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// Copyright 2012 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_GLOBALS_H_
#define V8_GLOBALS_H_
#include "../include/v8stdint.h"
#include "base/macros.h"
// Unfortunately, the INFINITY macro cannot be used with the '-pedantic'
// warning flag and certain versions of GCC due to a bug:
// http://gcc.gnu.org/bugzilla/show_bug.cgi?id=11931
// For now, we use the more involved template-based version from <limits>, but
// only when compiling with GCC versions affected by the bug (2.96.x - 4.0.x)
#if V8_CC_GNU && V8_GNUC_PREREQ(2, 96, 0) && !V8_GNUC_PREREQ(4, 1, 0)
# include <limits> // NOLINT
# define V8_INFINITY std::numeric_limits<double>::infinity()
#elif V8_LIBC_MSVCRT
# define V8_INFINITY HUGE_VAL
#else
# define V8_INFINITY INFINITY
#endif
namespace v8 {
namespace internal {
// Processor architecture detection. For more info on what's defined, see:
// http://msdn.microsoft.com/en-us/library/b0084kay.aspx
// http://www.agner.org/optimize/calling_conventions.pdf
// or with gcc, run: "echo | gcc -E -dM -"
#if defined(_M_X64) || defined(__x86_64__)
#if defined(__native_client__)
// For Native Client builds of V8, use V8_TARGET_ARCH_ARM, so that V8
// generates ARM machine code, together with a portable ARM simulator
// compiled for the host architecture in question.
//
// Since Native Client is ILP-32 on all architectures we use
// V8_HOST_ARCH_IA32 on both 32- and 64-bit x86.
#define V8_HOST_ARCH_IA32 1
#define V8_HOST_ARCH_32_BIT 1
#define V8_HOST_CAN_READ_UNALIGNED 1
#else
#define V8_HOST_ARCH_X64 1
#define V8_HOST_ARCH_64_BIT 1
#define V8_HOST_CAN_READ_UNALIGNED 1
#endif // __native_client__
#elif defined(_M_IX86) || defined(__i386__)
#define V8_HOST_ARCH_IA32 1
#define V8_HOST_ARCH_32_BIT 1
#define V8_HOST_CAN_READ_UNALIGNED 1
#elif defined(__AARCH64EL__)
#define V8_HOST_ARCH_ARM64 1
#define V8_HOST_ARCH_64_BIT 1
#define V8_HOST_CAN_READ_UNALIGNED 1
#elif defined(__ARMEL__)
#define V8_HOST_ARCH_ARM 1
#define V8_HOST_ARCH_32_BIT 1
#elif defined(__MIPSEB__) || defined(__MIPSEL__)
#define V8_HOST_ARCH_MIPS 1
#define V8_HOST_ARCH_32_BIT 1
#else
#error "Host architecture was not detected as supported by v8"
#endif
#if defined(__ARM_ARCH_7A__) || \
defined(__ARM_ARCH_7R__) || \
defined(__ARM_ARCH_7__)
# define CAN_USE_ARMV7_INSTRUCTIONS 1
# ifndef CAN_USE_VFP3_INSTRUCTIONS
# define CAN_USE_VFP3_INSTRUCTIONS
# endif
#endif
// Target architecture detection. This may be set externally. If not, detect
// in the same way as the host architecture, that is, target the native
// environment as presented by the compiler.
#if !V8_TARGET_ARCH_X64 && !V8_TARGET_ARCH_IA32 && \
!V8_TARGET_ARCH_ARM && !V8_TARGET_ARCH_ARM64 && !V8_TARGET_ARCH_MIPS
#if defined(_M_X64) || defined(__x86_64__)
#define V8_TARGET_ARCH_X64 1
#elif defined(_M_IX86) || defined(__i386__)
#define V8_TARGET_ARCH_IA32 1
#elif defined(__AARCH64EL__)
#define V8_TARGET_ARCH_ARM64 1
#elif defined(__ARMEL__)
#define V8_TARGET_ARCH_ARM 1
#elif defined(__MIPSEB__) || defined(__MIPSEL__)
#define V8_TARGET_ARCH_MIPS 1
#else
#error Target architecture was not detected as supported by v8
#endif
#endif
// Check for supported combinations of host and target architectures.
#if V8_TARGET_ARCH_IA32 && !V8_HOST_ARCH_IA32
#error Target architecture ia32 is only supported on ia32 host
#endif
#if V8_TARGET_ARCH_X64 && !V8_HOST_ARCH_X64
#error Target architecture x64 is only supported on x64 host
#endif
#if (V8_TARGET_ARCH_ARM && !(V8_HOST_ARCH_IA32 || V8_HOST_ARCH_ARM))
#error Target architecture arm is only supported on arm and ia32 host
#endif
#if (V8_TARGET_ARCH_ARM64 && !(V8_HOST_ARCH_X64 || V8_HOST_ARCH_ARM64))
#error Target architecture arm64 is only supported on arm64 and x64 host
#endif
#if (V8_TARGET_ARCH_MIPS && !(V8_HOST_ARCH_IA32 || V8_HOST_ARCH_MIPS))
#error Target architecture mips is only supported on mips and ia32 host
#endif
// Determine whether we are running in a simulated environment.
