; + i::Handle<i::Struct> struct_obj = + i::Factory::NewStruct(i::INTERCEPTOR_INFO_TYPE); + i::Handle<i::InterceptorInfo> obj = + i::Handle<i::InterceptorInfo>::cast(struct_obj); + if (getter != 0) obj->set_getter(*FromCData(getter)); + if (setter != 0) obj->set_setter(*FromCData(setter)); + if (query != 0) obj->set_query(*FromCData(query)); + if (remover != 0) obj->set_deleter(*FromCData(remover)); + if (enumerator != 0) obj->set_enumerator(*FromCData(enumerator)); + if (data.IsEmpty()) data = v8::Undefined(); + obj->set_data(*Utils::OpenHandle(*data)); + Utils::OpenHandle(this)->set_named_property_handler(*obj); +} + + +void FunctionTemplate::SetIndexedInstancePropertyHandler( + IndexedPropertyGetter getter, + IndexedPropertySetter setter, + IndexedPropertyQuery query, + IndexedPropertyDeleter remover, + IndexedPropertyEnumerator enumerator, + Handle<Value> data) { + if (IsDeadCheck( + "v8::FunctionTemplate::SetIndexedInstancePropertyHandler()")) { + return; + } + ENTER_V8; + HandleScope scope; + i::Handle<i::Struct> struct_obj = + i::Factory::NewStruct(i::INTERCEPTOR_INFO_TYPE); + i::Handle<i::InterceptorInfo> obj = + i::Handle<i::InterceptorInfo>::cast(struct_obj); + if (getter != 0) obj->set_getter(*FromCData(getter)); + if (setter != 0) obj->set_setter(*FromCData(setter)); + if (query != 0) obj->set_query(*FromCData(query)); + if (remover != 0) obj->set_deleter(*FromCData(remover)); + if (enumerator != 0) obj->set_enumerator(*FromCData(enumerator)); + if (data.IsEmpty()) data = v8::Undefined(); + obj->set_data(*Utils::OpenHandle(*data)); + Utils::OpenHandle(this)->set_indexed_property_handler(*obj); +} + + +void FunctionTemplate::SetInstanceCallAsFunctionHandler( + InvocationCallback callback, + Handle<Value> data) { + if (IsDeadCheck("v8::FunctionTemplate::SetInstanceCallAsFunctionHandler()")) { + return; + } + ENTER_V8; + HandleScope scope; + i::Handle<i::Struct> struct_obj = + i::Factory::NewStruct(i::CALL_HANDLER_INFO_TYPE); + i::Handle<i::CallHandlerInfo> obj = + i::Handle<i::CallHandlerInfo>::cast(struct_obj); + obj->set_callback(*FromCData(callback)); + if (data.IsEmpty()) data = v8::Undefined(); + obj->set_data(*Utils::OpenHandle(*data)); + Utils::OpenHandle(this)->set_instance_call_handler(*obj); +} + + +// --- O b j e c t T e m p l a t e --- + + +Local<ObjectTemplate> ObjectTemplate::New() { + return New(Local<FunctionTemplate>()); +} + + +Local<ObjectTemplate> ObjectTemplate::New( + v8::Handle<FunctionTemplate> constructor) { + if (IsDeadCheck("v8::ObjectTemplate::New()")) return Local<ObjectTemplate>(); + EnsureInitialized("v8::ObjectTemplate::New()"); + LOG_API("ObjectTemplate::New"); + ENTER_V8; + i::Handle<i::Struct> struct_obj = + i::Factory::NewStruct(i::OBJECT_TEMPLATE_INFO_TYPE); + i::Handle<i::ObjectTemplateInfo> obj = + i::Handle<i::ObjectTemplateInfo>::cast(struct_obj); + InitializeTemplate(obj, Consts::OBJECT_TEMPLATE); + if (!constructor.IsEmpty()) + obj->set_constructor(*Utils::OpenHandle(*constructor)); + obj->set_internal_field_count(i::Smi::FromInt(0)); + return Utils::ToLocal(obj); +} + + +// Ensure that the object template has a constructor. If no +// constructor is available we create one. +static void EnsureConstructor(ObjectTemplate* object_template) { + if (Utils::OpenHandle(object_template)->constructor()->IsUndefined()) { + Local<FunctionTemplate> templ = FunctionTemplate::New(); + i::Handle<i::FunctionTemplateInfo> constructor = Utils::OpenHandle(*templ); + constructor->set_instance_template(*Utils::OpenHandle(object_template)); + Utils::OpenHandle(object_template)->set_constructor(*constructor); + } +} + + +void ObjectTemplate::SetAccessor(v8::Handle<String> name, + AccessorGetter getter, + AccessorSetter setter, + v8::Handle<Value> data, + AccessControl settings, + PropertyAttribute attribute) { + if (IsDeadCheck("v8::ObjectTemplate::SetAccessor()")) return; + ENTER_V8; + HandleScope scope; + EnsureConstructor(this); + i::FunctionTemplateInfo* constructor = + i::FunctionTemplateInfo::cast(Utils::OpenHandle(this)->constructor()); + i::Handle<i::FunctionTemplateInfo> cons(constructor); + Utils::ToLocal(cons)->AddInstancePropertyAccessor(name, + getter, + setter, + data, + settings, + attribute); +} + + +void ObjectTemplate::SetNamedPropertyHandler(NamedPropertyGetter getter, + NamedPropertySetter setter, + NamedPropertyQuery query, + NamedPropertyDeleter remover, + NamedPropertyEnumerator enumerator, + Handle<Value> data) { + if (IsDeadCheck("v8::ObjectTemplate::SetNamedPropertyHandler()")) return; + ENTER_V8; + HandleScope scope; + EnsureConstructor(this); + i::FunctionTemplateInfo* constructor = + i::FunctionTemplateInfo::cast(Utils::OpenHandle(this)->constructor()); + i::Handle<i::FunctionTemplateInfo> cons(constructor); + Utils::ToLocal(cons)->SetNamedInstancePropertyHandler(getter, + setter, + query, + remover, + enumerator, + data); +} + + +void ObjectTemplate::MarkAsUndetectable() { + if (IsDeadCheck("v8::ObjectTemplate::MarkAsUndetectable()")) return; + ENTER_V8; + HandleScope scope; + EnsureConstructor(this); + i::FunctionTemplateInfo* constructor = + i::FunctionTemplateInfo::cast(Utils::OpenHandle(this)->constructor()); + i::Handle<i::FunctionTemplateInfo> cons(constructor); + cons->set_undetectable(true); +} + + +void ObjectTemplate::SetAccessCheckCallbacks( + NamedSecurityCallback named_callback, + IndexedSecurityCallback indexed_callback, + Handle<Value> data, + bool turned_on_by_default) { + if (IsDeadCheck("v8::ObjectTemplate::SetAccessCheckCallbacks()")) return; + ENTER_V8; + HandleScope scope; + EnsureConstructor(this); + + i::Handle<i::Struct> struct_info = + i::Factory::NewStruct(i::ACCESS_CHECK_INFO_TYPE); + i::Handle<i::AccessCheckInfo> info = + i::Handle<i::AccessCheckInfo>::cast(struct_info); + info->set_named_callback(*FromCData(named_callback)); + info->set_indexed_callback(*FromCData(indexed_callback)); + if (data.IsEmpty()) data = v8::Undefined(); + info->set_data(*Utils::OpenHandle(*data)); + + i::FunctionTemplateInfo* constructor = + i::FunctionTemplateInfo::cast(Utils::OpenHandle(this)->constructor()); + i::Handle<i::FunctionTemplateInfo> cons(constructor); + cons->set_access_check_info(*info); + cons->set_needs_access_check(turned_on_by_default); +} + + +void ObjectTemplate::SetIndexedPropertyHandler( + IndexedPropertyGetter getter, + IndexedPropertySetter setter, + IndexedPropertyQuery query, + IndexedPropertyDeleter remover, + IndexedPropertyEnumerator enumerator, + Handle<Value> data) { + if (IsDeadCheck("v8::ObjectTemplate::SetIndexedPropertyHandler()")) return; + ENTER_V8; + HandleScope scope; + EnsureConstructor(this); + i::FunctionTemplateInfo* constructor = + i::FunctionTemplateInfo::cast(Utils::OpenHandle(this)->constructor()); + i::Handle<i::FunctionTemplateInfo> cons(constructor); + Utils::ToLocal(cons)->SetIndexedInstancePropertyHandler(getter, + setter, + query, + remover, + enumerator, + data); +} + + +void ObjectTemplate::SetCallAsFunctionHandler(InvocationCallback callback, + Handle<Value> data) { + if (IsDeadCheck("v8::ObjectTemplate::SetCallAsFunctionHandler()")) return; + ENTER_V8; + HandleScope scope; + EnsureConstructor(this); + i::FunctionTemplateInfo* constructor = + i::FunctionTemplateInfo::cast(Utils::OpenHandle(this)->constructor()); + i::Handle<i::FunctionTemplateInfo> cons(constructor); + Utils::ToLocal(cons)->SetInstanceCallAsFunctionHandler(callback, data); +} + + +int ObjectTemplate::InternalFieldCount() { + if (IsDeadCheck("v8::ObjectTemplate::InternalFieldCount()")) { + return 0; + } + return i::Smi::cast(Utils::OpenHandle(this)->internal_field_count())->value(); +} + + +void ObjectTemplate::SetInternalFieldCount(int value) { + if (IsDeadCheck("v8::ObjectTemplate::SetInternalFieldCount()")) return; + if (!ApiCheck(i::Smi::IsValid(value), + "v8::ObjectTemplate::SetInternalFieldCount()", + "Invalid internal field count")) { + return; + } + ENTER_V8; + if (value > 0) { + // The internal field count is set by the constructor function's + // construct code, so we ensure that there is a constructor + // function to do the setting. + EnsureConstructor(this); + } + Utils::OpenHandle(this)->set_internal_field_count(i::Smi::FromInt(value)); +} + + +// --- S c r i p t D a t a --- + + +ScriptData* ScriptData::PreCompile(const char* input, int length) { + unibrow::Utf8InputBuffer<> buf(input, length); + return i::PreParse(&buf, NULL); +} + + +ScriptData* ScriptData::New(unsigned* data, int length) { + return new i::ScriptDataImpl(i::Vector<unsigned>(data, length)); +} + + +// --- S c r i p t --- + + +Local<Script> Script::Compile(v8::Handle<String> source, + v8::ScriptOrigin* origin, + v8::ScriptData* script_data) { + ON_BAILOUT("v8::Script::Compile()", return Local<Script>()); + LOG_API("Script::Compile"); + ENTER_V8; + i::Handle<i::String> str = Utils::OpenHandle(*source); + i::Handle<i::Object> name_obj; + int line_offset = 0; + int column_offset = 0; + if (origin != NULL) { + if (!origin->ResourceName().IsEmpty()) { + name_obj = Utils::OpenHandle(*origin->ResourceName()); + } + if (!origin->ResourceLineOffset().IsEmpty()) { + line_offset = static_cast<int>(origin->ResourceLineOffset()->Value()); + } + if (!origin->ResourceColumnOffset().IsEmpty()) { + column_offset = static_cast<int>(origin->ResourceColumnOffset()->Value()); + } + } + EXCEPTION_PREAMBLE(); + i::ScriptDataImpl* pre_data = static_cast<i::ScriptDataImpl*>(script_data); + // We assert that the pre-data is sane, even though we can actually + // handle it if it turns out not to be in release mode. + ASSERT(pre_data == NULL || pre_data->SanityCheck()); + // If the pre-data isn't sane we simply ignore it + if (pre_data != NULL && !pre_data->SanityCheck()) + pre_data = NULL; + i::Handle<i::JSFunction> boilerplate = i::Compiler::Compile(str, + name_obj, + line_offset, + column_offset, + NULL, + pre_data); + has_pending_exception = boilerplate.is_null(); + EXCEPTION_BAILOUT_CHECK(Local<Script>()); + i::Handle<i::JSFunction> result = + i::Factory::NewFunctionFromBoilerplate(boilerplate, + i::Top::global_context()); + return Local<Script>(ToApi<Script>(result)); +} + + +Local<Script> Script::Compile(v8::Handle<String> source, + v8::Handle<Value> file_name) { + ScriptOrigin origin(file_name); + return Compile(source, &origin); +} + + +Local<Value> Script::Run() { + ON_BAILOUT("v8::Script::Run()", return Local<Value>()); + LOG_API("Script::Run"); + ENTER_V8; + i::Object* raw_result = NULL; + { + HandleScope scope; + i::Handle<i::JSFunction> fun = Utils::OpenHandle(this); + EXCEPTION_PREAMBLE(); + i::Handle<i::Object> receiver(i::Top::context()->global_proxy()); + i::Handle<i::Object> result = + i::Execution::Call(fun, receiver, 0, NULL, &has_pending_exception); + EXCEPTION_BAILOUT_CHECK(Local<Value>()); + raw_result = *result; + } + i::Handle<i::Object> result(raw_result); + return Utils::ToLocal(result); +} + + +Local<Value> Script::Id() { + ON_BAILOUT("v8::Script::Id()", return Local<Value>()); + LOG_API("Script::Id"); + i::Object* raw_id = NULL; + { + HandleScope scope; + i::Handle<i::JSFunction> fun = Utils::OpenHandle(this); + i::Handle<i::Script> script(i::Script::cast(fun->shared()->script())); + i::Handle<i::Object> id(script->id()); + raw_id = *id; + } + i::Handle<i::Object> id(raw_id); + return Utils::ToLocal(id); +} + + +// --- E x c e p t i o n s --- + + +v8::TryCatch::TryCatch() + : next_(i::Top::try_catch_handler()), + exception_(i::Heap::the_hole_value()), + message_(i::Smi::FromInt(0)), + is_verbose_(false), + capture_message_(true), + js_handler_(NULL) { + i::Top::RegisterTryCatchHandler(this); +} + + +v8::TryCatch::~TryCatch() { + i::Top::UnregisterTryCatchHandler(this); +} + + +bool v8::TryCatch::HasCaught() const { + return !reinterpret_cast<i::Object*>(exception_)->IsTheHole(); +} + + +v8::Local<Value> v8::TryCatch::Exception() const { + if (HasCaught()) { + // Check for out of memory exception. + i::Object* exception = reinterpret_cast<i::Object*>(exception_); + return v8::Utils::ToLocal(i::Handle<i::Object>(exception)); + } else { + return v8::Local<Value>(); + } +} + + +v8::Local<v8::Message> v8::TryCatch::Message() const { + if (HasCaught() && message_ != i::Smi::FromInt(0)) { + i::Object* message = reinterpret_cast<i::Object*>(message_); + return v8::Utils::MessageToLocal(i::Handle<i::Object>(message)); + } else { + return v8::Local<v8::Message>(); + } +} + + +void v8::TryCatch::Reset() { + exception_ = i::Heap::the_hole_value(); + message_ = i::Smi::FromInt(0); +} + + +void v8::TryCatch::SetVerbose(bool value) { + is_verbose_ = value; +} + + +void v8::TryCatch::SetCaptureMessage(bool value) { + capture_message_ = value; +} + + +// --- M e s s a g e --- + + +Local<String> Message::Get() const { + ON_BAILOUT("v8::Message::Get()", return Local<String>()); + ENTER_V8; + HandleScope scope; + i::Handle<i::Object> obj = Utils::OpenHandle(this); + i::Handle<i::String> raw_result = i::MessageHandler::GetMessage(obj); + Local<String> result = Utils::ToLocal(raw_result); + return scope.Close(result); +} + + +v8::Handle<Value> Message::GetScriptResourceName() const { + if (IsDeadCheck("v8::Message::GetScriptResourceName()")) { + return Local<String>(); + } + ENTER_V8; + HandleScope scope; + i::Handle<i::JSObject> obj = + i::Handle<i::JSObject>::cast(Utils::OpenHandle(this)); + // Return this.script.name. + i::Handle<i::JSValue> script = + i::Handle<i::JSValue>::cast(GetProperty(obj, "script")); + i::Handle<i::Object> resource_name(i::Script::cast(script->value())->name()); + return scope.Close(Utils::ToLocal(resource_name)); +} + + +static i::Handle<i::Object> CallV8HeapFunction(const char* name, + i::Handle<i::Object> recv, + int argc, + i::Object** argv[], + bool* has_pending_exception) { + i::Handle<i::String> fmt_str = i::Factory::LookupAsciiSymbol(name); + i::Object* object_fun = i::Top::builtins()->GetProperty(*fmt_str); + i::Handle<i::JSFunction> fun = + i::Handle<i::JSFunction>(i::JSFunction::cast(object_fun)); + i::Handle<i::Object> value = + i::Execution::Call(fun, recv, argc, argv, has_pending_exception); + return value; +} + + +static i::Handle<i::Object> CallV8HeapFunction(const char* name, + i::Handle<i::Object> data, + bool* has_pending_exception) { + i::Object** argv[1] = { data.location() }; + return CallV8HeapFunction(name, + i::Top::builtins(), + 1, + argv, + has_pending_exception); +} + + +int Message::GetLineNumber() const { + ON_BAILOUT("v8::Message::GetLineNumber()", return -1); + ENTER_V8; + HandleScope scope; + EXCEPTION_PREAMBLE(); + i::Handle<i::Object> result = CallV8HeapFunction("GetLineNumber", + Utils::OpenHandle(this), + &has_pending_exception); + EXCEPTION_BAILOUT_CHECK(0); + return static_cast<int>(result->Number()); +} + + +int Message::GetStartPosition() const { + if (IsDeadCheck("v8::Message::GetStartPosition()")) return 0; + ENTER_V8; + HandleScope scope; + + i::Handle<i::JSObject> data_obj = Utils::OpenHandle(this); + return static_cast<int>(GetProperty(data_obj, "startPos")->Number()); +} + + +int Message::GetEndPosition() const { + if (IsDeadCheck("v8::Message::GetEndPosition()")) return 0; + ENTER_V8; + HandleScope scope; + i::Handle<i::JSObject> data_obj = Utils::OpenHandle(this); + return static_cast<int>(GetProperty(data_obj, "endPos")->Number()); +} + + +int Message::GetStartColumn() const { + if (IsDeadCheck("v8::Message::GetStartColumn()")) return 0; + ENTER_V8; + HandleScope scope; + i::Handle<i::JSObject> data_obj = Utils::OpenHandle(this); + EXCEPTION_PREAMBLE(); + i::Handle<i::Object> start_col_obj = CallV8HeapFunction( + "GetPositionInLine", + data_obj, + &has_pending_exception); + EXCEPTION_BAILOUT_CHECK(0); + return static_cast<int>(start_col_obj->Number()); +} + + +int Message::GetEndColumn() const { + if (IsDeadCheck("v8::Message::GetEndColumn()")) return 0; + ENTER_V8; + HandleScope scope; + i::Handle<i::JSObject> data_obj = Utils::OpenHandle(this); + EXCEPTION_PREAMBLE(); + i::Handle<i::Object> start_col_obj = CallV8HeapFunction( + "GetPositionInLine", + data_obj, + &has_pending_exception); + EXCEPTION_BAILOUT_CHECK(0); + int start = static_cast<int>(GetProperty(data_obj, "startPos")->Number()); + int end = static_cast<int>(GetProperty(data_obj, "endPos")->Number()); + return static_cast<int>(start_col_obj->Number()) + (end - start); +} + + +Local<String> Message::GetSourceLine() const { + ON_BAILOUT("v8::Message::GetSourceLine()", return Local<String>()); + ENTER_V8; + HandleScope scope; + EXCEPTION_PREAMBLE(); + i::Handle<i::Object> result = CallV8HeapFunction("GetSourceLine", + Utils::OpenHandle(this), + &has_pending_exception); + EXCEPTION_BAILOUT_CHECK(Local<v8::String>()); + if (result->IsString()) { + return scope.Close(Utils::ToLocal(i::Handle<i::String>::cast(result))); + } else { + return Local<String>(); + } +} + + +void Message::PrintCurrentStackTrace(FILE* out) { + if (IsDeadCheck("v8::Message::PrintCurrentStackTrace()")) return; + ENTER_V8; + i::Top::PrintCurrentStackTrace(out); +} + + +// --- D a t a --- + +bool Value::IsUndefined() const { + if (IsDeadCheck("v8::Value::IsUndefined()")) return false; + return Utils::OpenHandle(this)->IsUndefined(); +} + + +bool Value::IsNull() const { + if (IsDeadCheck("v8::Value::IsNull()")) return false; + return Utils::OpenHandle(this)->IsNull(); +} + + +bool Value::IsTrue() const { + if (IsDeadCheck("v8::Value::IsTrue()")) return false; + return Utils::OpenHandle(this)->IsTrue(); +} + + +bool Value::IsFalse() const { + if (IsDeadCheck("v8::Value::IsFalse()")) return false; + return Utils::OpenHandle(this)->IsFalse(); +} + + +bool Value::IsFunction() const { + if (IsDeadCheck("v8::Value::IsFunction()")) return false; + return Utils::OpenHandle(this)->IsJSFunction(); +} + + +bool Value::IsString() const { + if (IsDeadCheck("v8::Value::IsString()")) return false; + return Utils::OpenHandle(this)->IsString(); +} + + +bool Value::IsArray() const { + if (IsDeadCheck("v8::Value::IsArray()")) return false; + return Utils::OpenHandle(this)->IsJSArray(); +} + + +bool Value::IsObject() const { + if (IsDeadCheck("v8::Value::IsObject()")) return false; + return Utils::OpenHandle(this)->IsJSObject(); +} + + +bool Value::IsNumber() const { + if (IsDeadCheck("v8::Value::IsNumber()")) return false; + return Utils::OpenHandle(this)->IsNumber(); +} + + +bool Value::IsBoolean() const { + if (IsDeadCheck("v8::Value::IsBoolean()")) return false; + return Utils::OpenHandle(this)->IsBoolean(); +} + + +bool Value::IsExternal() const { + if (IsDeadCheck("v8::Value::IsExternal()")) return false; + return Utils::OpenHandle(this)->IsProxy(); +} + + +bool Value::IsInt32() const { + if (IsDeadCheck("v8::Value::IsInt32()")) return false; + i::Handle<i::Object> obj = Utils::OpenHandle(this); + if (obj->IsSmi()) return true; + if (obj->IsNumber()) { + double value = obj->Number(); + return i::FastI2D(i::FastD2I(value)) == value; + } + return false; +} + + +bool Value::IsDate() const { + if (IsDeadCheck("v8::Value::IsDate()")) return false; + i::Handle<i::Object> obj = Utils::OpenHandle(this); + return obj->HasSpecificClassOf(i::Heap::Date_symbol()); +} + + +Local<String> Value::ToString() const { + if (IsDeadCheck("v8::Value::ToString()")) return Local<String>(); + LOG_API("ToString"); + i::Handle<i::Object> obj = Utils::OpenHandle(this); + i::Handle<i::Object> str; + if (obj->IsString()) { + str = obj; + } else { + ENTER_V8; + EXCEPTION_PREAMBLE(); + str = i::Execution::ToString(obj, &has_pending_exception); + EXCEPTION_BAILOUT_CHECK(Local<String>()); + } + return Local<String>(ToApi<String>(str)); +} + + +Local<String> Value::ToDetailString() const { + if (IsDeadCheck("v8::Value::ToDetailString()")) return Local<String>(); + LOG_API("ToDetailString"); + i::Handle<i::Object> obj = Utils::OpenHandle(this); + i::Handle<i::Object> str; + if (obj->IsString()) { + str = obj; + } else { + ENTER_V8; + EXCEPTION_PREAMBLE(); + str = i::Execution::ToDetailString(obj, &has_pending_exception); + EXCEPTION_BAILOUT_CHECK(Local<String>()); + } + return Local<String>(ToApi<String>(str)); +} + + +Local<v8::Object> Value::ToObject() const { + if (IsDeadCheck("v8::Value::ToObject()")) return Local<v8::Object>(); + LOG_API("ToObject"); + i::Handle<i::Object> obj = Utils::OpenHandle(this); + i::Handle<i::Object> val; + if (obj->IsJSObject()) { + val = obj; + } else { + ENTER_V8; + EXCEPTION_PREAMBLE(); + val = i::Execution::ToObject(obj, &has_pending_exception); + EXCEPTION_BAILOUT_CHECK(Local<v8::Object>()); + } + return Local<v8::Object>(ToApi<Object>(val)); +} + + +Local<Boolean> Value::ToBoolean() const { + if (IsDeadCheck("v8::Value::ToBoolean()")) return Local<Boolean>(); + LOG_API("ToBoolean"); + i::Handle<i::Object> obj = Utils::OpenHandle(this); + if (obj->IsBoolean()) { + return Local<Boolean>(ToApi<Boolean>(obj)); + } else { + ENTER_V8; + i::Handle<i::Object> val = i::Execution::ToBoolean(obj); + return Local<Boolean>(ToApi<Boolean>(val)); + } +} + + +Local<Number> Value::ToNumber() const { + if (IsDeadCheck("v8::Value::ToNumber()")) return Local<Number>(); + LOG_API("ToNumber"); + i::Handle<i::Object> obj = Utils::OpenHandle(this); + i::Handle<i::Object> num; + if (obj->IsNumber()) { + num = obj; + } else { + ENTER_V8; + EXCEPTION_PREAMBLE(); + num = i::Execution::ToNumber(obj, &has_pending_exception); + EXCEPTION_BAILOUT_CHECK(Local<Number>()); + } + return Local<Number>(ToApi<Number>(num)); +} + + +Local<Integer> Value::ToInteger() const { + if (IsDeadCheck("v8::Value::ToInteger()")) return Local<Integer>(); + LOG_API("ToInteger"); + i::Handle<i::Object> obj = Utils::OpenHandle(this); + i::Handle<i::Object> num; + if (obj->IsSmi()) { + num = obj; + } else { + ENTER_V8; + EXCEPTION_PREAMBLE(); + num = i::Execution::ToInteger(obj, &has_pending_exception); + EXCEPTION_BAILOUT_CHECK(Local<Integer>()); + } + return Local<Integer>(ToApi<Integer>(num)); +} + + +External* External::Cast(v8::Value* that) { + if (IsDeadCheck("v8::External::Cast()")) return 0; + i::Handle<i::Object> obj = Utils::OpenHandle(that); + ApiCheck(obj->IsProxy(), + "v8::External::Cast()", + "Could not convert to external"); + return static_cast<External*>(that); +} + + +v8::Object* v8::Object::Cast(Value* that) { + if (IsDeadCheck("v8::Object::Cast()")) return 0; + i::Handle<i::Object> obj = Utils::OpenHandle(that); + ApiCheck(obj->IsJSObject(), + "v8::Object::Cast()", + "Could not convert to object"); + return static_cast<v8::Object*>(that); +} + + +v8::Function* v8::Function::Cast(Value* that) { + if (IsDeadCheck("v8::Function::Cast()")) return 0; + i::Handle<i::Object> obj = Utils::OpenHandle(that); + ApiCheck(obj->IsJSFunction(), + "v8::Function::Cast()", + "Could not convert to function"); + return static_cast<v8::Function*>(that); +} + + +v8::String* v8::String::Cast(v8::Value* that) { + if (IsDeadCheck("v8::String::Cast()")) return 0; + i::Handle<i::Object> obj = Utils::OpenHandle(that); + ApiCheck(obj->IsString(), + "v8::String::Cast()", + "Could not convert to string"); + return static_cast<v8::String*>(that); +} + + +v8::Number* v8::Number::Cast(v8::Value* that) { + if (IsDeadCheck("v8::Number::Cast()")) return 0; + i::Handle<i::Object> obj = Utils::OpenHandle(that); + ApiCheck(obj->IsNumber(), + "v8::Number::Cast()", + "Could not convert to number"); + return static_cast<v8::Number*>(that); +} + + +v8::Integer* v8::Integer::Cast(v8::Value* that) { + if (IsDeadCheck("v8::Integer::Cast()")) return 0; + i::Handle<i::Object> obj = Utils::OpenHandle(that); + ApiCheck(obj->IsNumber(), + "v8::Integer::Cast()", + "Could not convert to number"); + return static_cast<v8::Integer*>(that); +} + + +v8::Array* v8::Array::Cast(Value* that) { + if (IsDeadCheck("v8::Array::Cast()")) return 0; + i::Handle<i::Object> obj = Utils::OpenHandle(that); + ApiCheck(obj->IsJSArray(), + "v8::Array::Cast()", + "Could not convert to array"); + return static_cast<v8::Array*>(that); +} + + +v8::Date* v8::Date::Cast(v8::Value* that) { + if (IsDeadCheck("v8::Date::Cast()")) return 0; + i::Handle<i::Object> obj = Utils::OpenHandle(that); + ApiCheck(obj->HasSpecificClassOf(i::Heap::Date_symbol()), + "v8::Date::Cast()", + "Could not convert to date"); + return static_cast<v8::Date*>(that); +} + + +bool Value::BooleanValue() const { + if (IsDeadCheck("v8::Value::BooleanValue()")) return false; + LOG_API("BooleanValue"); + i::Handle<i::Object> obj = Utils::OpenHandle(this); + if (obj->IsBoolean()) { + return obj->IsTrue(); + } else { + ENTER_V8; + i::Handle<i::Object> value = i::Execution::ToBoolean(obj); + return value->IsTrue(); + } +} + + +double Value::NumberValue() const { + if (IsDeadCheck("v8::Value::NumberValue()")) return i::OS::nan_value(); + LOG_API("NumberValue"); + i::Handle<i::Object> obj = Utils::OpenHandle(this); + i::Handle<i::Object> num; + if (obj->IsNumber()) { + num = obj; + } else { + ENTER_V8; + EXCEPTION_PREAMBLE(); + num = i::Execution::ToNumber(obj, &has_pending_exception); + EXCEPTION_BAILOUT_CHECK(i::OS::nan_value()); + } + return num->Number(); +} + + +int64_t Value::IntegerValue() const { + if (IsDeadCheck("v8::Value::IntegerValue()")) return 0; + LOG_API("IntegerValue"); + i::Handle<i::Object> obj = Utils::OpenHandle(this); + i::Handle<i::Object> num; + if (obj->IsNumber()) { + num = obj; + } else { + ENTER_V8; + EXCEPTION_PREAMBLE(); + num = i::Execution::ToInteger(obj, &has_pending_exception); + EXCEPTION_BAILOUT_CHECK(0); + } + if (num->IsSmi()) { + return i::Smi::cast(*num)->value(); + } else { + return static_cast<int64_t>(num->Number()); + } +} + + +Local<Int32> Value::ToInt32() const { + if (IsDeadCheck("v8::Value::ToInt32()")) return Local<Int32>(); + LOG_API("ToInt32"); + i::Handle<i::Object> obj = Utils::OpenHandle(this); + i::Handle<i::Object> num; + if (obj->IsSmi()) { + num = obj; + } else { + ENTER_V8; + EXCEPTION_PREAMBLE(); + num = i::Execution::ToInt32(obj, &has_pending_exception); + EXCEPTION_BAILOUT_CHECK(Local<Int32>()); + } + return Local<Int32>(ToApi<Int32>(num)); +} + + +Local<Uint32> Value::ToUint32() const { + if (IsDeadCheck("v8::Value::ToUint32()")) return Local<Uint32>(); + LOG_API("ToUInt32"); + i::Handle<i::Object> obj = Utils::OpenHandle(this); + i::Handle<i::Object> num; + if (obj->IsSmi()) { + num = obj; + } else { + ENTER_V8; + EXCEPTION_PREAMBLE(); + num = i::Execution::ToUint32(obj, &has_pending_exception); + EXCEPTION_BAILOUT_CHECK(Local<Uint32>()); + } + return Local<Uint32>(ToApi<Uint32>(num)); +} + + +Local<Uint32> Value::ToArrayIndex() const { + if (IsDeadCheck("v8::Value::ToArrayIndex()")) return Local<Uint32>(); + LOG_API("ToArrayIndex"); + i::Handle<i::Object> obj = Utils::OpenHandle(this); + if (obj->IsSmi()) { + if (i::Smi::cast(*obj)->value() >= 0) return Utils::Uint32ToLocal(obj); + return Local<Uint32>(); + } + ENTER_V8; + EXCEPTION_PREAMBLE(); + i::Handle<i::Object> string_obj = + i::Execution::ToString(obj, &has_pending_exception); + EXCEPTION_BAILOUT_CHECK(Local<Uint32>()); + i::Handle<i::String> str = i::Handle<i::String>::cast(string_obj); + uint32_t index; + if (str->AsArrayIndex(&index)) { + i::Handle<i::Object> value; + if (index <= static_cast<uint32_t>(i::Smi::kMaxValue)) { + value = i::Handle<i::Object>(i::Smi::FromInt(index)); + } else { + value = i::Factory::NewNumber(index); + } + return Utils::Uint32ToLocal(value); + } + return Local<Uint32>(); +} + + +int32_t Value::Int32Value() const { + if (IsDeadCheck("v8::Value::Int32Value()")) return 0; + LOG_API("Int32Value"); + i::Handle<i::Object> obj = Utils::OpenHandle(this); + if (obj->IsSmi()) { + return i::Smi::cast(*obj)->value(); + } else { + LOG_API("Int32Value (slow)"); + ENTER_V8; + EXCEPTION_PREAMBLE(); + i::Handle<i::Object> num = + i::Execution::ToInt32(obj, &has_pending_exception); + EXCEPTION_BAILOUT_CHECK(0); + if (num->IsSmi()) { + return i::Smi::cast(*num)->value(); + } else { + return static_cast<int32_t>(num->Number()); + } + } +} + + +bool Value::Equals(Handle<Value> that) const { + if (IsDeadCheck("v8::Value::Equals()") + || EmptyCheck("v8::Value::Equals()", this) + || EmptyCheck("v8::Value::Equals()", that)) { + return false; + } + LOG_API("Equals"); + ENTER_V8; + i::Handle<i::Object> obj = Utils::OpenHandle(this); + i::Handle<i::Object> other = Utils::OpenHandle(*that); + i::Object** args[1] = { other.location() }; + EXCEPTION_PREAMBLE(); + i::Handle<i::Object> result = + CallV8HeapFunction("EQUALS", obj, 1, args, &has_pending_exception); + EXCEPTION_BAILOUT_CHECK(false); + return *result == i::Smi::FromInt(i::EQUAL); +} + + +bool Value::StrictEquals(Handle<Value> that) const { + if (IsDeadCheck("v8::Value::StrictEquals()") + || EmptyCheck("v8::Value::StrictEquals()", this) + || EmptyCheck("v8::Value::StrictEquals()", that)) { + return false; + } + LOG_API("StrictEquals"); + i::Handle<i::Object> obj = Utils::OpenHandle(this); + i::Handle<i::Object> other = Utils::OpenHandle(*that); + // Must check HeapNumber first, since NaN !