'use strict'; var common = require('../common'); var assert = require('assert'); var http = require('http'); var server = http.createServer(function(req, res) { res.writeHead(200, {'Content-Type': 'text/plain'}); res.end('Hello World\n'); }).listen(common.PORT); var agent = new http.Agent({maxSockets: 1}); agent.on('free', function(socket, host, port) { console.log('freeing socket. destroyed? ', socket.destroyed); }); var requestOptions = { agent: agent, host: 'localhost', port: common.PORT, path: '/' }; var request1 = http.get(requestOptions, function(response) { // assert request2 is queued in the agent var key = agent.getName(requestOptions); assert(agent.requests[key].length === 1); console.log('got response1'); request1.socket.on('close', function() { console.log('request1 socket closed'); }); response.pipe(process.stdout); response.on('end', function() { console.log('response1 done'); ///////////////////////////////// // // THE IMPORTANT PART // // It is possible for the socket to get destroyed and other work // to run before the 'close' event fires because it happens on // nextTick. This example is contrived because it destroys the // socket manually at just the right time, but at Voxer we have // seen cases where the socket is destroyed by non-user code // then handed out again by an agent *before* the 'close' event // is triggered. request1.socket.destroy(); response.once('close', function() { // assert request2 was removed from the queue assert(!agent.requests[key]); console.log("waiting for request2.onSocket's nextTick"); process.nextTick(function() { // assert that the same socket was not assigned to request2, // since it was destroyed. assert(request1.socket !== request2.socket); assert(!request2.socket.destroyed, 'the socket is destroyed'); }); }); }); }); var request2 = http.get(requestOptions, function(response) { assert(!request2.socket.destroyed); assert(request1.socket.destroyed); // assert not reusing the same socket, since it was destroyed. assert(request1.socket !== request2.socket); console.log('got response2'); var gotClose = false; var gotResponseEnd = false; request2.socket.on('close', function() { console.log('request2 socket closed'); gotClose = true; done(); }); response.pipe(process.stdout); response.on('end', function() { console.log('response2 done'); gotResponseEnd = true; done(); }); function done() { if (gotResponseEnd && gotClose) server.close(); } });