// Copyright 2019 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_OBJECTS_STRING_COMPARATOR_H_ #define V8_OBJECTS_STRING_COMPARATOR_H_ #include "src/base/logging.h" #include "src/common/globals.h" #include "src/objects/string.h" #include "src/utils/utils.h" namespace v8 { namespace internal { class StringComparator { class State { public: State() : is_one_byte_(true), length_(0), buffer8_(nullptr) {} State(const State&) = delete; State& operator=(const State&) = delete; void Init(String string); inline void VisitOneByteString(const uint8_t* chars, int length) { is_one_byte_ = true; buffer8_ = chars; length_ = length; } inline void VisitTwoByteString(const uint16_t* chars, int length) { is_one_byte_ = false; buffer16_ = chars; length_ = length; } void Advance(int consumed); ConsStringIterator iter_; bool is_one_byte_; int length_; union { const uint8_t* buffer8_; const uint16_t* buffer16_; }; }; public: inline StringComparator() = default; StringComparator(const StringComparator&) = delete; StringComparator& operator=(const StringComparator&) = delete; template static inline bool Equals(State* state_1, State* state_2, int to_check) { const Chars1* a = reinterpret_cast(state_1->buffer8_); const Chars2* b = reinterpret_cast(state_2->buffer8_); return CompareCharsEqual(a, b, to_check); } bool Equals(String string_1, String string_2); private: State state_1_; State state_2_; }; } // namespace internal } // namespace v8 #endif // V8_OBJECTS_STRING_COMPARATOR_H_