// Copyright 2014 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_COMPILER_SIMPLIFIED_LOWERING_H_ #define V8_COMPILER_SIMPLIFIED_LOWERING_H_ #include "src/compiler/js-graph.h" #include "src/compiler/machine-operator.h" #include "src/compiler/node.h" #include "src/compiler/simplified-operator.h" namespace v8 { namespace internal { // Forward declarations. class TypeCache; namespace compiler { // Forward declarations. class RepresentationChanger; class SourcePositionTable; class SimplifiedLowering final { public: SimplifiedLowering(JSGraph* jsgraph, Zone* zone, SourcePositionTable* source_positions); ~SimplifiedLowering() {} void LowerAllNodes(); // TODO(turbofan): The representation can be removed once the result of the // representation analysis is stored in the node bounds. void DoLoadBuffer(Node* node, MachineRepresentation rep, RepresentationChanger* changer); void DoStoreBuffer(Node* node); void DoShift(Node* node, Operator const* op, Type* rhs_type); // TODO(bmeurer): This is a gigantic hack to support the gigantic LoadBuffer // typing hack to support the gigantic "asm.js should be fast without proper // verifier"-hack, ... Kill this! Soon! Really soon! I'm serious! bool abort_compilation_ = false; private: JSGraph* const jsgraph_; Zone* const zone_; TypeCache const& type_cache_; // TODO(danno): SimplifiedLowering shouldn't know anything about the source // positions table, but must for now since there currently is no other way to // pass down source position information to nodes created during // lowering. Once this phase becomes a vanilla reducer, it should get source // position information via the SourcePositionWrapper like all other reducers. SourcePositionTable* source_positions_; Node* Float64Ceil(Node* const node); Node* Float64Floor(Node* const node); Node* Float64Round(Node* const node); Node* Float64Trunc(Node* const node); Node* Int32Div(Node* const node); Node* Int32Mod(Node* const node); Node* Uint32Div(Node* const node); Node* Uint32Mod(Node* const node); friend class RepresentationSelector; Isolate* isolate() { return jsgraph_->isolate(); } Zone* zone() { return jsgraph_->zone(); } JSGraph* jsgraph() { return jsgraph_; } Graph* graph() { return jsgraph()->graph(); } CommonOperatorBuilder* common() { return jsgraph()->common(); } MachineOperatorBuilder* machine() { return jsgraph()->machine(); } }; } // namespace compiler } // namespace internal } // namespace v8 #endif // V8_COMPILER_SIMPLIFIED_LOWERING_H_