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-rw-r--r--deps/v8/src/arm/codegen-arm.h43
1 files changed, 43 insertions, 0 deletions
diff --git a/deps/v8/src/arm/codegen-arm.h b/deps/v8/src/arm/codegen-arm.h
index 2bc482ed5e..bea98b6693 100644
--- a/deps/v8/src/arm/codegen-arm.h
+++ b/deps/v8/src/arm/codegen-arm.h
@@ -370,6 +370,9 @@ class CodeGenerator: public AstVisitor {
// Fast support for charCodeAt(n).
void GenerateFastCharCodeAt(ZoneList<Expression*>* args);
+ // Fast support for string.charAt(n) and string[n].
+ void GenerateCharFromCode(ZoneList<Expression*>* args);
+
// Fast support for object equality testing.
void GenerateObjectEquals(ZoneList<Expression*>* args);
@@ -393,6 +396,16 @@ class CodeGenerator: public AstVisitor {
// Fast support for number to string.
void GenerateNumberToString(ZoneList<Expression*>* args);
+ // Fast support for Math.pow().
+ void GenerateMathPow(ZoneList<Expression*>* args);
+
+ // Fast call to sine function.
+ void GenerateMathSin(ZoneList<Expression*>* args);
+ void GenerateMathCos(ZoneList<Expression*>* args);
+
+ // Fast support for Math.pow().
+ void GenerateMathSqrt(ZoneList<Expression*>* args);
+
// Simple condition analysis.
enum ConditionAnalysis {
ALWAYS_TRUE,
@@ -554,6 +567,36 @@ class StringStubBase: public CodeStub {
Register scratch4,
Register scratch5,
int flags);
+
+
+ // Probe the symbol table for a two character string. If the string is
+ // not found by probing a jump to the label not_found is performed. This jump
+ // does not guarantee that the string is not in the symbol table. If the
+ // string is found the code falls through with the string in register r0.
+ // Contents of both c1 and c2 registers are modified. At the exit c1 is
+ // guaranteed to contain halfword with low and high bytes equal to
+ // initial contents of c1 and c2 respectively.
+ void GenerateTwoCharacterSymbolTableProbe(MacroAssembler* masm,
+ Register c1,
+ Register c2,
+ Register scratch1,
+ Register scratch2,
+ Register scratch3,
+ Register scratch4,
+ Register scratch5,
+ Label* not_found);
+
+ // Generate string hash.
+ void GenerateHashInit(MacroAssembler* masm,
+ Register hash,
+ Register character);
+
+ void GenerateHashAddCharacter(MacroAssembler* masm,
+ Register hash,
+ Register character);
+
+ void GenerateHashGetHash(MacroAssembler* masm,
+ Register hash);
};