| Commit message (Collapse) | Author | Age | Files | Lines |
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Instead of putting the source code and the cache in v8::Objects,
put them in per-process std::maps. This has the following benefits:
- It's slightly lighter in weight compared to storing things on the
v8 heap. Also it may be slightly faster since the preivous v8::Object
is already in dictionary mode - though the difference is very small
given the number of native modules is limited.
- The source and code cache generation templates are now much simpler
since they just initialize static arrays and manipulate STL
constructs.
- The static native module data can be accessed independently of any
Environment or Isolate, and it's easy to look them up from the
C++'s side.
- It's now impossible to mutate the source code used to compile
native modules from the JS land since it's completely separate
from the v8 heap. We can still get the constant strings from
process.binding('natives') but that's all.
A few drive-by fixes:
- Remove DecorateErrorStack in LookupAndCompile - We don't need to
capture the exception to decorate when we encounter
errors during native module compilation, as those errors should be
syntax errors and v8 is able to decorate them well. We use
CompileFunctionInContext so there is no need to worry about
wrappers either.
- The code cache could be rejected when node is started with v8 flags.
Instead of aborting in that case, simply keep a record in the
native_module_without_cache set.
- Refactor js2c.py a bit, reduce code duplication and inline Render()
to make the one-byte/two-byte special treatment easier to read.
PR-URL: https://github.com/nodejs/node/pull/24384
Fixes: https://github.com/Remove
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: Franziska Hinkelmann <franziska.hinkelmann@gmail.com>
Reviewed-By: Tiancheng "Timothy" Gu <timothygu99@gmail.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
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This patch refactors out a part of NativeModule.prototype.compile
(in JS land) into a C++ NativeModule class, this enables a
couple of possibilities:
1. By moving the code to the C++ land, we have more opportunity
to specialize the compilation process of the native modules
(e.g. compilation options, code cache) that is orthogonal to
how user land modules are compiled
2. We can reuse the code to compile bootstrappers and context
fixers and enable them to be compiled with the code cache later,
since they are not loaded by NativeModule in the JS land their
caching must be done in C++.
3. Since there is no need to pass the static data to JS for
compilation anymore, this enables us to use
(std::map<std::string, const char*>) in the generated
node_code_cache.cc and node_javascript.cc later, and scope
every actual access to the source of native modules to a
std::map lookup instead of a lookup on a v8::Object in
dictionary mode.
This patch also refactor the code cache generator and tests
a bit and trace the `withCodeCache` and `withoutCodeCache`
in a Set instead of an Array, and makes sure that all the cachable
builtins are tested.
PR-URL: https://github.com/nodejs/node/pull/24221
Reviewed-By: Refael Ackermann <refack@gmail.com>
Reviewed-By: Anna Henningsen <anna@addaleax.net>
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Currently V8 only checks that the length of the source code is the
same as the code used to generate the hash, so we add an additional
check here:
1. During compile time, when generating node_javascript.cc and
node_code_cache.cc, we compute and include the hash of the
(unwrapped) JavaScript source in both.
2. At runtime, we check that the hash of the code being compiled
and the hash of the code used to generate the cache
(inside the wrapper) is the same.
This is based on the assumptions:
1. `internalBinding('code_cache_hash')` must be in sync with
`internalBinding('code_cache')` (same C++ file)
2. `internalBinding('natives_hash')` must be in sync with
`process.binding('natives')` (same C++ file)
3. If `internalBinding('natives_hash')` is in sync with
`internalBinding('natives_hash')`, then the (unwrapped)
code used to generate `internalBinding('code_cache')`
should be in sync with the (unwrapped) code in
`process.binding('natives')`
There will be, however, false positives if the wrapper used
to generate the cache is different from the one used at run time,
and the length of the wrapper somehow stays the same.
But that should be rare and can be eased once we make the
two bootstrappers cached and checked as well.
PR-URL: https://github.com/nodejs/node/pull/22152
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: Tiancheng "Timothy" Gu <timothygu99@gmail.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Gus Caplan <me@gus.host>
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This patch makes it possible to generate the code cache
for the builtins directly from the original script object
(instead of compiling a new one) and after the script has
been run (via `NativeModule.require`). Before this patch
only the top level functions (the wrapped ones)
are included in the cache, after this patch the inner
functions in those modules will be included as well.
Also blacklists modules from dependencies like V8 and
node-inspect since we cannot guarantee that they are suitable
to be executed directly.
PR-URL: https://github.com/nodejs/node/pull/21567
Refs: https://github.com/nodejs/node/issues/21563
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Tiancheng "Timothy" Gu <timothygu99@gmail.com>
Reviewed-By: Gus Caplan <me@gus.host>
Reviewed-By: John-David Dalton <john.david.dalton@gmail.com>
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
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This patch speeds up the startup time and reduce the startup memory
footprint by using V8 code cache when comiling builtin modules.
The current approach is demonstrated in the `with-code-cache`
Makefile target (no corresponding Windows target at the moment).
1. Build the binary normally (`src/node_code_cache_stub.cc` is used),
by now `internalBinding('code_cache')` is an empty object
2. Run `tools/generate_code_cache.js` with the binary, which generates
the code caches by reading source code of builtin modules off source
code exposed by `require('internal/bootstrap/cache').builtinSource`
and then generate a C++ file containing static char arrays of the
code cache, using a format similar to `node_javascript.cc`
3. Run `configure` with the `--code-cache-path` option so that
the newly generated C++ file will be used when compiling the
new binary. The generated C++ file will put the cache into
the `internalBinding('code_cache')` object with the module
ids as keys
4. The new binary tries to read the code cache from
`internalBinding('code_cache')` and use it to compile
builtin modules. If the cache is used, it will put the id
into `require('internal/bootstrap/cache').compiledWithCache`
for bookkeeping, otherwise the id will be pushed into
`require('internal/bootstrap/cache').compiledWithoutCache`
This patch also added tests that verify the code cache is
generated and used when compiling builtin modules.
The binary with code cache:
- Is ~1MB bigger than the binary without code cahe
- Consumes ~1MB less memory during start up
- Starts up about 60% faster
PR-URL: https://github.com/nodejs/node/pull/21405
Reviewed-By: John-David Dalton <john.david.dalton@gmail.com>
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: Gus Caplan <me@gus.host>
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