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Diffstat (limited to 'deps/v8/src/x64/virtual-frame-x64.h')
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diff --git a/deps/v8/src/x64/virtual-frame-x64.h b/deps/v8/src/x64/virtual-frame-x64.h deleted file mode 100644 index 7396db17f6..0000000000 --- a/deps/v8/src/x64/virtual-frame-x64.h +++ /dev/null @@ -1,593 +0,0 @@ -// Copyright 2011 the V8 project authors. All rights reserved. -// Redistribution and use in source and binary forms, with or without -// modification, are permitted provided that the following conditions are -// met: -// -// * Redistributions of source code must retain the above copyright -// notice, this list of conditions and the following disclaimer. -// * Redistributions in binary form must reproduce the above -// copyright notice, this list of conditions and the following -// disclaimer in the documentation and/or other materials provided -// with the distribution. -// * Neither the name of Google Inc. nor the names of its -// contributors may be used to endorse or promote products derived -// from this software without specific prior written permission. -// -// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - -#ifndef V8_X64_VIRTUAL_FRAME_X64_H_ -#define V8_X64_VIRTUAL_FRAME_X64_H_ - -#include "type-info.h" -#include "register-allocator.h" -#include "scopes.h" -#include "codegen.h" - -namespace v8 { -namespace internal { - -// ------------------------------------------------------------------------- -// Virtual frames -// -// The virtual frame is an abstraction of the physical stack frame. It -// encapsulates the parameters, frame-allocated locals, and the expression -// stack. It supports push/pop operations on the expression stack, as well -// as random access to the expression stack elements, locals, and -// parameters. - -class VirtualFrame : public ZoneObject { - public: - // A utility class to introduce a scope where the virtual frame is - // expected to remain spilled. The constructor spills the code - // generator's current frame, but no attempt is made to require it - // to stay spilled. It is intended as documentation while the code - // generator is being transformed. - class SpilledScope BASE_EMBEDDED { - public: - SpilledScope() : previous_state_(cgen()->in_spilled_code()) { - ASSERT(cgen()->has_valid_frame()); - cgen()->frame()->SpillAll(); - cgen()->set_in_spilled_code(true); - } - - ~SpilledScope() { - cgen()->set_in_spilled_code(previous_state_); - } - - private: - bool previous_state_; - - CodeGenerator* cgen() { return CodeGeneratorScope::Current(); } - }; - - // An illegal index into the virtual frame. - static const int kIllegalIndex = -1; - - // Construct an initial virtual frame on entry to a JS function. - inline VirtualFrame(); - - // Construct a virtual frame as a clone of an existing one. - explicit inline VirtualFrame(VirtualFrame* original); - - CodeGenerator* cgen() { return CodeGeneratorScope::Current(); } - MacroAssembler* masm() { return cgen()->masm(); } - - // Create a duplicate of an existing valid frame element. - FrameElement CopyElementAt(int index, - TypeInfo info = TypeInfo::Uninitialized()); - - // The number of elements on the virtual frame. - int element_count() { return elements_.length(); } - - // The height of the virtual expression stack. - int height() { - return element_count() - expression_base_index(); - } - - int register_location(int num) { - ASSERT(num >= 0 && num < RegisterAllocator::kNumRegisters); - return register_locations_[num]; - } - - inline int register_location(Register reg); - - inline void set_register_location(Register reg, int index); - - bool is_used(int num) { - ASSERT(num >= 0 && num < RegisterAllocator::kNumRegisters); - return register_locations_[num] != kIllegalIndex; - } - - inline bool is_used(Register reg); - - // Add extra in-memory elements to the top of the frame to match an actual - // frame (eg, the frame after an exception handler is pushed). No code is - // emitted. - void Adjust(int count); - - // Forget count elements from the top of the frame all in-memory - // (including synced) and adjust the stack pointer downward, to - // match an external frame effect (examples include a call removing - // its arguments, and exiting a try/catch removing an exception - // handler). No code will be emitted. - void Forget(int count) { - ASSERT(count >= 0); - ASSERT(stack_pointer_ == element_count() - 