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#ifndef SRC_INSPECTOR_IO_H_
#define SRC_INSPECTOR_IO_H_
#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#include "inspector_socket_server.h"
#include "node_mutex.h"
#include "uv.h"
#include <memory>
#include <stddef.h>
#if !HAVE_INSPECTOR
#error("This header can only be used when inspector is enabled")
#endif
namespace v8_inspector {
class StringBuffer;
class StringView;
} // namespace v8_inspector
namespace node {
// Forward declaration to break recursive dependency chain with src/env.h.
class Environment;
namespace inspector {
std::string FormatWsAddress(const std::string& host, int port,
const std::string& target_id,
bool include_protocol);
class InspectorIoDelegate;
class MainThreadHandle;
class RequestQueue;
// kKill closes connections and stops the server, kStop only stops the server
enum class TransportAction {
kKill,
kSendMessage,
kStop
};
class InspectorIo {
public:
// Start the inspector agent thread, waiting for it to initialize
// bool Start();
// Returns empty pointer if thread was not started
static std::unique_ptr<InspectorIo> Start(
std::shared_ptr<MainThreadHandle> main_thread, const std::string& path,
std::shared_ptr<DebugOptions> options);
// Will block till the transport thread shuts down
~InspectorIo();
void StopAcceptingNewConnections();
const std::string& host() const { return options_->host(); }
int port() const { return port_; }
std::vector<std::string> GetTargetIds() const;
private:
InspectorIo(std::shared_ptr<MainThreadHandle> handle,
const std::string& path,
std::shared_ptr<DebugOptions> options);
// Wrapper for agent->ThreadMain()
static void ThreadMain(void* agent);
// Runs a uv_loop_t
void ThreadMain();
// This is a thread-safe object that will post async tasks. It lives as long
// as an Inspector object lives (almost as long as an Isolate).
std::shared_ptr<MainThreadHandle> main_thread_;
// Used to post on a frontend interface thread, lives while the server is
// running
std::shared_ptr<RequestQueue> request_queue_;
std::shared_ptr<DebugOptions> options_;
// The IO thread runs its own uv_loop to implement the TCP server off
// the main thread.
uv_thread_t thread_;
// For setting up interthread communications
Mutex thread_start_lock_;
ConditionVariable thread_start_condition_;
std::string script_name_;
int port_ = -1;
// May be accessed from any thread
const std::string id_;
};
} // namespace inspector
} // namespace node
#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#endif // SRC_INSPECTOR_IO_H_
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