// Copyright 2008 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef V8_JUMP_TARGET_H_ #define V8_JUMP_TARGET_H_ #if V8_TARGET_ARCH_IA32 #include "jump-target-heavy.h" #elif V8_TARGET_ARCH_X64 #include "jump-target-heavy.h" #elif V8_TARGET_ARCH_ARM #include "jump-target-light.h" #elif V8_TARGET_ARCH_MIPS #include "jump-target-light.h" #else #error Unsupported target architecture. #endif namespace v8 { namespace internal { // ------------------------------------------------------------------------- // Shadow break targets // // A shadow break target represents a break target that is temporarily // shadowed by another one (represented by the original during // shadowing). They are used to catch jumps to labels in certain // contexts, e.g. try blocks. After shadowing ends, the formerly // shadowed target is again represented by the original and the // ShadowTarget can be used as a jump target in its own right, // representing the formerly shadowing target. class ShadowTarget : public BreakTarget { public: // Construct a shadow jump target. After construction the shadow // target object holds the state of the original target, and the // original target is actually a fresh one that intercepts control // flow intended for the shadowed one. explicit ShadowTarget(BreakTarget* shadowed); virtual ~ShadowTarget() {} // End shadowing. After shadowing ends, the original jump target // again gives access to the formerly shadowed target and the shadow // target object gives access to the formerly shadowing target. void StopShadowing(); // During shadowing, the currently shadowing target. After // shadowing, the target that was shadowed. BreakTarget* other_target() const { return other_target_; } private: // During shadowing, the currently shadowing target. After // shadowing, the target that was shadowed. BreakTarget* other_target_; #ifdef DEBUG bool is_shadowing_; #endif DISALLOW_COPY_AND_ASSIGN(ShadowTarget); }; } } // namespace v8::internal #endif // V8_JUMP_TARGET_H_