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#include "env-inl.h"
#include "util.h"
#include "v8.h"
#include <cstdint>
namespace node {
namespace {
using v8::Array;
using v8::Context;
using v8::Function;
using v8::FunctionCallbackInfo;
using v8::Integer;
using v8::Local;
using v8::Object;
using v8::Value;
void SetupTimers(const FunctionCallbackInfo<Value>& args) {
CHECK(args[0]->IsFunction());
CHECK(args[1]->IsFunction());
auto env = Environment::GetCurrent(args);
env->set_immediate_callback_function(args[0].As<Function>());
env->set_timers_callback_function(args[1].As<Function>());
}
void GetLibuvNow(const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args);
args.GetReturnValue().Set(env->GetNow());
}
void ScheduleTimer(const FunctionCallbackInfo<Value>& args) {
auto env = Environment::GetCurrent(args);
env->ScheduleTimer(args[0]->IntegerValue(env->context()).FromJust());
}
void ToggleTimerRef(const FunctionCallbackInfo<Value>& args) {
Environment::GetCurrent(args)->ToggleTimerRef(args[0]->IsTrue());
}
void ToggleImmediateRef(const FunctionCallbackInfo<Value>& args) {
Environment::GetCurrent(args)->ToggleImmediateRef(args[0]->IsTrue());
}
void Initialize(Local<Object> target,
Local<Value> unused,
Local<Context> context,
void* priv) {
Environment* env = Environment::GetCurrent(context);
env->SetMethod(target, "getLibuvNow", GetLibuvNow);
env->SetMethod(target, "setupTimers", SetupTimers);
env->SetMethod(target, "scheduleTimer", ScheduleTimer);
env->SetMethod(target, "toggleTimerRef", ToggleTimerRef);
env->SetMethod(target, "toggleImmediateRef", ToggleImmediateRef);
target->Set(env->context(),
FIXED_ONE_BYTE_STRING(env->isolate(), "immediateInfo"),
env->immediate_info()->fields().GetJSArray()).FromJust();
}
} // anonymous namespace
} // namespace node
NODE_MODULE_CONTEXT_AWARE_INTERNAL(timers, node::Initialize)
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