1); - stack_pointer_ -= count; - ForgetElements(count); - } - - // Forget count elements from the top of the frame without adjusting - // the stack pointer downward. This is used, for example, before - // merging frames at break, continue, and return targets. - void ForgetElements(int count); - - // Spill all values from the frame to memory. - inline void SpillAll(); - - // Spill all occurrences of a specific register from the frame. - void Spill(Register reg) { - if (is_used(reg)) SpillElementAt(register_location(reg)); - } - - // Spill all occurrences of an arbitrary register if possible. Return the - // register spilled or no_reg if it was not possible to free any register - // (ie, they all have frame-external references). - Register SpillAnyRegister(); - - // Spill the top element of the frame to memory. - void SpillTop() { SpillElementAt(element_count() - 1); } - - // Sync the range of elements in [begin, end] with memory. - void SyncRange(int begin, int end); - - // Make this frame so that an arbitrary frame of the same height can - // be merged to it. Copies and constants are removed from the frame. - void MakeMergable(); - - // Prepare this virtual frame for merging to an expected frame by - // performing some state changes that do not require generating - // code. It is guaranteed that no code will be generated. - void PrepareMergeTo(VirtualFrame* expected); - - // Make this virtual frame have a state identical to an expected virtual - // frame. As a side effect, code may be emitted to make this frame match - // the expected one. - void MergeTo(VirtualFrame* expected); - - // Detach a frame from its code generator, perhaps temporarily. This - // tells the register allocator that it is free to use frame-internal - // registers. Used when the code generator's frame is switched from this - // one to NULL by an unconditional jump. - void DetachFromCodeGenerator() { - RegisterAllocator* cgen_allocator = cgen()->allocator(); - for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) { - if (is_used(i)) cgen_allocator->Unuse(i); - } - } - - // (Re)attach a frame to its code generator. This informs the register - // allocator that the frame-internal register references are active again. - // Used when a code generator's frame is switched from NULL to this one by - // binding a label. - void AttachToCodeGenerator() { - RegisterAllocator* cgen_allocator = cgen()->allocator(); - for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) { - if (is_used(i)) cgen_allocator->Use(i); - } - } - - // Emit code for the physical JS entry and exit frame sequences. After - // calling Enter, the virtual frame is ready for use; and after calling - // Exit it should not be used. Note that Enter does not allocate space in - // the physical frame for storing frame-allocated locals. - void Enter(); - void Exit(); - - // Prepare for returning from the frame by spilling locals. This - // avoids generating unnecessary merge code when jumping to the - // shared return site. Emits code for spills. - inline void PrepareForReturn(); - - // Number of local variables after when we use a loop for allocating. - static const int kLocalVarBound = 14; - - // Allocate and initialize the frame-allocated locals. - void AllocateStackSlots(); - - // An element of the expression stack as an assembly operand. - Operand ElementAt(int index) const { - return Operand(rsp, index * kPointerSize); - } - - // Random-access store to a frame-top relative frame element. The result - // becomes owned by the frame and is invalidated. - void SetElementAt(int index, Result* value); - - // Set a frame element to a constant. The index is frame-top relative. - inline void SetElementAt(int index, Handle<Object> value); - - void PushElementAt(int index) { - PushFrameSlotAt(element_count() - index - 1); - } - - void StoreToElementAt(int index) { - StoreToFrameSlotAt(element_count() - index - 1); - } - - // A frame-allocated local as an assembly operand. - Operand LocalAt(int index) { - ASSERT(0 <= index); - ASSERT(index < local_count()); - return Operand(rbp, kLocal0Offset - index * kPointerSize); - } - - // Push a copy of the value of a local frame slot on top of the frame. - void PushLocalAt(int index) { - PushFrameSlotAt(local0_index() + index); - } - - // Push the value of a local frame slot on top of the frame and invalidate - // the local slot. The slot should be written to before trying to read - // from it again. - void