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-rw-r--r--deps/v8/src/debug.h90
1 files changed, 4 insertions, 86 deletions
diff --git a/deps/v8/src/debug.h b/deps/v8/src/debug.h
index a098040c0d..f01ef393f8 100644
--- a/deps/v8/src/debug.h
+++ b/deps/v8/src/debug.h
@@ -705,7 +705,8 @@ class Debugger {
void DebugRequest(const uint16_t* json_request, int length);
Handle<Object> MakeJSObject(Vector<const char> constructor_name,
- int argc, Object*** argv,
+ int argc,
+ Handle<Object> argv[],
bool* caught_exception);
Handle<Object> MakeExecutionState(bool* caught_exception);
Handle<Object> MakeBreakEvent(Handle<Object> exec_state,
@@ -869,91 +870,8 @@ class Debugger {
// some reason could not be entered FailedToEnter will return true.
class EnterDebugger BASE_EMBEDDED {
public:
- EnterDebugger()
- : isolate_(Isolate::Current()),
- prev_(isolate_->debug()->debugger_entry()),
- it_(isolate_),
- has_js_frames_(!it_.done()),
- save_(isolate_) {
- Debug* debug = isolate_->debug();
- ASSERT(prev_ != NULL || !debug->is_interrupt_pending(PREEMPT));
- ASSERT(prev_ != NULL || !debug->is_interrupt_pending(DEBUGBREAK));
-
- // Link recursive debugger entry.
- debug->set_debugger_entry(this);
-
- // Store the previous break id and frame id.
- break_id_ = debug->break_id();
- break_frame_id_ = debug->break_frame_id();
-
- // Create the new break info. If there is no JavaScript frames there is no
- // break frame id.
- if (has_js_frames_) {
- debug->NewBreak(it_.frame()->id());
- } else {
- debug->NewBreak(StackFrame::NO_ID);
- }
-
- // Make sure that debugger is loaded and enter the debugger context.
- load_failed_ = !debug->Load();
- if (!load_failed_) {
- // NOTE the member variable save which saves the previous context before
- // this change.
- isolate_->set_context(*debug->debug_context());
- }
- }
-
- ~EnterDebugger() {
- ASSERT(Isolate::Current() == isolate_);
- Debug* debug = isolate_->debug();
-
- // Restore to the previous break state.
- debug->SetBreak(break_frame_id_, break_id_);
-
- // Check for leaving the debugger.
- if (prev_ == NULL) {
- // Clear mirror cache when leaving the debugger. Skip this if there is a
- // pending exception as clearing the mirror cache calls back into
- // JavaScript. This can happen if the v8::Debug::Call is used in which
- // case the exception should end up in the calling code.
- if (!isolate_->has_pending_exception()) {
- // Try to avoid any pending debug break breaking in the clear mirror
- // cache JavaScript code.
- if (isolate_->stack_guard()->IsDebugBreak()) {
- debug->set_interrupts_pending(DEBUGBREAK);
- isolate_->stack_guard()->Continue(DEBUGBREAK);
- }
- debug->ClearMirrorCache();
- }
-
- // Request preemption and debug break when leaving the last debugger entry
- // if any of these where recorded while debugging.
- if (debug->is_interrupt_pending(PREEMPT)) {
- // This re-scheduling of preemption is to avoid starvation in some
- // debugging scenarios.
- debug->clear_interrupt_pending(PREEMPT);
- isolate_->stack_guard()->Preempt();
- }
- if (debug->is_interrupt_pending(DEBUGBREAK)) {
- debug->clear_interrupt_pending(DEBUGBREAK);
- isolate_->stack_guard()->DebugBreak();
- }
-
- // If there are commands in the queue when leaving the debugger request
- // that these commands are processed.
- if (isolate_->debugger()->HasCommands()) {
- isolate_->stack_guard()->DebugCommand();
- }
-
- // If leaving the debugger with the debugger no longer active unload it.
- if (!isolate_->debugger()->IsDebuggerActive()) {
- isolate_->debugger()->UnloadDebugger();
- }
- }
-
- // Leaving this debugger entry.
- debug->set_debugger_entry(prev_);
- }
+ EnterDebugger();
+ ~EnterDebugger();
// Check whether the debugger could be entered.
inline bool FailedToEnter() { return load_failed_; }