// Copyright 2020 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_CODEGEN_ALIGNED_SLOT_ALLOCATOR_H_ #define V8_CODEGEN_ALIGNED_SLOT_ALLOCATOR_H_ #include "src/base/macros.h" #include "src/base/platform/platform.h" #include "src/common/globals.h" namespace v8 { namespace internal { // An aligned slot allocator. Allocates groups of 1, 2, or 4 slots such that the // first slot of the group is aligned to the group size. The allocator can also // allocate unaligned groups of arbitrary size, and an align the number of slots // to 1, 2, or 4 slots. The allocator tries to be as thrifty as possible by // reusing alignment padding slots in subsequent smaller slot allocations. class V8_EXPORT_PRIVATE AlignedSlotAllocator { public: // Slots are always multiples of pointer-sized units. static constexpr int kSlotSize = kSystemPointerSize; static int NumSlotsForWidth(int bytes) { DCHECK_GT(bytes, 0); return (bytes + kSlotSize - 1) / kSlotSize; } AlignedSlotAllocator() = default; // Allocates |n| slots, where |n| must be 1, 2, or 4. Padding slots may be // inserted for alignment. // Returns the starting index of the slots, which is evenly divisible by |n|. int Allocate(int n); // Gets the starting index of the slots that would be returned by Allocate(n). int NextSlot(int n) const; // Allocates the given number of slots at the current end of the slot area, // and returns the starting index of the slots. This resets any fragment // slots, so subsequent allocations will be after the end of this one. // AllocateUnaligned(0) can be used to partition the slot area, for example // to make sure tagged values follow untagged values on a Frame. int AllocateUnaligned(int n); // Aligns the slot area so that future allocations begin at the alignment. // Returns the number of slots needed to align the slot area. int Align(int n); // Returns the size of the slot area, in slots. This will be greater than any // already allocated slot index. int Size() const { return size_; } private: static constexpr int kInvalidSlot = -1; static bool IsValid(int slot) { return slot > kInvalidSlot; } int next1_ = kInvalidSlot; int next2_ = kInvalidSlot; int next4_ = 0; int size_ = 0; DISALLOW_NEW_AND_DELETE() }; } // namespace internal } // namespace v8 #endif // V8_CODEGEN_ALIGNED_SLOT_ALLOCATOR_H_