TakeLocalAt(int index) { - TakeFrameSlotAt(local0_index() + index); - } - - // Store the top value on the virtual frame into a local frame slot. The - // value is left in place on top of the frame. - void StoreToLocalAt(int index) { - StoreToFrameSlotAt(local0_index() + index); - } - - // Push the address of the receiver slot on the frame. - void PushReceiverSlotAddress(); - - // Push the function on top of the frame. - void PushFunction() { PushFrameSlotAt(function_index()); } - - // Save the value of the esi register to the context frame slot. - void SaveContextRegister(); - - // Restore the esi register from the value of the context frame - // slot. - void RestoreContextRegister(); - - // A parameter as an assembly operand. - Operand ParameterAt(int index) { - ASSERT(-1 <= index); // -1 is the receiver. - ASSERT(index < parameter_count()); - return Operand(rbp, (1 + parameter_count() - index) * kPointerSize); - } - - // Push a copy of the value of a parameter frame slot on top of the frame. - void PushParameterAt(int index) { - PushFrameSlotAt(param0_index() + index); - } - - // Push the value of a paramter frame slot on top of the frame and - // invalidate the parameter slot. The slot should be written to before - // trying to read from it again. - void TakeParameterAt(int index) { - TakeFrameSlotAt(param0_index() + index); - } - - // Store the top value on the virtual frame into a parameter frame slot. - // The value is left in place on top of the frame. - void StoreToParameterAt(int index) { - StoreToFrameSlotAt(param0_index() + index); - } - - // The receiver frame slot. - Operand Receiver() { return ParameterAt(-1); } - - // Push a try-catch or try-finally handler on top of the virtual frame. - void PushTryHandler(HandlerType type); - - // Call stub given the number of arguments it expects on (and - // removes from) the stack. - inline Result CallStub(CodeStub* stub, int arg_count); - - // Call stub that takes a single argument passed in eax. The - // argument is given as a result which does not have to be eax or - // even a register. The argument is consumed by the call. - Result CallStub(CodeStub* stub, Result* arg); - - // Call stub that takes a pair of arguments passed in edx (arg0, rdx) and - // eax (arg1, rax). The arguments are given as results which do not have - // to be in the proper registers or even in registers. The - // arguments are consumed by the call. - Result CallStub(CodeStub* stub, Result* arg0, Result* arg1); - - // Call JS function from top of the stack with arguments - // taken from the stack. - Result CallJSFunction(int arg_count); - - // Call runtime given the number of arguments expected on (and - // removed from) the stack. - Result CallRuntime(Runtime::Function* f, int arg_count); - Result CallRuntime(Runtime::FunctionId id, int arg_count); - -#ifdef ENABLE_DEBUGGER_SUPPORT - void DebugBreak(); -#endif - - // Invoke builtin given the number of arguments it expects on (and - // removes from) the stack. - Result InvokeBuiltin(Builtins::JavaScript id, - InvokeFlag flag, - int arg_count); - - // Call load IC. Name and receiver are found on top of the frame. - // Both are dropped. - Result CallLoadIC(RelocInfo::Mode mode); - - // Call keyed load IC. Key and receiver are found on top of the - // frame. Both are dropped. - Result CallKeyedLoadIC(RelocInfo::Mode mode); - - // Call store IC. If the load is contextual, value is found on top of the - // frame. If not, value and receiver are on the frame. Both are dropped. - Result CallStoreIC(Handle<String> name, bool is_contextual, - StrictModeFlag strict_mode); - - // Call keyed store IC. Value, key, and receiver are found on top - // of the frame. All three are dropped. - Result CallKeyedStoreIC(StrictModeFlag strict_mode); - - // Call call IC. Function name, arguments, and receiver are found on top - // of the frame and dropped by the call. - // The argument count does not include the receiver. - Result CallCallIC(RelocInfo::Mode mode, int arg_count, int loop_nesting); - - // Call keyed call IC. Same calling convention as CallCallIC. - Result CallKeyedCallIC(RelocInfo::Mode mode, int arg_count, int loop_nesting); - - // Allocate and call JS function as constructor. Arguments, - // receiver (global object), and function are found on top of the - // frame. Function is not dropped. The argument count does not - // include the receiver. - Result CallConstructor(int arg_count); - - // Drop