1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
|
// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/compiler/graph-reducer.h"
#include <functional>
#include "src/compiler/graph-inl.h"
namespace v8 {
namespace internal {
namespace compiler {
enum class GraphReducer::State : uint8_t {
kUnvisited,
kRevisit,
kOnStack,
kVisited
};
GraphReducer::GraphReducer(Graph* graph, Zone* zone)
: graph_(graph),
state_(graph, 4),
reducers_(zone),
revisit_(zone),
stack_(zone) {}
void GraphReducer::AddReducer(Reducer* reducer) {
reducers_.push_back(reducer);
}
void GraphReducer::ReduceNode(Node* node) {
DCHECK(stack_.empty());
DCHECK(revisit_.empty());
Push(node);
for (;;) {
if (!stack_.empty()) {
// Process the node on the top of the stack, potentially pushing more or
// popping the node off the stack.
ReduceTop();
} else if (!revisit_.empty()) {
// If the stack becomes empty, revisit any nodes in the revisit queue.
Node* const node = revisit_.top();
revisit_.pop();
if (state_.Get(node) == State::kRevisit) {
// state can change while in queue.
Push(node);
}
} else {
break;
}
}
DCHECK(revisit_.empty());
DCHECK(stack_.empty());
}
void GraphReducer::ReduceGraph() { ReduceNode(graph()->end()); }
Reduction GraphReducer::Reduce(Node* const node) {
auto skip = reducers_.end();
for (auto i = reducers_.begin(); i != reducers_.end();) {
if (i != skip) {
Reduction reduction = (*i)->Reduce(node);
if (!reduction.Changed()) {
// No change from this reducer.
} else if (reduction.replacement() == node) {
// {replacement} == {node} represents an in-place reduction. Rerun
// all the other reducers for this node, as now there may be more
// opportunities for reduction.
skip = i;
i = reducers_.begin();
continue;
} else {
// {node} was replaced by another node.
return reduction;
}
}
++i;
}
if (skip == reducers_.end()) {
// No change from any reducer.
return Reducer::NoChange();
}
// At least one reducer did some in-place reduction.
return Reducer::Changed(node);
}
void GraphReducer::ReduceTop() {
NodeState& entry = stack_.top();
Node* node = entry.node;
DCHECK(state_.Get(node) == State::kOnStack);
if (node->IsDead()) return Pop(); // Node was killed while on stack.
// Recurse on an input if necessary.
int start = entry.input_index < node->InputCount() ? entry.input_index : 0;
for (int i = start; i < node->InputCount(); i++) {
Node* input = node->InputAt(i);
entry.input_index = i + 1;
if (input != node && Recurse(input)) return;
}
for (int i = 0; i < start; i++) {
Node* input = node->InputAt(i);
entry.input_index = i + 1;
if (input != node && Recurse(input)) return;
}
// Remember the node count before reduction.
const int node_count = graph()->NodeCount();
// All inputs should be visited or on stack. Apply reductions to node.
Reduction reduction = Reduce(node);
// If there was no reduction, pop {node} and continue.
if (!reduction.Changed()) return Pop();
// Check if the reduction is an in-place update of the {node}.
Node* const replacement = reduction.replacement();
if (replacement == node) {
// In-place update of {node}, may need to recurse on an input.
for (int i = 0; i < node->InputCount(); ++i) {
Node* input = node->InputAt(i);
entry.input_index = i + 1;
if (input != node && Recurse(input)) return;
}
}
// After reducing the node, pop it off the stack.
Pop();
// Revisit all uses of the node.
for (Node* const use : node->uses()) {
// Don't revisit this node if it refers to itself.
if (use != node) Revisit(use);
}
// Check if we have a new replacement.
if (replacement != node) {
if (node == graph()->start()) graph()->SetStart(replacement);
if (node == graph()->end()) graph()->SetEnd(replacement);
// If {node} was replaced by an old node, unlink {node} and assume that
// {replacement} was already reduced and finish.
if (replacement->id() < node_count) {
node->ReplaceUses(replacement);
node->Kill();
} else {
// Otherwise {node} was replaced by a new node. Replace all old uses of
// {node} with {replacement}. New nodes created by this reduction can
// use {node}.
node->ReplaceUsesIf(
[node_count](Node* const node) { return node->id() < node_count; },
replacement);
// Unlink {node} if it's no longer used.
if (node->uses().empty()) {
node->Kill();
}
// If there was a replacement, reduce it after popping {node}.
Recurse(replacement);
}
}
}
void GraphReducer::Pop() {
Node* node = stack_.top().node;
state_.Set(node, State::kVisited);
stack_.pop();
}
void GraphReducer::Push(Node* const node) {
DCHECK(state_.Get(node) != State::kOnStack);
state_.Set(node, State::kOnStack);
stack_.push({node, 0});
}
bool GraphReducer::Recurse(Node* node) {
if (state_.Get(node) > State::kRevisit) return false;
Push(node);
return true;
}
void GraphReducer::Revisit(Node* node) {
if (state_.Get(node) == State::kVisited) {
state_.Set(node, State::kRevisit);
revisit_.push(node);
}
}
} // namespace compiler
} // namespace internal
} // namespace v8
|