#ifndef SRC_NODE_SNAPSHOTABLE_H_ #define SRC_NODE_SNAPSHOTABLE_H_ #if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS #include "base_object.h" #include "util.h" namespace node { class Environment; struct EnvSerializeInfo; struct SnapshotData; #define SERIALIZABLE_OBJECT_TYPES(V) \ V(fs_binding_data, fs::BindingData) \ V(v8_binding_data, v8_utils::BindingData) \ V(blob_binding_data, BlobBindingData) \ V(process_binding_data, process::BindingData) enum class EmbedderObjectType : uint8_t { k_default = 0, #define V(PropertyName, NativeType) k_##PropertyName, SERIALIZABLE_OBJECT_TYPES(V) #undef V }; // When serializing an embedder object, we'll serialize the native states // into a chunk that can be mapped into a subclass of InternalFieldInfo, // and pass it into the V8 callback as the payload of StartupData. // TODO(joyeecheung): the classification of types seem to be wrong. // We'd need a type for each field of each class of native object. // Maybe it's fine - we'll just use the type to invoke BaseObject constructors // and specify that the BaseObject has only one field for us to serialize. // And for non-BaseObject embedder objects, we'll use field-wise types. // The memory chunk looks like this: // // [ type ] - EmbedderObjectType (a uint8_t) // [ length ] - a size_t // [ ... ] - custom bytes of size |length - header size| struct InternalFieldInfo { EmbedderObjectType type; size_t length; InternalFieldInfo() = delete; static InternalFieldInfo* New(EmbedderObjectType type) { return New(type, sizeof(InternalFieldInfo)); } static InternalFieldInfo* New(EmbedderObjectType type, size_t length) { InternalFieldInfo* result = reinterpret_cast(::operator new[](length)); result->type = type; result->length = length; return result; } InternalFieldInfo* Copy() const { InternalFieldInfo* result = reinterpret_cast(::operator new[](length)); memcpy(result, this, length); return result; } void Delete() { ::operator delete[](this); } }; // An interface for snapshotable native objects to inherit from. // Use the SERIALIZABLE_OBJECT_METHODS() macro in the class to define // the following methods to implement: // // - PrepareForSerialization(): This would be run prior to context // serialization. Use this method to e.g. release references that // can be re-initialized, or perform property store operations // that needs a V8 context. // - Serialize(): This would be called during context serialization, // once for each embedder field of the object. // Allocate and construct an InternalFieldInfo object that contains // data that can be used to deserialize native states. // - Deserialize(): This would be called after the context is // deserialized and the object graph is complete, once for each // embedder field of the object. Use this to restore native states // in the object. class SnapshotableObject : public BaseObject { public: SnapshotableObject(Environment* env, v8::Local wrap, EmbedderObjectType type = EmbedderObjectType::k_default); const char* GetTypeNameChars() const; virtual void PrepareForSerialization(v8::Local context, v8::SnapshotCreator* creator) = 0; virtual InternalFieldInfo* Serialize(int index) = 0; bool is_snapshotable() const override { return true; } // We'll make sure that the type is set in the constructor EmbedderObjectType type() { return type_; } private: EmbedderObjectType type_; }; #define SERIALIZABLE_OBJECT_METHODS() \ void PrepareForSerialization(v8::Local context, \ v8::SnapshotCreator* creator) override; \ InternalFieldInfo* Serialize(int index) override; \ static void Deserialize(v8::Local context, \ v8::Local holder, \ int index, \ InternalFieldInfo* info); v8::StartupData SerializeNodeContextInternalFields(v8::Local holder, int index, void* env); void DeserializeNodeInternalFields(v8::Local holder, int index, v8::StartupData payload, void* env); void SerializeBindingData(Environment* env, v8::SnapshotCreator* creator, EnvSerializeInfo* info); bool IsSnapshotableType(FastStringKey key); class SnapshotBuilder { public: static std::string Generate(const std::vector args, const std::vector exec_args); // Generate the snapshot into out. static void Generate(SnapshotData* out, const std::vector args, const std::vector exec_args); }; } // namespace node #endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS #endif // SRC_NODE_SNAPSHOTABLE_H_