a number of elements from the top of the expression stack. May - // emit code to affect the physical frame. Does not clobber any registers - // excepting possibly the stack pointer. - void Drop(int count); - - // Drop one element. - void Drop() { Drop(1); } - - // Duplicate the top element of the frame. - void Dup() { PushFrameSlotAt(element_count() - 1); } - - // Duplicate the n'th element from the top of the frame. - // Dup(1) is equivalent to Dup(). - void Dup(int n) { - ASSERT(n > 0); - PushFrameSlotAt(element_count() - n); - } - - // Pop an element from the top of the expression stack. Returns a - // Result, which may be a constant or a register. - Result Pop(); - - // Pop and save an element from the top of the expression stack and - // emit a corresponding pop instruction. - void EmitPop(Register reg); - void EmitPop(const Operand& operand); - - // Push an element on top of the expression stack and emit a - // corresponding push instruction. - void EmitPush(Register reg, - TypeInfo info = TypeInfo::Unknown()); - void EmitPush(const Operand& operand, - TypeInfo info = TypeInfo::Unknown()); - void EmitPush(Heap::RootListIndex index, - TypeInfo info = TypeInfo::Unknown()); - void EmitPush(Immediate immediate, - TypeInfo info = TypeInfo::Unknown()); - void EmitPush(Smi* value); - // Uses kScratchRegister, emits appropriate relocation info. - void EmitPush(Handle<Object> value); - - inline bool ConstantPoolOverflowed(); - - // Push an element on the virtual frame. - void Push(Handle<Object> value); - inline void Push(Register reg, TypeInfo info = TypeInfo::Unknown()); - inline void Push(Smi* value); - - // Pushing a result invalidates it (its contents become owned by the - // frame). - void Push(Result* result) { - if (result->is_register()) { - Push(result->reg(), result->type_info()); - } else { - ASSERT(result->is_constant()); - Push(result->handle()); - } - result->Unuse(); - } - - // Pushing an expression expects that the expression is trivial (according - // to Expression::IsTrivial). - void Push(Expression* expr); - - // Nip removes zero or more elements from immediately below the top - // of the frame, leaving the previous top-of-frame value on top of - // the frame. Nip(k) is equivalent to x = Pop(), Drop(k), Push(x). - inline void Nip(int num_dropped); - - inline void SetTypeForLocalAt(int index, TypeInfo info); - inline void SetTypeForParamAt(int index, TypeInfo info); - - private: - static const int kLocal0Offset = JavaScriptFrameConstants::kLocal0Offset; - static const int kFunctionOffset = JavaScriptFrameConstants::kFunctionOffset; - static const int kContextOffset = StandardFrameConstants::kContextOffset; - - static const int kHandlerSize = StackHandlerConstants::kSize / kPointerSize; - static const int kPreallocatedElements = 5 + 8; // 8 expression stack slots. - - ZoneList<FrameElement> elements_; - - // The index of the element that is at the processor's stack pointer - // (the esp register). - int stack_pointer_; - - // The index of the register frame element using each register, or - // kIllegalIndex if a register is not on the frame. - int register_locations_[RegisterAllocator::kNumRegisters]; - - // The number of frame-allocated locals and parameters respectively. - inline int parameter_count(); - inline int local_count(); - - // The index of the element that is at the processor's frame pointer - // (the ebp register). The parameters, receiver, and return address - // are below the frame pointer. - int frame_pointer() { return parameter_count() + 2; } - - // The index of the first parameter. The receiver lies below the first - // parameter. - int param0_index() { return 1; } - - // The index of the context slot in the frame. It is immediately - // above the frame pointer. - int context_index() { return frame_pointer() + 1; } - - // The index of the function slot in the frame. It is above the frame - // pointer and the context slot. - int function_index() { return frame_pointer() + 2; } - - // The index of the first local. Between the frame pointer and the - // locals lie the context and the function. - int local0_index() { return frame_pointer() + 3; } - - // The index of the base of the expression stack. - int expression_base_index() { return local0_index() + local_count(); } - - // Convert a frame index into a frame pointer relative offset into the - // actual stack. - int fp_relative(int index) { - ASSERT(index < element_count()); - ASSERT(frame_pointer() < element_count()); // FP is on the frame. - return (frame_pointer() - index) * kPointerSize; - } - - // Record an occurrence of a register in the virtual frame. This has the - // effect of incrementing the register's external reference count and - // of updating the index of the register's location in the frame. - void Use(Register reg, int index) { - ASSERT(!is_used(reg)); - set_register_location(reg, index); - cgen()->allocator()->Use(reg); - } - - // Record that a register reference has been dropped from the frame. This - // decrements the register's external reference count and invalidates the - // index of the register's location in the frame. - void Unuse(Register reg) { - ASSERT(is_used(reg)); - set_register_location(reg, kIllegalIndex); - cgen()->allocator()->Unuse(reg); - } - - // Spill the element at a particular index---write it to memory if - // necessary, free any associated register, and forget its value if - // constant. - void SpillElementAt(int index); - - // Sync the element at a particular index. If it is a register or - // constant that disagrees with the value on the stack, write it to memory. - // Keep the element type as register or constant, and clear the dirty bit. - void SyncElementAt(int index); - - // Sync a single unsynced element that lies beneath or at the stack pointer. - void SyncElementBelowStackPointer(int index); - - // Sync a single unsynced element that lies just above the stack pointer. - void SyncElementByPushing(int index); - - // Push a copy of a frame slot (typically a local or parameter) on top of - // the frame. - inline void PushFrameSlotAt(int index); - - // Push a the value of a frame slot (typically a local or parameter) on - // top of the frame and invalidate the slot. - void TakeFrameSlotAt(int index); - - // Store the value on top of the frame to a frame slot (typically a local - // or parameter). - void StoreToFrameSlotAt(int index); - - // Spill all elements in registers. Spill the top spilled_args elements - // on the frame. Sync all other frame elements. - // Then drop dropped_args elements from the virtual frame, to match - // the effect of an upcoming call that will drop them from the stack. - void PrepareForCall(int spilled_args, int dropped_args); - - // Move frame elements currently in registers or constants, that - // should be in memory in the expected frame, to memory. - void MergeMoveRegistersToMemory(VirtualFrame* expected); - - // Make the register-to-register moves necessary to - // merge this frame with the expected frame. - // Register to memory moves must already have been made, - // and memory to register moves must follow this call. - // This is because some new memory-to-register moves are - // created in order to break cycles of register moves. - // Used in the implementation of MergeTo(). - void MergeMoveRegistersToRegisters(VirtualFrame* expected); - - // Make the memory-to-register and constant-to-register moves - // needed to make this frame equal the expected frame. - // Called after all register-to-memory and register-to-register - // moves have been made. After this function returns, the frames - // should be equal. - void MergeMoveMemoryToRegisters(VirtualFrame* expected); - - // Invalidates a frame slot (puts an invalid frame element in it). - // Copies on the frame are correctly handled, and if this slot was - // the backing store of copies, the index of the new backing store - // is returned. Otherwise, returns kIllegalIndex. - // Register counts are correctly updated. - int InvalidateFrameSlotAt(int index); - - // This function assumes that a and b are the only results that could be in - // the registers a_reg or b_reg. Other results can be live, but must not - // be in the registers a_reg or b_reg. The results a and b are invalidated. - void MoveResultsToRegisters(Result* a, - Result* b, - Register a_reg, - Register b_reg); - - // Call a code stub that has already been prepared for calling (via - // PrepareForCall). - Result RawCallStub(CodeStub* stub); - - // Calls a code object which has already been prepared for calling - // (via PrepareForCall). - Result RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode); - - inline bool Equals(VirtualFrame* other); - - // Classes that need raw access to the elements_ array. - friend class FrameRegisterState; - friend class JumpTarget; -}; - - -} } // namespace v8::internal - -#endif // V8_X64_VIRTUAL_FRAME_X64_H_ |