// Setting USE_SIMULATOR explicitly from the build script will force
// the use of a simulated environment.
#if !defined(USE_SIMULATOR)
#if (V8_TARGET_ARCH_ARM64 && !V8_HOST_ARCH_ARM64)
#define USE_SIMULATOR 1
#endif
#if (V8_TARGET_ARCH_ARM && !V8_HOST_ARCH_ARM)
#define USE_SIMULATOR 1
#endif
#if (V8_TARGET_ARCH_MIPS && !V8_HOST_ARCH_MIPS)
#define USE_SIMULATOR 1
#endif
#endif
// Determine architecture endianness.
#if V8_TARGET_ARCH_IA32
#define V8_TARGET_LITTLE_ENDIAN 1
#elif V8_TARGET_ARCH_X64
#define V8_TARGET_LITTLE_ENDIAN 1
#elif V8_TARGET_ARCH_ARM
#define V8_TARGET_LITTLE_ENDIAN 1
#elif V8_TARGET_ARCH_ARM64
#define V8_TARGET_LITTLE_ENDIAN 1
#elif V8_TARGET_ARCH_MIPS
#if defined(__MIPSEB__)
#define V8_TARGET_BIG_ENDIAN 1
#else
#define V8_TARGET_LITTLE_ENDIAN 1
#endif
#else
#error Unknown target architecture endianness
#endif
// Determine whether the architecture uses an out-of-line constant pool.
#define V8_OOL_CONSTANT_POOL 0
// Support for alternative bool type. This is only enabled if the code is
// compiled with USE_MYBOOL defined. This catches some nasty type bugs.
// For instance, 'bool b = "false";' results in b == true! This is a hidden
// source of bugs.
// However, redefining the bool type does have some negative impact on some
// platforms. It gives rise to compiler warnings (i.e. with
// MSVC) in the API header files when mixing code that uses the standard
// bool with code that uses the redefined version.
// This does not actually belong in the platform code, but needs to be
// defined here because the platform code uses bool, and platform.h is
// include very early in the main include file.
#ifdef USE_MYBOOL
typedef unsigned int __my_bool__;
#define bool __my_bool__ // use 'indirection' to avoid name clashes
#endif
typedef uint8_t byte;
typedef byte* Address;
// Define our own macros for writing 64-bit constants. This is less fragile
// than defining __STDC_CONSTANT_MACROS before including <stdint.h>, and it
// works on compilers that don't have it (like MSVC).
#if V8_CC_MSVC
# define V8_UINT64_C(x) (x ## UI64)
# define V8_INT64_C(x) (x ## I64)
# if V8_HOST_ARCH_64_BIT
# define V8_INTPTR_C(x) (x ## I64)
# define V8_PTR_PREFIX "ll"
# else
# define V8_INTPTR_C(x) (x)
# define V8_PTR_PREFIX ""
# endif // V8_HOST_ARCH_64_BIT
#elif V8_CC_MINGW64
# define V8_UINT64_C(x) (x ## ULL)
# define V8_INT64_C(x) (x ## LL)
# define V8_INTPTR_C(x) (x ## LL)
# define V8_PTR_PREFIX "I64"
#elif V8_HOST_ARCH_64_BIT
# if V8_OS_MACOSX
# define V8_UINT64_C(x) (x ## ULL)
# define V8_INT64_C(x) (x ## LL)
# else
# define V8_UINT64_C(x) (x ## UL)
# define V8_INT64_C(x) (x ## L)
# endif
# define V8_INTPTR_C(x) (x ## L)
# define V8_PTR_PREFIX "l"
#else
# define V8_UINT64_C(x) (x ## ULL)
# define V8_INT64_C(x) (x ## LL)
# define V8_INTPTR_C(x) (x)
# define V8_PTR_PREFIX ""
#endif
// The following macro works on both 32 and 64-bit platforms.
