// Copyright 2015 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_COMPILER_INTERPRETER_ASSEMBLER_H_ #define V8_COMPILER_INTERPRETER_ASSEMBLER_H_ // Clients of this interface shouldn't depend on lots of compiler internals. // Do not include anything from src/compiler here! #include "src/allocation.h" #include "src/base/smart-pointers.h" #include "src/builtins.h" #include "src/frames.h" #include "src/interpreter/bytecodes.h" #include "src/runtime/runtime.h" #include "src/zone-containers.h" namespace v8 { namespace internal { class CallInterfaceDescriptor; class Isolate; class Zone; namespace compiler { class CallDescriptor; class Graph; class Node; class Operator; class RawMachineAssembler; class Schedule; class InterpreterAssembler { public: InterpreterAssembler(Isolate* isolate, Zone* zone, interpreter::Bytecode bytecode); virtual ~InterpreterAssembler(); Handle GenerateCode(); // Returns the count immediate for bytecode operand |operand_index| in the // current bytecode. Node* BytecodeOperandCount(int operand_index); // Returns the index immediate for bytecode operand |operand_index| in the // current bytecode. Node* BytecodeOperandIdx(int operand_index); // Returns the Imm8 immediate for bytecode operand |operand_index| in the // current bytecode. Node* BytecodeOperandImm8(int operand_index); // Returns the register index for bytecode operand |operand_index| in the // current bytecode. Node* BytecodeOperandReg(int operand_index); // Accumulator. Node* GetAccumulator(); void SetAccumulator(Node* value); // Loads from and stores to the interpreter register file. Node* LoadRegister(Node* reg_index); Node* StoreRegister(Node* value, Node* reg_index); // Returns the location in memory of the register |reg_index| in the // interpreter register file. Node* RegisterLocation(Node* reg_index); // Constants. Node* Int32Constant(int value); Node* IntPtrConstant(intptr_t value); Node* NumberConstant(double value); Node* HeapConstant(Handle object); Node* BooleanConstant(bool value); // Tag and untag Smi values. Node* SmiTag(Node* value); Node* SmiUntag(Node* value); // Basic arithmetic operations. Node* IntPtrAdd(Node* a, Node* b); Node* IntPtrSub(Node* a, Node* b); Node* WordShl(Node* value, int shift); // Load constant at |index| in the constant pool. Node* LoadConstantPoolEntry(Node* index); // Load a field from an object on the heap. Node* LoadObjectField(Node* object, int offset); // Load |slot_index| from a context. Node* LoadContextSlot(Node* context, int slot_index); // Load |slot_index| from the current context. Node* LoadContextSlot(int slot_index); // Load the TypeFeedbackVector for the current function. Node* LoadTypeFeedbackVector(); // Call JSFunction or Callable |function| with |arg_count| (not including // receiver) and the first argument located at |first_arg|. Node* CallJS(Node* function, Node* first_arg, Node* arg_count); // Call an IC code stub. Node* CallIC(CallInterfaceDescriptor descriptor, Node* target, Node* arg1, Node* arg2, Node* arg3, Node* arg4); Node* CallIC(CallInterfaceDescriptor descriptor, Node* target, Node* arg1, Node* arg2, Node* arg3, Node* arg4, Node* arg5); // Call runtime function. Node* CallRuntime(Runtime::FunctionId function_id, Node* arg1); Node* CallRuntime(Runtime::FunctionId function_id, Node* arg1, Node* arg2); // Jump relative to the current bytecode by |jump_offset|. void Jump(Node* jump_offset); // Jump relative to the current bytecode by |jump_offset| if the // word values |lhs| and |rhs| are equal. void JumpIfWordEqual(Node* lhs, Node* rhs, Node* jump_offset); // Returns from the function. void Return(); // Dispatch to the bytecode. void Dispatch(); protected: // Close the graph. void End(); // Protected helpers (for testing) which delegate to RawMachineAssembler. CallDescriptor* call_descriptor() const; Graph* graph(); private: // Returns a raw pointer to start of the register file on the stack. Node* RegisterFileRawPointer(); // Returns a tagged pointer to the current function's BytecodeArray object. Node* BytecodeArrayTaggedPointer(); // Returns the offset from the BytecodeArrayPointer of the current bytecode. Node* BytecodeOffset(); // Returns a raw pointer to first entry in the interpreter dispatch table. Node* DispatchTableRawPointer(); // Returns a tagged pointer to the current context. Node* ContextTaggedPointer(); // Returns the offset of register |index| relative to RegisterFilePointer(). Node* RegisterFrameOffset(Node* index); Node* SmiShiftBitsConstant(); Node* BytecodeOperand(int operand_index); Node* BytecodeOperandSignExtended(int operand_index); Node* CallIC(CallInterfaceDescriptor descriptor, Node* target, Node** args); Node* CallJSBuiltin(int context_index, Node* receiver, Node** js_args, int js_arg_count); // Returns BytecodeOffset() advanced by delta bytecodes. Note: this does not // update BytecodeOffset() itself. Node* Advance(int delta); Node* Advance(Node* delta); // Starts next instruction dispatch at |new_bytecode_offset|. void DispatchTo(Node* new_bytecode_offset); // Adds an end node of the graph. void AddEndInput(Node* input); // Private helpers which delegate to RawMachineAssembler. Isolate* isolate(); Schedule* schedule(); Zone* zone(); interpreter::Bytecode bytecode_; base::SmartPointer raw_assembler_; ZoneVector end_nodes_; Node* accumulator_; bool code_generated_; DISALLOW_COPY_AND_ASSIGN(InterpreterAssembler); }; } // namespace interpreter } // namespace internal } // namespace v8 #endif // V8_COMPILER_INTERPRETER_ASSEMBLER_H_