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#ifndef SRC_NODE_PROCESS_H_
#define SRC_NODE_PROCESS_H_
#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#include "v8.h"
namespace node {
v8::Local<v8::Object> CreateEnvVarProxy(v8::Local<v8::Context> context,
v8::Isolate* isolate,
v8::Local<v8::Value> data);
// Most of the time, it's best to use `console.error` to write
// to the process.stderr stream. However, in some cases, such as
// when debugging the stream.Writable class or the process.nextTick
// function, it is useful to bypass JavaScript entirely.
void RawDebug(const v8::FunctionCallbackInfo<v8::Value>& args);
v8::MaybeLocal<v8::Value> ProcessEmit(Environment* env,
const char* event,
v8::Local<v8::Value> message);
v8::Maybe<bool> ProcessEmitWarningGeneric(Environment* env,
const char* warning,
const char* type = nullptr,
const char* code = nullptr);
v8::Maybe<bool> ProcessEmitWarning(Environment* env, const char* fmt, ...);
v8::Maybe<bool> ProcessEmitDeprecationWarning(Environment* env,
const char* warning,
const char* deprecation_code);
v8::Local<v8::Object> CreateProcessObject(
Environment* env,
const std::vector<std::string>& args,
const std::vector<std::string>& exec_args);
} // namespace node
#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#endif // SRC_NODE_PROCESS_H_
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