// Usage: instead of writing 0x1234567890123456
// write V8_2PART_UINT64_C(0x12345678,90123456);
#define V8_2PART_UINT64_C(a, b) (((static_cast<uint64_t>(a) << 32) + 0x##b##u))
#define V8PRIxPTR V8_PTR_PREFIX "x"
#define V8PRIdPTR V8_PTR_PREFIX "d"
#define V8PRIuPTR V8_PTR_PREFIX "u"
// Fix for Mac OS X defining uintptr_t as "unsigned long":
#if V8_OS_MACOSX
#undef V8PRIxPTR
#define V8PRIxPTR "lx"
#endif
#if V8_OS_MACOSX || defined(__FreeBSD__) || defined(__OpenBSD__)
#define USING_BSD_ABI
#endif
// -----------------------------------------------------------------------------
// Constants
const int KB = 1024;
const int MB = KB * KB;
const int GB = KB * KB * KB;
const int kMaxInt = 0x7FFFFFFF;
const int kMinInt = -kMaxInt - 1;
const int kMaxInt8 = (1 << 7) - 1;
const int kMinInt8 = -(1 << 7);
const int kMaxUInt8 = (1 << 8) - 1;
const int kMinUInt8 = 0;
const int kMaxInt16 = (1 << 15) - 1;
const int kMinInt16 = -(1 << 15);
const int kMaxUInt16 = (1 << 16) - 1;
const int kMinUInt16 = 0;
const uint32_t kMaxUInt32 = 0xFFFFFFFFu;
const int kCharSize = sizeof(char); // NOLINT
const int kShortSize = sizeof(short); // NOLINT
const int kIntSize = sizeof(int); // NOLINT
const int kInt32Size = sizeof(int32_t); // NOLINT
const int kInt64Size = sizeof(int64_t); // NOLINT
const int kDoubleSize = sizeof(double); // NOLINT
const int kIntptrSize = sizeof(intptr_t); // NOLINT
const int kPointerSize = sizeof(void*); // NOLINT
const int kRegisterSize = kPointerSize;
const int kPCOnStackSize = kRegisterSize;
const int kFPOnStackSize = kRegisterSize;
const int kDoubleSizeLog2 = 3;
#if V8_HOST_ARCH_64_BIT
const int kPointerSizeLog2 = 3;
const intptr_t kIntptrSignBit = V8_INT64_C(0x8000000000000000);
const uintptr_t kUintptrAllBitsSet = V8_UINT64_C(0xFFFFFFFFFFFFFFFF);
const bool kIs64BitArch = true;
#else
const int kPointerSizeLog2 = 2;
const intptr_t kIntptrSignBit = 0x80000000;
const uintptr_t kUintptrAllBitsSet = 0xFFFFFFFFu;
const bool kIs64BitArch = false;
#endif
const int kBitsPerByte = 8;
const int kBitsPerByteLog2 = 3;
const int kBitsPerPointer = kPointerSize * kBitsPerByte;
const int kBitsPerInt = kIntSize * kBitsPerByte;
// IEEE 754 single precision floating point number bit layout.
const uint32_t kBinary32SignMask = 0x80000000u;
const uint32_t kBinary32ExponentMask = 0x7f800000u;
const uint32_t kBinary32MantissaMask = 0x007fffffu;
const int kBinary32ExponentBias = 127;
const int kBinary32MaxExponent = 0xFE;
const int kBinary32MinExponent = 0x01;
const int kBinary32MantissaBits = 23;
const int kBinary32ExponentShift = 23;
// Quiet NaNs have bits 51 to 62 set, possibly the sign bit, and no
// other bits set.
const uint64_t kQuietNaNMask = static_cast<uint64_t>(0xfff) << 51;
// Latin1/UTF-16 constants
// Code-point values in Unicode 4.0 are 21 bits wide.
// Code units in UTF-16 are 16 bits wide.
typedef uint16_t uc16;
typedef int32_t uc32;
const int kOneByteSize = kCharSize;
const int kUC16Size = sizeof(uc16); // NOLINT
// Round up n to be a multiple of sz, where sz is a power of 2.
#define ROUND_UP(n, sz) (((n) + ((sz) - 1)) & ~((sz) - 1))
// The USE(x) template is used to silence C++ compiler warnings
// issued for (yet) unused variables (typically parameters).
template <typename T>
inline void USE(T) { }
// FUNCTION_ADDR(f) gets the address of a C function f.
#define FUNCTION_ADDR(f) \
(reinterpret_cast<v8::internal::Address>(reinterpret_cast<intptr_t>(f)))
// FUNCTION_CAST<F>(addr) casts an address into a function
// of type F. Used to invoke generated code from within C.
template <typename F>
F FUNCTION_CAST(Address addr) {
return reinterpret_cast<F>(reinterpret_cast<intptr_t>(addr));
}
// -----------------------------------------------------------------------------
// Forward declarations for frequently used classes
// (sorted alphabetically)
class FreeStoreAllocationPolicy;
template <typename T, class P = FreeStoreAllocationPolicy> class List;
// -----------------------------------------------------------------------------
// Declarations for use in both the preparser and the rest of V8.
// The Strict Mode (ECMA-262 5th edition, 4.2.2).
enum StrictMode { SLOPPY, STRICT };
} } // namespace v8::internal
#endif // V8_GLOBALS_H_
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