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#ifndef SRC_NODE_NATIVE_MODULE_ENV_H_
#define SRC_NODE_NATIVE_MODULE_ENV_H_
#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#include "node_native_module.h"
namespace node {
class Environment;
namespace native_module {
extern const bool has_code_cache;
class NativeModuleEnv {
public:
static void Initialize(v8::Local<v8::Object> target,
v8::Local<v8::Value> unused,
v8::Local<v8::Context> context,
void* priv);
static v8::MaybeLocal<v8::Function> LookupAndCompile(
v8::Local<v8::Context> context,
const char* id,
std::vector<v8::Local<v8::String>>* parameters,
Environment* optional_env);
static v8::Local<v8::Object> GetSourceObject(v8::Local<v8::Context> context);
// Returns config.gypi as a JSON string
static v8::Local<v8::String> GetConfigString(v8::Isolate* isolate);
static bool Exists(const char* id);
// Loads data into NativeModuleLoader::.instance.code_cache_
// Generated by mkcodecache as node_code_cache.cc when
// the build is configured with --code-cache-path=.... They are noops
// in node_code_cache_stub.cc
static void InitializeCodeCache();
private:
static void RecordResult(const char* id,
NativeModuleLoader::Result result,
Environment* env);
static void GetModuleCategories(
v8::Local<v8::Name> property,
const v8::PropertyCallbackInfo<v8::Value>& info);
static void GetCacheUsage(const v8::FunctionCallbackInfo<v8::Value>& args);
// Passing ids of builtin module source code into JS land as
// internalBinding('native_module').moduleIds
static void ModuleIdsGetter(v8::Local<v8::Name> property,
const v8::PropertyCallbackInfo<v8::Value>& info);
// Passing config.gypi into JS land as internalBinding('native_module').config
static void ConfigStringGetter(
v8::Local<v8::Name> property,
const v8::PropertyCallbackInfo<v8::Value>& info);
// Compile a specific native module as a function
static void CompileFunction(const v8::FunctionCallbackInfo<v8::Value>& args);
};
} // namespace native_module
} // namespace node
#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#endif // SRC_NODE_NATIVE_MODULE_ENV_H_
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