#include "env-inl.h" #include "node_internals.h" #include "node_process-inl.h" #include "async_wrap.h" namespace node { using v8::Context; using v8::HandleScope; using v8::Integer; using v8::Isolate; using v8::Just; using v8::Local; using v8::Maybe; using v8::NewStringType; using v8::Nothing; using v8::Object; using v8::String; using v8::Value; void RunAtExit(Environment* env) { env->RunAtExitCallbacks(); } void AtExit(Environment* env, void (*cb)(void* arg), void* arg) { CHECK_NOT_NULL(env); env->AtExit(cb, arg); } void EmitBeforeExit(Environment* env) { USE(EmitProcessBeforeExit(env)); } Maybe EmitProcessBeforeExit(Environment* env) { TraceEventScope trace_scope(TRACING_CATEGORY_NODE1(environment), "BeforeExit", env); if (!env->destroy_async_id_list()->empty()) AsyncWrap::DestroyAsyncIdsCallback(env); HandleScope handle_scope(env->isolate()); Local context = env->context(); Context::Scope context_scope(context); Local exit_code_v; if (!env->process_object()->Get(context, env->exit_code_string()) .ToLocal(&exit_code_v)) return Nothing(); Local exit_code; if (!exit_code_v->ToInteger(context).ToLocal(&exit_code)) { return Nothing(); } return ProcessEmit(env, "beforeExit", exit_code).IsEmpty() ? Nothing() : Just(true); } int EmitExit(Environment* env) { return EmitProcessExit(env).FromMaybe(1); } Maybe EmitProcessExit(Environment* env) { // process.emit('exit') Isolate* isolate = env->isolate(); HandleScope handle_scope(isolate); Local context = env->context(); Context::Scope context_scope(context); Local process_object = env->process_object(); // TODO(addaleax): It might be nice to share process._exiting and // process.exitCode via getter/setter pairs that pass data directly to the // native side, so that we don't manually have to read and write JS properties // here. These getters could use e.g. a typed array for performance. if (process_object ->Set(context, FIXED_ONE_BYTE_STRING(isolate, "_exiting"), True(isolate)).IsNothing()) return Nothing(); Local exit_code = env->exit_code_string(); Local code_v; int code; if (!process_object->Get(context, exit_code).ToLocal(&code_v) || !code_v->Int32Value(context).To(&code) || ProcessEmit(env, "exit", Integer::New(isolate, code)).IsEmpty() || // Reload exit code, it may be changed by `emit('exit')` !process_object->Get(context, exit_code).ToLocal(&code_v) || !code_v->Int32Value(context).To(&code)) { return Nothing(); } return Just(code); } typedef void (*CleanupHook)(void* arg); typedef void (*AsyncCleanupHook)(void* arg, void(*)(void*), void*); struct AsyncCleanupHookInfo final { Environment* env; AsyncCleanupHook fun; void* arg; bool started = false; // Use a self-reference to make sure the storage is kept alive while the // cleanup hook is registered but not yet finished. std::shared_ptr self; }; // Opaque type that is basically an alias for `shared_ptr` // (but not publicly so for easier ABI/API changes). In particular, // std::shared_ptr does not generally maintain a consistent ABI even on a // specific platform. struct ACHHandle final { std::shared_ptr info; }; // This is implemented as an operator on a struct because otherwise you can't // default-initialize AsyncCleanupHookHandle, because in C++ for a // std::unique_ptr to be default-initializable the deleter type also needs // to be default-initializable; in particular, function types don't satisfy // this. void DeleteACHHandle::operator ()(ACHHandle* handle) const { delete handle; } void AddEnvironmentCleanupHook(Isolate* isolate, CleanupHook fun, void* arg) { Environment* env = Environment::GetCurrent(isolate); CHECK_NOT_NULL(env); env->AddCleanupHook(fun, arg); } void RemoveEnvironmentCleanupHook(Isolate* isolate, CleanupHook fun, void* arg) { Environment* env = Environment::GetCurrent(isolate); CHECK_NOT_NULL(env); env->RemoveCleanupHook(fun, arg); } static void FinishAsyncCleanupHook(void* arg) { AsyncCleanupHookInfo* info = static_cast(arg); std::shared_ptr keep_alive = info->self; info->env->DecreaseWaitingRequestCounter(); info->self.reset(); } static void RunAsyncCleanupHook(void* arg) { AsyncCleanupHookInfo* info = static_cast(arg); info->env->IncreaseWaitingRequestCounter(); info->started = true; info->fun(info->arg, FinishAsyncCleanupHook, info); } ACHHandle* AddEnvironmentCleanupHookInternal( Isolate* isolate, AsyncCleanupHook fun, void* arg) { Environment* env = Environment::GetCurrent(isolate); CHECK_NOT_NULL(env); auto info = std::make_shared(); info->env = env; info->fun = fun; info->arg = arg; info->self = info; env->AddCleanupHook(RunAsyncCleanupHook, info.get()); return new ACHHandle { info }; } void RemoveEnvironmentCleanupHookInternal( ACHHandle* handle) { if (handle->info->started) return; handle->info->self.reset(); handle->info->env->RemoveCleanupHook(RunAsyncCleanupHook, handle->info.get()); } async_id AsyncHooksGetExecutionAsyncId(Isolate* isolate) { Environment* env = Environment::GetCurrent(isolate); if (env == nullptr) return -1; return env->execution_async_id(); } async_id AsyncHooksGetTriggerAsyncId(Isolate* isolate) { Environment* env = Environment::GetCurrent(isolate); if (env == nullptr) return -1; return env->trigger_async_id(); } async_context EmitAsyncInit(Isolate* isolate, Local resource, const char* name, async_id trigger_async_id) { HandleScope handle_scope(isolate); Local type = String::NewFromUtf8(isolate, name, NewStringType::kInternalized) .ToLocalChecked(); return EmitAsyncInit(isolate, resource, type, trigger_async_id); } async_context EmitAsyncInit(Isolate* isolate, Local resource, Local name, async_id trigger_async_id) { DebugSealHandleScope handle_scope(isolate); Environment* env = Environment::GetCurrent(isolate); CHECK_NOT_NULL(env); // Initialize async context struct if (trigger_async_id == -1) trigger_async_id = env->get_default_trigger_async_id(); async_context context = { env->new_async_id(), // async_id_ trigger_async_id // trigger_async_id_ }; // Run init hooks AsyncWrap::EmitAsyncInit(env, resource, name, context.async_id, context.trigger_async_id); return context; } void EmitAsyncDestroy(Isolate* isolate, async_context asyncContext) { EmitAsyncDestroy(Environment::GetCurrent(isolate), asyncContext); } void EmitAsyncDestroy(Environment* env, async_context asyncContext) { AsyncWrap::EmitDestroy(env, asyncContext.async_id); } } // namespace node