From a804a872ccfa7a73e28357db7e3b11816924b1fa Mon Sep 17 00:00:00 2001 From: Lauri Peltonen Date: Mon, 16 Feb 2015 17:05:25 +0900 Subject: graph/nvc0: Fix engine pointer retrieval Other methods in this file suggest this is the correct way to retrieve the engine pointer. Signed-off-by: Lauri Peltonen Signed-off-by: Alexandre Courbot --- drm/nouveau/nvkm/engine/gr/gf100.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/drm/nouveau/nvkm/engine/gr/gf100.c b/drm/nouveau/nvkm/engine/gr/gf100.c index b751d0dc4..34b6d4bae 100644 --- a/drm/nouveau/nvkm/engine/gr/gf100.c +++ b/drm/nouveau/nvkm/engine/gr/gf100.c @@ -241,7 +241,7 @@ static int gf100_gr_set_shader_exceptions(struct nvkm_object *object, u32 mthd, void *pdata, u32 size) { - struct gf100_gr_priv *priv = (void *)nv_engine(object); + struct gf100_gr_priv *priv = (void *)object->engine; if (size >= sizeof(u32)) { u32 data = *(u32 *)pdata ? 0xffffffff : 0x00000000; nv_wr32(priv, 0x419e44, data); -- cgit v1.2.1