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#include "env-inl.h"
#include "node.h"
#include "node_i18n.h"
#include "node_options.h"
#include "util-inl.h"
namespace node {
using v8::Context;
using v8::Isolate;
using v8::Local;
using v8::Number;
using v8::Object;
using v8::Value;
// The config binding is used to provide an internal view of compile or runtime
// config options that are required internally by lib/*.js code. This is an
// alternative to dropping additional properties onto the process object as
// has been the practice previously in node.cc.
static void Initialize(Local<Object> target,
Local<Value> unused,
Local<Context> context) {
Environment* env = Environment::GetCurrent(context);
Isolate* isolate = env->isolate();
#if defined(DEBUG) && DEBUG
READONLY_TRUE_PROPERTY(target, "isDebugBuild");
#else
READONLY_FALSE_PROPERTY(target, "isDebugBuild");
#endif // defined(DEBUG) && DEBUG
#if HAVE_OPENSSL
READONLY_TRUE_PROPERTY(target, "hasOpenSSL");
#else
READONLY_FALSE_PROPERTY(target, "hasOpenSSL");
#endif // HAVE_OPENSSL
#ifdef NODE_FIPS_MODE
READONLY_TRUE_PROPERTY(target, "fipsMode");
#endif
#ifdef NODE_HAVE_I18N_SUPPORT
READONLY_TRUE_PROPERTY(target, "hasIntl");
#ifdef NODE_HAVE_SMALL_ICU
READONLY_TRUE_PROPERTY(target, "hasSmallICU");
#endif // NODE_HAVE_SMALL_ICU
#if NODE_USE_V8_PLATFORM
READONLY_TRUE_PROPERTY(target, "hasTracing");
#endif
#if !defined(NODE_WITHOUT_NODE_OPTIONS)
READONLY_TRUE_PROPERTY(target, "hasNodeOptions");
#endif
#endif // NODE_HAVE_I18N_SUPPORT
#if HAVE_INSPECTOR
READONLY_TRUE_PROPERTY(target, "hasInspector");
#else
READONLY_FALSE_PROPERTY(target, "hasInspector");
#endif
READONLY_PROPERTY(target,
"bits",
Number::New(env->isolate(), 8 * sizeof(intptr_t)));
} // InitConfig
} // namespace node
NODE_MODULE_CONTEXT_AWARE_INTERNAL(config, node::Initialize)
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