== NaN. + if (obj->IsHeapNumber()) { + if (!other->IsNumber()) return false; + double x = obj->Number(); + double y = other->Number(); + // Must check explicitly for NaN:s on Windows, but -0 works fine. + return x == y && !isnan(x) && !isnan(y); + } else if (*obj == *other) { // Also covers Booleans. + return true; + } else if (obj->IsSmi()) { + return other->IsNumber() && obj->Number() == other->Number(); + } else if (obj->IsString()) { + return other->IsString() && + i::String::cast(*obj)->Equals(i::String::cast(*other)); + } else if (obj->IsUndefined() || obj->IsUndetectableObject()) { + return other->IsUndefined() || other->IsUndetectableObject(); + } else { + return false; + } +} + + +uint32_t Value::Uint32Value() const { + if (IsDeadCheck("v8::Value::Uint32Value()")) return 0; + LOG_API("Uint32Value"); + i::Handle<i::Object> obj = Utils::OpenHandle(this); + if (obj->IsSmi()) { + return i::Smi::cast(*obj)->value(); + } else { + ENTER_V8; + EXCEPTION_PREAMBLE(); + i::Handle<i::Object> num = + i::Execution::ToUint32(obj, &has_pending_exception); + EXCEPTION_BAILOUT_CHECK(0); + if (num->IsSmi()) { + return i::Smi::cast(*num)->value(); + } else { + return static_cast<uint32_t>(num->Number()); + } + } +} + + +bool v8::Object::Set(v8::Handle<Value> key, v8::Handle<Value> value, + v8::PropertyAttribute attribs) { + ON_BAILOUT("v8::Object::Set()", return false); + ENTER_V8; + i::Handle<i::Object> self = Utils::OpenHandle(this); + i::Handle<i::Object> key_obj = Utils::OpenHandle(*key); + i::Handle<i::Object> value_obj = Utils::OpenHandle(*value); + EXCEPTION_PREAMBLE(); + i::Handle<i::Object> obj = i::SetProperty( + self, + key_obj, + value_obj, + static_cast<PropertyAttributes>(attribs)); + has_pending_exception = obj.is_null(); + EXCEPTION_BAILOUT_CHECK(false); + return true; +} + + +Local<Value> v8::Object::Get(v8::Handle<Value> key) { + ON_BAILOUT("v8::Object::Get()", return Local<v8::Value>()); + ENTER_V8; + i::Handle<i::Object> self = Utils::OpenHandle(this); + i::Handle<i::Object> key_obj = Utils::OpenHandle(*key); + EXCEPTION_PREAMBLE(); + i::Handle<i::Object> result = i::GetProperty(self, key_obj); + has_pending_exception = result.is_null(); + EXCEPTION_BAILOUT_CHECK(Local<Value>()); + return Utils::ToLocal(result); +} + + +Local<Value> v8::Object::GetPrototype() { + ON_BAILOUT("v8::Object::GetPrototype()", return Local<v8::Value>()); + ENTER_V8; + i::Handle<i::Object> self = Utils::OpenHandle(this); + i::Handle<i::Object> result = i::GetPrototype(self); + return Utils::ToLocal(result); +} + + +Local<Array> v8::Object::GetPropertyNames() { + ON_BAILOUT("v8::Object::GetPropertyNames()", return Local<v8::Array>()); + ENTER_V8; + v8::HandleScope scope; + i::Handle<i::JSObject> self = Utils::OpenHandle(this); + i::Handle<i::FixedArray> value = i::GetKeysInFixedArrayFor(self); + // Because we use caching to speed up enumeration it is important + // to never change the result of the basic enumeration function so + // we clone the result. + i::Handle<i::FixedArray> elms = i::Factory::CopyFixedArray(value); + i::Handle<i::JSArray> result = i::Factory::NewJSArrayWithElements(elms); + return scope.Close(Utils::ToLocal(result)); +} + + +Local<String> v8::Object::ObjectProtoToString() { + ON_BAILOUT("v8::Object::ObjectProtoToString()", return Local<v8::String>()); + ENTER_V8; + i::Handle<i::JSObject> self = Utils::OpenHandle(this); + + i::Handle<i::Object> name(self->class_name()); + + // Native implementation of Object.prototype.toString (v8natives.js): + // var c = %ClassOf(this); + // if (c === 'Arguments') c = 'Object'; + // return "[object " + c + "]"; + + if (!name->IsString()) { + return v8::String::New("[object ]"); + + } else { + i::Handle<i::String> class_name = i::Handle<i::String>::cast(name); + if (class_name->IsEqualTo(i::CStrVector("Arguments"))) { + return v8::String::New("[object Object]"); + + } else { + const char* prefix = "[object "; + Local<String> str = Utils::ToLocal(class_name); + const char* postfix = "]"; + + size_t prefix_len = strlen(prefix); + size_t str_len = str->Length(); + size_t postfix_len = strlen(postfix); + + size_t buf_len = prefix_len + str_len + postfix_len; + char* buf = i::NewArray<char>(buf_len); + + // Write prefix. + char* ptr = buf; + memcpy(ptr, prefix, prefix_len * v8::internal::kCharSize); + ptr += prefix_len; + + // Write real content. + str->WriteAscii(ptr, 0, str_len); + ptr += str_len; + + // Write postfix. + memcpy(ptr, postfix, postfix_len * v8::internal::kCharSize); + + // Copy the buffer into a heap-allocated string and return it. + Local<String> result = v8::String::New(buf, buf_len); + i::DeleteArray(buf); + return result; + } + } +} + + +bool v8::Object::Delete(v8::Handle<String> key) { + ON_BAILOUT("v8::Object::Delete()", return false); + ENTER_V8; + HandleScope scope; + i::Handle<i::JSObject> self = Utils::OpenHandle(this); + i::Handle<i::String> key_obj = Utils::OpenHandle(*key); + return i::DeleteProperty(self, key_obj)->IsTrue(); +} + + +bool v8::Object::Has(v8::Handle<String> key) { + ON_BAILOUT("v8::Object::Has()", return false); + ENTER_V8; + i::Handle<i::JSObject> self = Utils::OpenHandle(this); + i::Handle<i::String> key_obj = Utils::OpenHandle(*key); + return self->HasProperty(*key_obj); +} + + +bool v8::Object::Delete(uint32_t index) { + ON_BAILOUT("v8::Object::DeleteProperty()", return false); + ENTER_V8; + HandleScope scope; + i::Handle<i::JSObject> self = Utils::OpenHandle(this); + return i::DeleteElement(self, index)->IsTrue(); +} + + +bool v8::Object::Has(uint32_t index) { + ON_BAILOUT("v8::Object::HasProperty()", return false); + i::Handle<i::JSObject> self = Utils::OpenHandle(this); + return self->HasElement(index); +} + + +bool v8::Object::HasRealNamedProperty(Handle<String> key) { + ON_BAILOUT("v8::Object::HasRealNamedProperty()", return false); + return Utils::OpenHandle(this)->HasRealNamedProperty( + *Utils::OpenHandle(*key)); +} + + +bool v8::Object::HasRealIndexedProperty(uint32_t index) { + ON_BAILOUT("v8::Object::HasRealIndexedProperty()", return false); + return Utils::OpenHandle(this)->HasRealElementProperty(index); +} + + +bool v8::Object::HasRealNamedCallbackProperty(Handle<String> key) { + ON_BAILOUT("v8::Object::HasRealNamedCallbackProperty()", return false); + ENTER_V8; + return Utils::OpenHandle(this)->HasRealNamedCallbackProperty( + *Utils::OpenHandle(*key)); +} + + +bool v8::Object::HasNamedLookupInterceptor() { + ON_BAILOUT("v8::Object::HasNamedLookupInterceptor()", return false); + return Utils::OpenHandle(this)->HasNamedInterceptor(); +} + + +bool v8::Object::HasIndexedLookupInterceptor() { + ON_BAILOUT("v8::Object::HasIndexedLookupInterceptor()", return false); + return Utils::OpenHandle(this)->HasIndexedInterceptor(); +} + + +Handle<Value> v8::Object::GetRealNamedPropertyInPrototypeChain( + Handle<String> key) { + ON_BAILOUT("v8::Object::GetRealNamedPropertyInPrototypeChain()", + return Local<Value>()); + ENTER_V8; + i::Handle<i::JSObject> self_obj = Utils::OpenHandle(this); + i::Handle<i::String> key_obj = Utils::OpenHandle(*key); + i::LookupResult lookup; + self_obj->LookupRealNamedPropertyInPrototypes(*key_obj, &lookup); + if (lookup.IsValid()) { + PropertyAttributes attributes; + i::Handle<i::Object> result(self_obj->GetProperty(*self_obj, + &lookup, + *key_obj, + &attributes)); + return Utils::ToLocal(result); + } + return Local<Value>(); // No real property was found in prototype chain. +} + + +// Turns on access checks by copying the map and setting the check flag. +// Because the object gets a new map, existing inline cache caching +// the old map of this object will fail. +void v8::Object::TurnOnAccessCheck() { + ON_BAILOUT("v8::Object::TurnOnAccessCheck()", return); + ENTER_V8; + i::Handle<i::JSObject> obj = Utils::OpenHandle(this); + + i::Handle<i::Map> new_map = + i::Factory::CopyMapDropTransitions(i::Handle<i::Map>(obj->map())); + new_map->set_is_access_check_needed(true); + obj->set_map(*new_map); +} + + +Local<v8::Object> v8::Object::Clone() { + ON_BAILOUT("v8::Object::Clone()", return Local<Object>()); + ENTER_V8; + i::Handle<i::JSObject> self = Utils::OpenHandle(this); + EXCEPTION_PREAMBLE(); + i::Handle<i::JSObject> result = i::Copy(self); + has_pending_exception = result.is_null(); + EXCEPTION_BAILOUT_CHECK(Local<Object>()); + return Utils::ToLocal(result); +} + + +int v8::Object::GetIdentityHash() { + ON_BAILOUT("v8::Object::GetIdentityHash()", return 0); + ENTER_V8; + i::Handle<i::JSObject> self = Utils::OpenHandle(this); + i::Handle<i::Object> hidden_props(i::GetHiddenProperties(self, true)); + i::Handle<i::Object> hash_symbol = i::Factory::identity_hash_symbol(); + i::Handle<i::Object> hash = i::GetProperty(hidden_props, hash_symbol); + int hash_value; + if (hash->IsSmi()) { + hash_value = i::Smi::cast(*hash)->value(); + } else { + hash_value = random() & i::Smi::kMaxValue; // Limit range to fit a smi. + i::SetProperty(hidden_props, + hash_symbol, + i::Handle<i::Object>(i::Smi::FromInt(hash_value)), + static_cast<PropertyAttributes>(None)); + } + return hash_value; +} + + +bool v8::Object::SetHiddenValue(v8::Handle<v8::String> key, + v8::Handle<v8::Value> value) { + ON_BAILOUT("v8::Object::SetHiddenValue()", return false); + ENTER_V8; + i::Handle<i::JSObject> self = Utils::OpenHandle(this); + i::Handle<i::Object> hidden_props(i::GetHiddenProperties(self, true)); + i::Handle<i::Object> key_obj = Utils::OpenHandle(*key); + i::Handle<i::Object> value_obj = Utils::OpenHandle(*value); + EXCEPTION_PREAMBLE(); + i::Handle<i::Object> obj = i::SetProperty( + hidden_props, + key_obj, + value_obj, + static_cast<PropertyAttributes>(None)); + has_pending_exception = obj.is_null(); + EXCEPTION_BAILOUT_CHECK(false); + return true; +} + + +v8::Local<v8::Value> v8::Object::GetHiddenValue(v8::Handle<v8::String> key) { + ON_BAILOUT("v8::Object::GetHiddenValue()", return Local<v8::Value>()); + ENTER_V8; + i::Handle<i::JSObject> self = Utils::OpenHandle(this); + i::Handle<i::Object> hidden_props(i::GetHiddenProperties(self, false)); + if (hidden_props->IsUndefined()) { + return v8::Local<v8::Value>(); + } + i::Handle<i::String> key_obj = Utils::OpenHandle(*key); + EXCEPTION_PREAMBLE(); + i::Handle<i::Object> result = i::GetProperty(hidden_props, key_obj); + has_pending_exception = result.is_null(); + EXCEPTION_BAILOUT_CHECK(v8::Local<v8::Value>()); + if (result->IsUndefined()) { + return v8::Local<v8::Value>(); + } + return Utils::ToLocal(result); +} + + +bool v8::Object::DeleteHiddenValue(v8::Handle<v8::String> key) { + ON_BAILOUT("v8::DeleteHiddenValue()", return false); + ENTER_V8; + i::Handle<i::JSObject> self = Utils::OpenHandle(this); + i::Handle<i::Object> hidden_props(i::GetHiddenProperties(self, false)); + if (hidden_props->IsUndefined()) { + return true; + } + i::Handle<i::JSObject> js_obj(i::JSObject::cast(*hidden_props)); + i::Handle<i::String> key_obj = Utils::OpenHandle(*key); + return i::DeleteProperty(js_obj, key_obj)->IsTrue(); +} + + +Local<v8::Object> Function::NewInstance() const { + return NewInstance(0, NULL); +} + + +Local<v8::Object> Function::NewInstance(int argc, + v8::Handle<v8::Value> argv[]) const { + ON_BAILOUT("v8::Function::NewInstance()", return Local<v8::Object>()); + LOG_API("Function::NewInstance"); + ENTER_V8; + HandleScope scope; + i::Handle<i::JSFunction> function = Utils::OpenHandle(this); + STATIC_ASSERT(sizeof(v8::Handle<v8::Value>) == sizeof(i::Object**)); + i::Object*** args = reinterpret_cast<i::Object***>(argv); + EXCEPTION_PREAMBLE(); + i::Handle<i::Object> returned = + i::Execution::New(function, argc, args, &has_pending_exception); + EXCEPTION_BAILOUT_CHECK(Local<v8::Object>()); + return scope.Close(Utils::ToLocal(i::Handle<i::JSObject>::cast(returned))); +} + + +Local<v8::Value> Function::Call(v8::Handle<v8::Object> recv, int argc, + v8::Handle<v8::Value> argv[]) { + ON_BAILOUT("v8::Function::Call()", return Local<v8::Value>()); + LOG_API("Function::Call"); + ENTER_V8; + i::Object* raw_result = NULL; + { + HandleScope scope; + i::Handle<i::JSFunction> fun = Utils::OpenHandle(this); + i::Handle<i::Object> recv_obj = Utils::OpenHandle(*recv); + STATIC_ASSERT(sizeof(v8::Handle<v8::Value>) == sizeof(i::Object**)); + i::Object*** args = reinterpret_cast<i::Object***>(argv); + EXCEPTION_PREAMBLE(); + i::Handle<i::Object> returned = + i::Execution::Call(fun, recv_obj, argc, args, &has_pending_exception); + EXCEPTION_BAILOUT_CHECK(Local<Object>()); + raw_result = *returned; + } + i::Handle<i::Object> result(raw_result); + return Utils::ToLocal(result); +} + + +void Function::SetName(v8::Handle<v8::String> name) { + ENTER_V8; + i::Handle<i::JSFunction> func = Utils::OpenHandle(this); + func->shared()->set_name(*Utils::OpenHandle(*name)); +} + + +Handle<Value> Function::GetName() const { + i::Handle<i::JSFunction> func = Utils::OpenHandle(this); + return Utils::ToLocal(i::Handle<i::Object>(func->shared()->name())); +} + + +int String::Length() const { + if (IsDeadCheck("v8::String::Length()")) return 0; + return Utils::OpenHandle(this)->length(); +} + + +int String::Utf8Length() const { + if (IsDeadCheck("v8::String::Utf8Length()")) return 0; + return Utils::OpenHandle(this)->Utf8Length(); +} + + +int String::WriteUtf8(char* buffer, int capacity) const { + if (IsDeadCheck("v8::String::WriteUtf8()")) return 0; + LOG_API("String::WriteUtf8"); + ENTER_V8; + i::Handle<i::String> str = Utils::OpenHandle(this); + write_input_buffer.Reset(0, *str); + int len = str->length(); + // Encode the first K - 3 bytes directly into the buffer since we + // know there's room for them. If no capacity is given we copy all + // of them here. + int fast_end = capacity - (unibrow::Utf8::kMaxEncodedSize - 1); + int i; + int pos = 0; + for (i = 0; i < len && (capacity == -1 || pos < fast_end); i++) { + i::uc32 c = write_input_buffer.GetNext(); + int written = unibrow::Utf8::Encode(buffer + pos, c); + pos += written; + } + if (i < len) { + // For the last characters we need to check the length for each one + // because they may be longer than the remaining space in the + // buffer. + char intermediate[unibrow::Utf8::kMaxEncodedSize]; + for (; i < len && pos < capacity; i++) { + i::uc32 c = write_input_buffer.GetNext(); + int written = unibrow::Utf8::Encode(intermediate, c); + if (pos + written <= capacity) { + for (int j = 0; j < written; j++) + buffer[pos + j] = intermediate[j]; + pos += written; + } else { + // We've reached the end of the buffer + break; + } + } + } + if (i == len && (capacity == -1 || pos < capacity)) + buffer[pos++] = '\0'; + return pos; +} + + +int String::WriteAscii(char* buffer, int start, int length) const { + if (IsDeadCheck("v8::String::WriteAscii()")) return 0; + LOG_API("String::WriteAscii"); + ENTER_V8; + ASSERT(start >= 0 && length >= -1); + i::Handle<i::String> str = Utils::OpenHandle(this); + // Flatten the string for efficiency. This applies whether we are + // using StringInputBuffer or Get(i) to access the characters. + str->TryFlattenIfNotFlat(); + int end = length; + if ( (length == -1) || (length > str->length() - start) ) + end = str->length() - start; + if (end < 0) return 0; + write_input_buffer.Reset(start, *str); + int i; + for (i = 0; i < end; i++) { + char c = static_cast<char>(write_input_buffer.GetNext()); + if (c == '\0') c = ' '; + buffer[i] = c; + } + if (length == -1 || i < length) + buffer[i] = '\0'; + return i; +} + + +int String::Write(uint16_t* buffer, int start, int length) const { + if (IsDeadCheck("v8::String::Write()")) return 0; + LOG_API("String::Write"); + ENTER_V8; + ASSERT(start >= 0 && length >= -1); + i::Handle<i::String> str = Utils::OpenHandle(this); + // Flatten the string for efficiency. This applies whether we are + // using StringInputBuffer or Get(i) to access the characters. + str->TryFlattenIfNotFlat(); + int end = length; + if ( (length == -1) || (length > str->length() - start) ) + end = str->length() - start; + if (end < 0) return 0; + write_input_buffer.Reset(start, *str); + int i; + for (i = 0; i < end; i++) + buffer[i] = write_input_buffer.GetNext(); + if (length == -1 || i < length) + buffer[i] = '\0'; + return i; +} + + +bool v8::String::IsExternal() const { + EnsureInitialized("v8::String::IsExternal()"); + i::Handle<i::String> str = Utils::OpenHandle(this); + return i::StringShape(*str).IsExternalTwoByte(); +} + + +bool v8::String::IsExternalAscii() const { + EnsureInitialized("v8::String::IsExternalAscii()"); + i::Handle<i::String> str = Utils::OpenHandle(this); + return i::StringShape(*str).IsExternalAscii(); +} + + +v8::String::ExternalStringResource* +v8::String::GetExternalStringResource() const { + EnsureInitialized("v8::String::GetExternalStringResource()"); + i::Handle<i::String> str = Utils::OpenHandle(this); + ASSERT(str->IsExternalTwoByteString()); + void* resource = i::Handle<i::ExternalTwoByteString>::cast(str)->resource(); + return reinterpret_cast<ExternalStringResource*>(resource); +} + + +v8::String::ExternalAsciiStringResource* + v8::String::GetExternalAsciiStringResource() const { + EnsureInitialized("v8::String::GetExternalAsciiStringResource()"); + i::Handle<i::String> str = Utils::OpenHandle(this); + ASSERT(str->IsExternalAsciiString()); + void* resource = i::Handle<i::ExternalAsciiString>::cast(str)->resource(); + return reinterpret_cast<ExternalAsciiStringResource*>(resource); +} + + +double Number::Value() const { + if (IsDeadCheck("v8::Number::Value()")) return 0; + i::Handle<i::Object> obj = Utils::OpenHandle(this); + return obj->Number(); +} + + +bool Boolean::Value() const { + if (IsDeadCheck("v8::Boolean::Value()")) return false; + i::Handle<i::Object> obj = Utils::OpenHandle(this); + return obj->IsTrue(); +} + + +int64_t Integer::Value() const { + if (IsDeadCheck("v8::Integer::Value()")) return 0; + i::Handle<i::Object> obj = Utils::OpenHandle(this); + if (obj->IsSmi()) { + return i::Smi::cast(*obj)->value(); + } else { + return static_cast<int64_t>(obj->Number()); + } +} + + +int32_t Int32::Value() const { + if (IsDeadCheck("v8::Int32::Value()")) return 0; + i::Handle<i::Object> obj = Utils::OpenHandle(this); + if (obj->IsSmi()) { + return i::Smi::cast(*obj)->value(); + } else { + return static_cast<int32_t>(obj->Number()); + } +} + + +int v8::Object::InternalFieldCount() { + if (IsDeadCheck("v8::Object::InternalFieldCount()")) return 0; + i::Handle<i::JSObject> obj = Utils::OpenHandle(this); + return obj->GetInternalFieldCount(); +} + + +Local<Value> v8::Object::GetInternalField(int index) { + if (IsDeadCheck("v8::Object::GetInternalField()")) return Local<Value>(); + i::Handle<i::JSObject> obj = Utils::OpenHandle(this); + if (!ApiCheck(index < obj->GetInternalFieldCount(), + "v8::Object::GetInternalField()", + "Reading internal field out of bounds")) { + return Local<Value>(); + } + i::Handle<i::Object> value(obj->GetInternalField(index)); + return Utils::ToLocal(value); +} + + +void v8::Object::SetInternalField(int index, v8::Handle<Value> value) { + if (IsDeadCheck("v8::Object::SetInternalField()")) return; + i::Handle<i::JSObject> obj = Utils::OpenHandle(this); + if (!ApiCheck(index < obj->GetInternalFieldCount(), + "v8::Object::SetInternalField()", + "Writing internal field out of bounds")) { + return; + } + ENTER_V8; + i::Handle<i::Object> val = Utils::OpenHandle(*value); + obj->SetInternalField(index, *val); +} + + +// --- E n v i r o n m e n t --- + +bool v8::V8::Initialize() { + if (i::V8::HasBeenSetup()) return true; + ENTER_V8; + HandleScope scope; + if (i::Snapshot::Initialize()) { + return true; + } else { + return i::V8::Initialize(NULL); + } +} + + +bool v8::V8::Dispose() { + i::V8::TearDown(); + return true; +} + + +const char* v8::V8::GetVersion() { + return "1.1.10.4"; +} + + +static i::Handle<i::FunctionTemplateInfo> + EnsureConstructor(i::Handle<i::ObjectTemplateInfo> templ) { + if (templ->constructor()->IsUndefined()) { + Local<FunctionTemplate> constructor = FunctionTemplate::New(); + Utils::OpenHandle(*constructor)->set_instance_template(*templ); + templ->set_constructor(*Utils::OpenHandle(*constructor)); + } + return