// Copyright 2017 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_HEAP_LOCAL_ALLOCATOR_H_ #define V8_HEAP_LOCAL_ALLOCATOR_H_ #include "src/common/globals.h" #include "src/heap/heap.h" #include "src/heap/new-spaces.h" #include "src/heap/paged-spaces.h" #include "src/heap/spaces.h" namespace v8 { namespace internal { // Allocator encapsulating thread-local allocation durning collection. Assumes // that all other allocations also go through EvacuationAllocator. class EvacuationAllocator { public: static const int kLabSize = 32 * KB; static const int kMaxLabObjectSize = 8 * KB; explicit EvacuationAllocator(Heap* heap, CompactionSpaceKind compaction_space_kind) : heap_(heap), new_space_(heap->new_space()), compaction_spaces_(heap, compaction_space_kind), new_space_lab_(LocalAllocationBuffer::InvalidBuffer()), lab_allocation_will_fail_(false) {} // Needs to be called from the main thread to finalize this // EvacuationAllocator. void Finalize() { heap_->old_space()->MergeCompactionSpace(compaction_spaces_.Get(OLD_SPACE)); heap_->code_space()->MergeCompactionSpace( compaction_spaces_.Get(CODE_SPACE)); // Give back remaining LAB space if this EvacuationAllocator's new space LAB // sits right next to new space allocation top. const LinearAllocationArea info = new_space_lab_.CloseAndMakeIterable(); if (new_space_) new_space_->MaybeFreeUnusedLab(info); } inline AllocationResult Allocate(AllocationSpace space, int object_size, AllocationOrigin origin, AllocationAlignment alignment); inline void FreeLast(AllocationSpace space, HeapObject object, int object_size); private: inline AllocationResult AllocateInNewSpace(int object_size, AllocationOrigin origin, AllocationAlignment alignment); inline bool NewLocalAllocationBuffer(); inline AllocationResult AllocateInLAB(int object_size, AllocationAlignment alignment); inline void FreeLastInNewSpace(HeapObject object, int object_size); inline void FreeLastInOldSpace(HeapObject object, int object_size); Heap* const heap_; NewSpace* const new_space_; CompactionSpaceCollection compaction_spaces_; LocalAllocationBuffer new_space_lab_; bool lab_allocation_will_fail_; }; } // namespace internal } // namespace v8 #endif // V8_HEAP_LOCAL_ALLOCATOR_H_