// Copyright 2013 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_BASE_PLATFORM_ELAPSED_TIMER_H_ #define V8_BASE_PLATFORM_ELAPSED_TIMER_H_ #include "src/base/logging.h" #include "src/base/platform/time.h" namespace v8 { namespace base { class ElapsedTimer final { public: #ifdef DEBUG ElapsedTimer() : started_(false) {} #endif // Starts this timer. Once started a timer can be checked with // |Elapsed()| or |HasExpired()|, and may be restarted using |Restart()|. // This method must not be called on an already started timer. void Start() { DCHECK(!IsStarted()); start_ticks_ = Now(); #ifdef DEBUG started_ = true; #endif DCHECK(IsStarted()); } // Stops this timer. Must not be called on a timer that was not // started before. void Stop() { DCHECK(IsStarted()); start_ticks_ = TimeTicks(); #ifdef DEBUG started_ = false; #endif DCHECK(!IsStarted()); } // Returns |true| if this timer was started previously. bool IsStarted() const { DCHECK(started_ || start_ticks_.IsNull()); DCHECK(!started_ || !start_ticks_.IsNull()); return !start_ticks_.IsNull(); } // Restarts the timer and returns the time elapsed since the previous start. // This method is equivalent to obtaining the elapsed time with |Elapsed()| // and then starting the timer again, but does so in one single operation, // avoiding the need to obtain the clock value twice. It may only be called // on a previously started timer. TimeDelta Restart() { DCHECK(IsStarted()); TimeTicks ticks = Now(); TimeDelta elapsed = ticks - start_ticks_; DCHECK(elapsed.InMicroseconds() >= 0); start_ticks_ = ticks; DCHECK(IsStarted()); return elapsed; } // Returns the time elapsed since the previous start. This method may only // be called on a previously started timer. TimeDelta Elapsed() const { DCHECK(IsStarted()); TimeDelta elapsed = Now() - start_ticks_; DCHECK(elapsed.InMicroseconds() >= 0); return elapsed; } // Returns |true| if the specified |time_delta| has elapsed since the // previous start, or |false| if not. This method may only be called on // a previously started timer. bool HasExpired(TimeDelta time_delta) const { DCHECK(IsStarted()); return Elapsed() >= time_delta; } private: static V8_INLINE TimeTicks Now() { TimeTicks now = TimeTicks::HighResolutionNow(); DCHECK(!now.IsNull()); return now; } TimeTicks start_ticks_; #ifdef DEBUG bool started_; #endif }; } // namespace base } // namespace v8 #endif // V8_BASE_PLATFORM_ELAPSED_TIMER_H_