i::Handle<i::FunctionTemplateInfo>( + i::FunctionTemplateInfo::cast(templ->constructor())); +} + + +Persistent<Context> v8::Context::New( + v8::ExtensionConfiguration* extensions, + v8::Handle<ObjectTemplate> global_template, + v8::Handle<Value> global_object) { + EnsureInitialized("v8::Context::New()"); + LOG_API("Context::New"); + ON_BAILOUT("v8::Context::New()", return Persistent<Context>()); + + // Enter V8 via an ENTER_V8 scope. + i::Handle<i::Context> env; + { + ENTER_V8; + // Give the heap a chance to cleanup if we've disposed contexts. + i::Heap::CollectAllGarbageIfContextDisposed(); + + v8::Handle<ObjectTemplate> proxy_template = global_template; + i::Handle<i::FunctionTemplateInfo> proxy_constructor; + i::Handle<i::FunctionTemplateInfo> global_constructor; + + if (!global_template.IsEmpty()) { + // Make sure that the global_template has a constructor. + global_constructor = + EnsureConstructor(Utils::OpenHandle(*global_template)); + + // Create a fresh template for the global proxy object. + proxy_template = ObjectTemplate::New(); + proxy_constructor = + EnsureConstructor(Utils::OpenHandle(*proxy_template)); + + // Set the global template to be the prototype template of + // global proxy template. + proxy_constructor->set_prototype_template( + *Utils::OpenHandle(*global_template)); + + // Migrate security handlers from global_template to + // proxy_template. Temporarily removing access check + // information from the global template. + if (!global_constructor->access_check_info()->IsUndefined()) { + proxy_constructor->set_access_check_info( + global_constructor->access_check_info()); + proxy_constructor->set_needs_access_check( + global_constructor->needs_access_check()); + global_constructor->set_needs_access_check(false); + global_constructor->set_access_check_info(i::Heap::undefined_value()); + } + } + + // Create the environment. + env = i::Bootstrapper::CreateEnvironment( + Utils::OpenHandle(*global_object), + proxy_template, + extensions); + + // Restore the access check info on the global template. + if (!global_template.IsEmpty()) { + ASSERT(!global_constructor.is_null()); + ASSERT(!proxy_constructor.is_null()); + global_constructor->set_access_check_info( + proxy_constructor->access_check_info()); + global_constructor->set_needs_access_check( + proxy_constructor->needs_access_check()); + } + } + // Leave V8. + + if (!ApiCheck(!env.is_null(), + "v8::Context::New()", + "Could not initialize environment")) + return Persistent<Context>(); + return Persistent<Context>(Utils::ToLocal(env)); +} + + +void v8::Context::SetSecurityToken(Handle<Value> token) { + if (IsDeadCheck("v8::Context::SetSecurityToken()")) return; + ENTER_V8; + i::Handle<i::Context> env = Utils::OpenHandle(this); + i::Handle<i::Object> token_handle = Utils::OpenHandle(*token); + env->set_security_token(*token_handle); +} + + +void v8::Context::UseDefaultSecurityToken() { + if (IsDeadCheck("v8::Context::UseDefaultSecurityToken()")) return; + ENTER_V8; + i::Handle<i::Context> env = Utils::OpenHandle(this); + env->set_security_token(env->global()); +} + + +Handle<Value> v8::Context::GetSecurityToken() { + if (IsDeadCheck("v8::Context::GetSecurityToken()")) return Handle<Value>(); + i::Handle<i::Context> env = Utils::OpenHandle(this); + i::Object* security_token = env->security_token(); + i::Handle<i::Object> token_handle(security_token); + return Utils::ToLocal(token_handle); +} + + +bool Context::HasOutOfMemoryException() { + i::Handle<i::Context> env = Utils::OpenHandle(this); + return env->has_out_of_memory(); +} + + +bool Context::InContext() { + return i::Top::context() != NULL; +} + + +v8::Local<v8::Context> Context::GetEntered() { + if (IsDeadCheck("v8::Context::GetEntered()")) return Local<Context>(); + i::Handle<i::Object> last = thread_local.LastEnteredContext(); + if (last.is_null()) return Local<Context>(); + i::Handle<i::Context> context = i::Handle<i::Context>::cast(last); + return Utils::ToLocal(context); +} + + +v8::Local<v8::Context> Context::GetCurrent() { + if (IsDeadCheck("v8::Context::GetCurrent()")) return Local<Context>(); + i::Handle<i::Context> context(i::Top::global_context()); + return Utils::ToLocal(context); +} + + +v8::Local<v8::Object> Context::Global() { + if (IsDeadCheck("v8::Context::Global()")) return Local<v8::Object>(); + i::Object** ctx = reinterpret_cast<i::Object**>(this); + i::Handle<i::Context> context = + i::Handle<i::Context>::cast(i::Handle<i::Object>(ctx)); + i::Handle<i::Object> global(context->global_proxy()); + return Utils::ToLocal(i::Handle<i::JSObject>::cast(global)); +} + + +void Context::DetachGlobal() { + if (IsDeadCheck("v8::Context::DetachGlobal()")) return; + ENTER_V8; + i::Object** ctx = reinterpret_cast<i::Object**>(this); + i::Handle<i::Context> context = + i::Handle<i::Context>::cast(i::Handle<i::Object>(ctx)); + i::Bootstrapper::DetachGlobal(context); +} + + +Local<v8::Object> ObjectTemplate::NewInstance() { + ON_BAILOUT("v8::ObjectTemplate::NewInstance()", return Local<v8::Object>()); + LOG_API("ObjectTemplate::NewInstance"); + ENTER_V8; + EXCEPTION_PREAMBLE(); + i::Handle<i::Object> obj = + i::Execution::InstantiateObject(Utils::OpenHandle(this), + &has_pending_exception); + EXCEPTION_BAILOUT_CHECK(Local<v8::Object>()); + return Utils::ToLocal(i::Handle<i::JSObject>::cast(obj)); +} + + +Local<v8::Function> FunctionTemplate::GetFunction() { + ON_BAILOUT("v8::FunctionTemplate::GetFunction()", + return Local<v8::Function>()); + LOG_API("FunctionTemplate::GetFunction"); + ENTER_V8; + EXCEPTION_PREAMBLE(); + i::Handle<i::Object> obj = + i::Execution::InstantiateFunction(Utils::OpenHandle(this), + &has_pending_exception); + EXCEPTION_BAILOUT_CHECK(Local<v8::Function>()); + return Utils::ToLocal(i::Handle<i::JSFunction>::cast(obj)); +} + + +bool FunctionTemplate::HasInstance(v8::Handle<v8::Value> value) { + ON_BAILOUT("v8::FunctionTemplate::HasInstanceOf()", return false); + i::Object* obj = *Utils::OpenHandle(*value); + return obj->IsInstanceOf(*Utils::OpenHandle(this)); +} + + +static Local<External> ExternalNewImpl(void* data) { + return Utils::ToLocal(i::Factory::NewProxy(static_cast<i::Address>(data))); +} + +static void* ExternalValueImpl(i::Handle<i::Object> obj) { + return reinterpret_cast<void*>(i::Proxy::cast(*obj)->proxy()); +} + + +static const intptr_t kAlignedPointerMask = 3; +static const int kAlignedPointerShift = 2; + + +Local<Value> v8::External::Wrap(void* data) { + STATIC_ASSERT(sizeof(data) == sizeof(i::Address)); + LOG_API("External::Wrap"); + EnsureInitialized("v8::External::Wrap()"); + ENTER_V8; + if ((reinterpret_cast<intptr_t>(data) & kAlignedPointerMask) == 0) { + uintptr_t data_ptr = reinterpret_cast<uintptr_t>(data); + int data_value = static_cast<int>(data_ptr >> kAlignedPointerShift); + STATIC_ASSERT(sizeof(data_ptr) == sizeof(data_value)); + i::Handle<i::Object> obj(i::Smi::FromInt(data_value)); + return Utils::ToLocal(obj); + } + return ExternalNewImpl(data); +} + + +void* v8::External::Unwrap(v8::Handle<v8::Value> value) { + if (IsDeadCheck("v8::External::Unwrap()")) return 0; + i::Handle<i::Object> obj = Utils::OpenHandle(*value); + if (obj->IsSmi()) { + // The external value was an aligned pointer. + uintptr_t result = i::Smi::cast(*obj)->value() << kAlignedPointerShift; + return reinterpret_cast<void*>(result); + } + return ExternalValueImpl(obj); +} + + +Local<External> v8::External::New(void* data) { + STATIC_ASSERT(sizeof(data) == sizeof(i::Address)); + LOG_API("External::New"); + EnsureInitialized("v8::External::New()"); + ENTER_V8; + return ExternalNewImpl(data); +} + + +void* External::Value() const { + if (IsDeadCheck("v8::External::Value()")) return 0; + i::Handle<i::Object> obj = Utils::OpenHandle(this); + return ExternalValueImpl(obj); +} + + +Local<String> v8::String::Empty() { + EnsureInitialized("v8::String::Empty()"); + LOG_API("String::Empty()"); + return Utils::ToLocal(i::Factory::empty_symbol()); +} + + +Local<String> v8::String::New(const char* data, int length) { + EnsureInitialized("v8::String::New()"); + LOG_API("String::New(char)"); + if (length == 0) return Empty(); + ENTER_V8; + if (length == -1) length = strlen(data); + i::Handle<i::String> result = + i::Factory::NewStringFromUtf8(i::Vector<const char>(data, length)); + return Utils::ToLocal(result); +} + + +Local<String> v8::String::NewUndetectable(const char* data, int length) { + EnsureInitialized("v8::String::NewUndetectable()"); + LOG_API("String::NewUndetectable(char)"); + ENTER_V8; + if (length == -1) length = strlen(data); + i::Handle<i::String> result = + i::Factory::NewStringFromUtf8(i::Vector<const char>(data, length)); + result->MarkAsUndetectable(); + return Utils::ToLocal(result); +} + + +static int TwoByteStringLength(const uint16_t* data) { + int length = 0; + while (data[length] != '\0') length++; + return length; +} + + +Local<String> v8::String::New(const uint16_t* data, int length) { + EnsureInitialized("v8::String::New()"); + LOG_API("String::New(uint16_)"); + if (length == 0) return Empty(); + ENTER_V8; + if (length == -1) length = TwoByteStringLength(data); + i::Handle<i::String> result = + i::Factory::NewStringFromTwoByte(i::Vector<const uint16_t>(data, length)); + return Utils::ToLocal(result); +} + + +Local<String> v8::String::NewUndetectable(const uint16_t* data, int length) { + EnsureInitialized("v8::String::NewUndetectable()"); + LOG_API("String::NewUndetectable(uint16_)"); + ENTER_V8; + if (length == -1) length = TwoByteStringLength(data); + i::Handle<i::String> result = + i::Factory::NewStringFromTwoByte(i::Vector<const uint16_t>(data, length)); + result->MarkAsUndetectable(); + return Utils::ToLocal(result); +} + + +i::Handle<i::String> NewExternalStringHandle( + v8::String::ExternalStringResource* resource) { + i::Handle<i::String> result = + i::Factory::NewExternalStringFromTwoByte(resource); + return result; +} + + +i::Handle<i::String> NewExternalAsciiStringHandle( + v8::String::ExternalAsciiStringResource* resource) { + i::Handle<i::String> result = + i::Factory::NewExternalStringFromAscii(resource); + return result; +} + + +static void DisposeExternalString(v8::Persistent<v8::Value> obj, + void* parameter) { + ENTER_V8; + i::ExternalTwoByteString* str = + i::ExternalTwoByteString::cast(*Utils::OpenHandle(*obj)); + + // External symbols are deleted when they are pruned out of the symbol + // table. Generally external symbols are not registered with the weak handle + // callbacks unless they are upgraded to a symbol after being externalized. + if (!str->IsSymbol()) { + v8::String::ExternalStringResource* resource = + reinterpret_cast<v8::String::ExternalStringResource*>(parameter); + if (resource != NULL) { + const size_t total_size = resource->length() * sizeof(*resource->data()); + i::Counters::total_external_string_memory.Decrement(total_size); + + // The object will continue to live in the JavaScript heap until the + // handle is entirely cleaned out by the next GC. For example the + // destructor for the resource below could bring it back to life again. + // Which is why we make sure to not have a dangling pointer here. + str->set_resource(NULL); + delete resource; + } + } + + // In any case we do not need this handle any longer. + obj.Dispose(); +} + + +static void DisposeExternalAsciiString(v8::Persistent<v8::Value> obj, + void* parameter) { + ENTER_V8; + i::ExternalAsciiString* str = + i::ExternalAsciiString::cast(*Utils::OpenHandle(*obj)); + + // External symbols are deleted when they are pruned out of the symbol + // table. Generally external symbols are not registered with the weak handle + // callbacks unless they are upgraded to a symbol after being externalized. + if (!str->IsSymbol()) { + v8::String::ExternalAsciiStringResource* resource = + reinterpret_cast<v8::String::ExternalAsciiStringResource*>(parameter); + if (resource != NULL) { + const size_t total_size = resource->length() * sizeof(*resource->data()); + i::Counters::total_external_string_memory.Decrement(total_size); + + // The object will continue to live in the JavaScript heap until the + // handle is entirely cleaned out by the next GC. For example the + // destructor for the resource below could bring it back to life again. + // Which is why we make sure to not have a dangling pointer here. + str->set_resource(NULL); + delete resource; + } + } + + // In any case we do not need this handle any longer. + obj.Dispose(); +} + + +Local<String> v8::String::NewExternal( + v8::String::ExternalStringResource* resource) { + EnsureInitialized("v8::String::NewExternal()"); + LOG_API("String::NewExternal"); + ENTER_V8; + const size_t total_size = resource->length() * sizeof(*resource->data()); + i::Counters::total_external_string_memory.Increment(total_size); + i::Handle<i::String> result = NewExternalStringHandle(resource); + i::Handle<i::Object> handle = i::GlobalHandles::Create(*result); + i::GlobalHandles::MakeWeak(handle.location(), + resource, + &DisposeExternalString); + return Utils::ToLocal(result); +} + + +bool v8::String::MakeExternal(v8::String::ExternalStringResource* resource) { + if (IsDeadCheck("v8::String::MakeExternal()")) return false; + if (this->IsExternal()) return false; // Already an external string. + ENTER_V8; + i::Handle <i::String> obj = Utils::OpenHandle(this); + bool result = obj->MakeExternal(resource); + if (result && !obj->IsSymbol()) { + // Operation was successful and the string is not a symbol. In this case + // we need to make sure that the we call the destructor for the external + // resource when no strong references to the string remain. + i::Handle<i::Object> handle = i::GlobalHandles::Create(*obj); + i::GlobalHandles::MakeWeak(handle.location(), + resource, + &DisposeExternalString); + } + return result; +} + + +Local<String> v8::String::NewExternal( + v8::String::ExternalAsciiStringResource* resource) { + EnsureInitialized("v8::String::NewExternal()"); + LOG_API("String::NewExternal"); + ENTER_V8; + const size_t total_size = resource->length() * sizeof(*resource->data()); + i::Counters::total_external_string_memory.Increment(total_size); + i::Handle<i::String> result = NewExternalAsciiStringHandle(resource); + i::Handle<i::Object> handle = i::GlobalHandles::Create(*result); + i::GlobalHandles::MakeWeak(handle.location(), + resource, + &DisposeExternalAsciiString); + return Utils::ToLocal(result); +} + + +bool v8::String::MakeExternal( + v8::String::ExternalAsciiStringResource* resource) { + if (IsDeadCheck("v8::String::MakeExternal()")) return false; + if (this->IsExternal()) return false; // Already an external string. + ENTER_V8; + i::Handle <i::String> obj = Utils::OpenHandle(this); + bool result = obj->MakeExternal(resource); + if (result && !obj->IsSymbol()) { + // Operation was successful and the string is not a symbol. In this case + // we need to make sure that the we call the destructor for the external + // resource when no strong references to the string remain. + i::Handle<i::Object> handle = i::GlobalHandles::Create(*obj); + i::GlobalHandles::MakeWeak(handle.location(), + resource, + &DisposeExternalAsciiString); + } + return result; +} + + +Local<v8::Object> v8::Object::New() { + EnsureInitialized("v8::Object::New()"); + LOG_API("Object::New"); + ENTER_V8; + i::Handle<i::JSObject> obj = + i::Factory::NewJSObject(i::Top::object_function()); + return Utils::ToLocal(obj); +} + + +Local<v8::Value> v8::Date::New(double time) { + EnsureInitialized("v8::Date::New()"); + LOG_API("Date::New"); + ENTER_V8; + EXCEPTION_PREAMBLE(); + i::Handle<i::Object> obj = + i::Execution::NewDate(time, &has_pending_exception); + EXCEPTION_BAILOUT_CHECK(Local<v8::Value>()); + return Utils::ToLocal(obj); +} + + +double v8::Date::NumberValue() const { + if (IsDeadCheck("v8::Date::NumberValue()")) return 0; + LOG_API("Date::NumberValue"); + i::Handle<i::Object> obj = Utils::OpenHandle(this); + i::Handle<i::JSValue> jsvalue = i::Handle<i::JSValue>::cast(obj); + return jsvalue->value()->Number(); +} + + +Local<v8::Array> v8::Array::New(int length) { + EnsureInitialized("v8::Array::New()"); + LOG_API("Array::New"); + ENTER_V8; + i::Handle<i::JSArray> obj = i::Factory::NewJSArray(length); + return Utils::ToLocal(obj); +} + + +uint32_t v8::Array::Length() const { + if (IsDeadCheck("v8::Array::Length()")) return 0; + i::Handle<i::JSArray> obj = Utils::OpenHandle(this); + i::Object* length = obj->length(); + if (length->IsSmi()) { + return i::Smi::cast(length)->value(); + } else { + return static_cast<uint32_t>(length->Number()); + } +} + + +Local<String> v8::String::NewSymbol(const char* data, int length) { + EnsureInitialized("v8::String::NewSymbol()"); + LOG_API("String::NewSymbol(char)"); + ENTER_V8; + if (length == -1) length = strlen(data); + i::Handle<i::String> result = + i::Factory::LookupSymbol(i::Vector<const char>(data, length)); + return Utils::ToLocal(result); +} + + +Local<Number> v8::Number::New(double value) { + EnsureInitialized("v8::Number::New()"); + ENTER_V8; + i::Handle<i::Object> result = i::Factory::NewNumber(value); + return Utils::NumberToLocal(result); +} + + +Local<Integer> v8::Integer::New(int32_t value) { + EnsureInitialized("v8::Integer::New()"); + if (i::Smi::IsValid(value)) { + return Utils::IntegerToLocal(i::Handle<i::Object>(i::Smi::FromInt(value))); + } + ENTER_V8; + i::Handle<i::Object> result = i::Factory::NewNumber(value); + return Utils::IntegerToLocal(result); +} + + +void V8::IgnoreOutOfMemoryException() { + thread_local.SetIgnoreOutOfMemory(true); +} + + +bool V8::AddMessageListener(MessageCallback that, Handle<Value> data) { + EnsureInitialized("v8::V8::AddMessageListener()"); + ON_BAILOUT("v8::V8::AddMessageListener()", return false); + ENTER_V8; + HandleScope scope; + NeanderArray listeners(i::Factory::message_listeners()); + NeanderObject obj(2); + obj.set(0, *i::Factory::NewProxy(FUNCTION_ADDR(that))); + obj.set(1, data.IsEmpty() ? + i::Heap::undefined_value() : + *Utils::OpenHandle(*data)); + listeners.add(obj.value()); + return true; +} + + +void V8::RemoveMessageListeners(MessageCallback that) { + EnsureInitialized("v8::V8::RemoveMessageListener()"); + ON_BAILOUT("v8::V8::RemoveMessageListeners()", return); + ENTER_V8; + HandleScope scope; + NeanderArray listeners(i::Factory::message_listeners()); + for (int i = 0; i < listeners.length(); i++) { + if (listeners.get(i)->IsUndefined()) continue; // skip deleted ones + + NeanderObject listener(i::JSObject::cast(listeners.get(i))); + i::Handle<i::Proxy> callback_obj(i::Proxy::cast(listener.get(0))); + if (callback_obj->proxy() == FUNCTION_ADDR(that)) { + listeners.set(i, i::Heap::undefined_value()); + } + } +} + + +void V8::SetCounterFunction(CounterLookupCallback callback) { + if (IsDeadCheck("v8::V8::SetCounterFunction()")) return; + i::StatsTable::SetCounterFunction(callback); +} + +void V8::SetCreateHistogramFunction(CreateHistogramCallback callback) { + if (IsDeadCheck("v8::V8::SetCreateHistogramFunction()")) return; + i::StatsTable::SetCreateHistogramFunction(callback); +} + +void V8::SetAddHistogramSampleFunction(AddHistogramSampleCallback callback) { + if (IsDeadCheck("v8::V8::SetAddHistogramSampleFunction()")) return; + i::StatsTable::SetAddHistogramSampleFunction(callback); +} + +void V8::EnableSlidingStateWindow() { + if (IsDeadCheck("v8::V8::EnableSlidingStateWindow()")) return; + i::Logger::EnableSlidingStateWindow(); +} + + +void V8::SetFailedAccessCheckCallbackFunction( + FailedAccessCheckCallback callback) { + if (IsDeadCheck("v8::V8::SetFailedAccessCheckCallbackFunction()")) return; + i::Top::SetFailedAccessCheckCallback(callback); +} + + +void V8::AddObjectGroup(Persistent<Value>* objects, size_t length) { + if (IsDeadCheck("v8::V8::AddObjectGroup()")) return; + STATIC_ASSERT(sizeof(Persistent<Value>) == sizeof(i::Object**)); + i::GlobalHandles::AddGroup(reinterpret_cast<i::Object***>(objects), length); +} + + +int V8::AdjustAmountOfExternalAllocatedMemory(int change_in_bytes) { + if (IsDeadCheck("v8::V8::AdjustAmountOfExternalAllocatedMemory()")) return 0; + return i::Heap::AdjustAmountOfExternalAllocatedMemory(change_in_bytes); +} + + +void V8::SetGlobalGCPrologueCallback(GCCallback callback) { + if (IsDeadCheck("v8::V8::SetGlobalGCPrologueCallback()")) return; + i::Heap::SetGlobalGCPrologueCallback(callback); +} + + +void V8::SetGlobalGCEpilogueCallback(GCCallback callback) { + if (IsDeadCheck("v8::V8::SetGlobalGCEpilogueCallback()")) return; + i::Heap::SetGlobalGCEpilogueCallback(callback); +} + + +void V8::PauseProfiler() { +#ifdef ENABLE_LOGGING_AND_PROFILING + i::Logger::PauseProfiler(); +#endif +} + +void V8::ResumeProfiler() { +#ifdef ENABLE_LOGGING_AND_PROFILING + i::Logger::ResumeProfiler(); +#endif +} + + +String::Utf8Value::Utf8Value(v8::Handle<v8::Value> obj) { + EnsureInitialized("v8::String::Utf8Value::Utf8Value()"); + if (obj.IsEmpty()) { + str_ = NULL; + length_ = 0; + return; + } + ENTER_V8; + HandleScope scope; + TryCatch try_catch; + Handle<String> str = obj->ToString(); + if (str.IsEmpty()) { + str_ = NULL; + length_ = 0; + } else { + length_ = str->Utf8Length(); + str_ = i::NewArray<char>(length_ + 1); + str->WriteUtf8(str_); + } +} + + +String::Utf8Value::~Utf8Value() { + i::DeleteArray(str_); +} + + +String::AsciiValue::AsciiValue(v8::Handle<v8::Value> obj) { + EnsureInitialized("v8::String::AsciiValue::AsciiValue()"); + if (obj.IsEmpty()) { + str_ = NULL; + length_ = 0; + return; + } + ENTER_V8; + HandleScope scope; + TryCatch try_catch; + Handle<String> str = obj->ToString(); + if (str.IsEmpty()) { + str_ = NULL; + length_ = 0; + } else { + length_ = str->Length(); + str_ = i::NewArray<char>(length_ + 1); + str->WriteAscii(str_); + } +} + + +String::AsciiValue::~AsciiValue() { + i::DeleteArray(str_); +} + + +String::Value::Value(v8::Handle<v8::Value> obj) { + EnsureInitialized("v8::String::Value::Value()"); + if (obj.IsEmpty()) { + str_ = NULL; + length_ = 0; + return; + } + ENTER_V8; + HandleScope scope; + TryCatch try_catch; + Handle<String> str = obj->ToString(); + if (str.IsEmpty()) { + str_ = NULL; + length_ = 0; + } else { + length_ = str->Length(); + str_ = i::NewArray<uint16_t>(length_ + 1); + str->Write(str_); + } +} + + +String::Value::~Value() { + i::DeleteArray(str_); +} + +Local<Value> Exception::RangeError(v8::Handle<v8::String> raw_message) { + LOG_API("RangeError"); + ON_BAILOUT("v8::Exception::RangeError()", return Local<Value>()); + ENTER_V8; + i::Object* error; + { + HandleScope scope; + i::Handle<i::String> message = Utils::OpenHandle(*raw_message); + i::Handle<i::Object> result = i::Factory::NewRangeError(message); + error = *result; + } + i::Handle<i::Object> result(error); + return Utils::ToLocal(result); +} + +Local<Value> Exception::ReferenceError(v8::Handle<v8::String> raw_message) { + LOG_API("ReferenceError"); + ON_BAILOUT("v8::Exception::ReferenceError()", return Local<Value>()); + ENTER_V8; + i::Object* error; + { + HandleScope scope; + i::Handle<i::String> message = Utils::OpenHandle(*raw_message); + i::Handle<i::Object> result = i::Factory::NewReferenceError(message); + error = *result; + } + i::Handle<i::Object> result(error); + return Utils::ToLocal(result); +} + +Local<Value> Exception::SyntaxError(v8::Handle<v8::String> raw_message) { + LOG_API("SyntaxError"); + ON_BAILOUT("v8::Exception::SyntaxError()", return Local<Value>()); + ENTER_V8; + i::Object* error; + { + HandleScope scope; + i::Handle<i::String> message = Utils::OpenHandle(*raw_message); + i::Handle<i::Object> result = i::Factory::NewSyntaxError(message); + error = *result; + } + i::Handle<i::Object> result(error); + return Utils::ToLocal(result); +} + +Local<Value> Exception::TypeError(v8::Handle<v8::String> raw_message) { + LOG_API("TypeError"); + ON_BAILOUT("v8::Exception::TypeError()", return Local<Value>()); + ENTER_V8; + i::Object* error; + { + HandleScope scope; + i::Handle<i::String> message = Utils::OpenHandle(*raw_message); + i::Handle<i::Object> result = i::Factory::NewTypeError(message); + error = *result; + } + i::Handle<i::Object> result(error); + return Utils::ToLocal(result); +} + +Local<Value> Exception::Error(v8::Handle<v8::String> raw_message) { + LOG_API("Error"); + ON_BAILOUT("v8::Exception::Error()", return Local<Value>()); + ENTER_V8; + i::Object* error; + { + HandleScope scope; + i::Handle<i::String> message = Utils::OpenHandle(*raw_message); + i::Handle<i::Object> result = i::Factory::NewError(message); + error = *result; + } + i::Handle<i::Object> result(error); + return Utils::ToLocal(result); +} + + +// --- D e b u g S u p p o r t --- + + +bool Debug::SetDebugEventListener(DebugEventCallback that, Handle<Value> data) { + EnsureInitialized("v8::Debug::SetDebugEventListener()"); + ON_BAILOUT("v8::Debug::SetDebugEventListener()", return false); + ENTER_V8; + HandleScope scope; + i::Handle<i::Object> proxy = i::Factory::undefined_value(); + if (that != NULL) { + proxy = i::Factory::NewProxy(FUNCTION_ADDR(that)); + } + i::Debugger::SetEventListener(proxy, Utils::OpenHandle(*data)); + return true; +} + + +bool Debug::SetDebugEventListener(v8::Handle<v8::Object> that, + Handle<Value> data) { + ON_BAILOUT("v8::Debug::SetDebugEventListener()", return false); + ENTER_V8; + i::Debugger::SetEventListener(Utils::OpenHandle(*that), + Utils::OpenHandle(*data)); + return true; +} + + +void Debug::DebugBreak() { + if (!i::V8::HasBeenSetup()) return; + i::StackGuard::DebugBreak(); +} + + +void Debug::SetMessageHandler(v8::DebugMessageHandler handler, void* data, + bool message_handler_thread) { + EnsureInitialized("v8::Debug::SetMessageHandler"); + ENTER_V8; + i::Debugger::SetMessageHandler(handler, data, message_handler_thread); +} + + +void Debug::SendCommand(const uint16_t* command, int length) { + if (!i::V8::HasBeenSetup()) return; + i::Debugger::ProcessCommand(i::Vector<const uint16_t>(command, length)); +} + + +void Debug::SetHostDispatchHandler(v8::DebugHostDispatchHandler handler, + void* data) { + EnsureInitialized("v8::Debug::SetHostDispatchHandler"); + ENTER_V8; + i::Debugger::SetHostDispatchHandler(handler, data); +} + + +void Debug::SendHostDispatch(void* dispatch) { + if (!i::V8::HasBeenSetup()) return; + i::Debugger::ProcessHostDispatch(dispatch); +} + + +Handle<Value> Debug::Call(v8::Handle<v8::Function> fun, + v8::Handle<v8::Value> data) { + if (!i::V8::HasBeenSetup()) return Handle<Value>(); + ON_BAILOUT("v8::Debug::Call()", return Handle<Value>()); + ENTER_V8; + i::Handle<i::Object> result; + EXCEPTION_PREAMBLE(); + if (data.IsEmpty()) { + result = i::Debugger::Call(Utils::OpenHandle(*fun), + i::Factory::undefined_value(), + &has_pending_exception); + } else { + result = i::Debugger::Call(Utils::OpenHandle(*fun), + Utils::OpenHandle(*data), + &has_pending_exception); + } + EXCEPTION_BAILOUT_CHECK(Local<Value>()); + return Utils::ToLocal(result); +} + + +bool Debug::EnableAgent(const char* name, int port) { + return i::Debugger::StartAgent(name, port); +} + + +namespace internal { + + +HandleScopeImplementer* HandleScopeImplementer::instance() { + return &thread_local; +} + + +char* HandleScopeImplementer::ArchiveThread(char* storage) { + return thread_local.ArchiveThreadHelper(storage); +} + + +char* HandleScopeImplementer::ArchiveThreadHelper(char* storage) { + v8::ImplementationUtilities::HandleScopeData* current = + v8::ImplementationUtilities::CurrentHandleScope(); + handle_scope_data_ = *current; + memcpy(storage, this, sizeof(*this)); + + Initialize(); + current->Initialize(); + + return storage + ArchiveSpacePerThread(); +} + + +int HandleScopeImplementer::ArchiveSpacePerThread() { + return sizeof(thread_local); +} + + +char* HandleScopeImplementer::RestoreThread(char* storage) { + return thread_local.RestoreThreadHelper(storage); +} + + +char* HandleScopeImplementer::RestoreThreadHelper(char* storage) { + memcpy(this, storage, sizeof(*this)); + *v8::ImplementationUtilities::CurrentHandleScope() = handle_scope_data_; + return storage + ArchiveSpacePerThread(); +} + + +void HandleScopeImplementer::Iterate( + ObjectVisitor* v, + List<void**>* blocks, + v8::ImplementationUtilities::HandleScopeData* handle_data) { + // Iterate over all handles in the blocks except for the last. + for (int i = blocks->length() - 2; i >= 0; --i) { + Object** block = + reinterpret_cast<Object**>(blocks->at(i)); + v->VisitPointers(block, &block[kHandleBlockSize]); + } + + // Iterate over live handles in the last block (if any). + if (!blocks->is_empty()) { + v->VisitPointers(reinterpret_cast<Object**>(blocks->last()), + reinterpret_cast<Object**>(handle_data->next)); + } +} + + +void HandleScopeImplementer::Iterate(ObjectVisitor* v) { + v8::ImplementationUtilities::HandleScopeData* current = + v8::ImplementationUtilities::CurrentHandleScope(); + Iterate(v, thread_local.Blocks(), current); +} + + +char* HandleScopeImplementer::Iterate(ObjectVisitor* v, char* storage) { + HandleScopeImplementer* thread_local = + reinterpret_cast<HandleScopeImplementer*>(storage); + List<void**>* blocks_of_archived_thread = thread_local->Blocks(); + v8::ImplementationUtilities::HandleScopeData* handle_data_of_archived_thread = + &thread_local->handle_scope_data_; + Iterate(v, blocks_of_archived_thread, handle_data_of_archived_thread); + + return storage + ArchiveSpacePerThread(); +} + +} } // namespace v8::internal |