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authorSamuel Mannehed <samuel@cendio.se>2017-09-27 15:37:04 +0200
committerGitHub <noreply@github.com>2017-09-27 15:37:04 +0200
commit05f032d1dd3d540bb2f4f15a126f150ee3e2d332 (patch)
tree8c0715107b13744300884611a0f04d66fd9b3831
parenta49ade5fa057cf55b3c35a333fb5e364a5577e30 (diff)
parentd92b701393510f503000e01a047e006b2077627f (diff)
downloadnovnc-05f032d1dd3d540bb2f4f15a126f150ee3e2d332.tar.gz
Merge pull request #896 from novnc/combinemousewheel
Combine small mouse wheel events
-rw-r--r--core/input/keyboard.js (renamed from core/input/devices.js)225
-rw-r--r--core/input/mouse.js300
-rw-r--r--core/rfb.js3
-rw-r--r--tests/input.html3
-rw-r--r--tests/test.keyboard.js4
-rw-r--r--tests/test.mouse.js313
-rw-r--r--tests/vnc_perf.html4
7 files changed, 622 insertions, 230 deletions
diff --git a/core/input/devices.js b/core/input/keyboard.js
index ae09c7f..7aa6288 100644
--- a/core/input/devices.js
+++ b/core/input/keyboard.js
@@ -9,8 +9,7 @@
/*global window, Util */
import * as Log from '../util/logging.js';
-import { isTouchDevice } from '../util/browsers.js';
-import { setCapture, stopEvent, getPointerEvent } from '../util/events.js';
+import { stopEvent } from '../util/events.js';
import { set_defaults, make_properties } from '../util/properties.js';
import * as KeyboardUtil from "./util.js";
import KeyTable from "./keysym.js";
@@ -19,7 +18,7 @@ import KeyTable from "./keysym.js";
// Keyboard event handler
//
-function Keyboard(defaults) {
+export default function Keyboard(defaults) {
this._keyDownList = {}; // List of depressed keys
// (even if they are happy)
this._pendingKey = null; // Key waiting for keypress
@@ -353,223 +352,3 @@ make_properties(Keyboard, [
['onKeyEvent', 'rw', 'func'] // Handler for key press/release
]);
-
-function Mouse(defaults) {
-
- this._doubleClickTimer = null;
- this._lastTouchPos = null;
-
- // Configuration attributes
- set_defaults(this, defaults, {
- 'target': document,
- 'focused': true,
- 'touchButton': 1
- });
-
- this._eventHandlers = {
- 'mousedown': this._handleMouseDown.bind(this),
- 'mouseup': this._handleMouseUp.bind(this),
- 'mousemove': this._handleMouseMove.bind(this),
- 'mousewheel': this._handleMouseWheel.bind(this),
- 'mousedisable': this._handleMouseDisable.bind(this)
- };
-};
-
-Mouse.prototype = {
- // private methods
-
- _resetDoubleClickTimer: function () {
- this._doubleClickTimer = null;
- },
-
- _handleMouseButton: function (e, down) {
- if (!this._focused) { return; }
-
- var pos = this._getMousePosition(e);
-
- var bmask;
- if (e.touches || e.changedTouches) {
- // Touch device
-
- // When two touches occur within 500 ms of each other and are
- // close enough together a double click is triggered.
- if (down == 1) {
- if (this._doubleClickTimer === null) {
- this._lastTouchPos = pos;
- } else {
- clearTimeout(this._doubleClickTimer);
-
- // When the distance between the two touches is small enough
- // force the position of the latter touch to the position of
- // the first.
-
- var xs = this._lastTouchPos.x - pos.x;
- var ys = this._lastTouchPos.y - pos.y;
- var d = Math.sqrt((xs * xs) + (ys * ys));
-
- // The goal is to trigger on a certain physical width, the
- // devicePixelRatio brings us a bit closer but is not optimal.
- var threshold = 20 * (window.devicePixelRatio || 1);
- if (d < threshold) {
- pos = this._lastTouchPos;
- }
- }
- this._doubleClickTimer = setTimeout(this._resetDoubleClickTimer.bind(this), 500);
- }
- bmask = this._touchButton;
- // If bmask is set
- } else if (e.which) {
- /* everything except IE */
- bmask = 1 << e.button;
- } else {
- /* IE including 9 */
- bmask = (e.button & 0x1) + // Left
- (e.button & 0x2) * 2 + // Right
- (e.button & 0x4) / 2; // Middle
- }
-
- if (this._onMouseButton) {
- Log.Debug("onMouseButton " + (down ? "down" : "up") +
- ", x: " + pos.x + ", y: " + pos.y + ", bmask: " + bmask);
- this._onMouseButton(pos.x, pos.y, down, bmask);
- }
- stopEvent(e);
- },
-
- _handleMouseDown: function (e) {
- // Touch events have implicit capture
- if (e.type === "mousedown") {
- setCapture(this._target);
- }
-
- this._handleMouseButton(e, 1);
- },
-
- _handleMouseUp: function (e) {
- this._handleMouseButton(e, 0);
- },
-
- _handleMouseWheel: function (e) {
- if (!this._focused) { return; }
-
- var pos = this._getMousePosition(e);
-
- if (this._onMouseButton) {
- if (e.deltaX < 0) {
- this._onMouseButton(pos.x, pos.y, 1, 1 << 5);
- this._onMouseButton(pos.x, pos.y, 0, 1 << 5);
- } else if (e.deltaX > 0) {
- this._onMouseButton(pos.x, pos.y, 1, 1 << 6);
- this._onMouseButton(pos.x, pos.y, 0, 1 << 6);
- }
-
- if (e.deltaY < 0) {
- this._onMouseButton(pos.x, pos.y, 1, 1 << 3);
- this._onMouseButton(pos.x, pos.y, 0, 1 << 3);
- } else if (e.deltaY > 0) {
- this._onMouseButton(pos.x, pos.y, 1, 1 << 4);
- this._onMouseButton(pos.x, pos.y, 0, 1 << 4);
- }
- }
-
- stopEvent(e);
- },
-
- _handleMouseMove: function (e) {
- if (! this._focused) { return; }
-
- var pos = this._getMousePosition(e);
- if (this._onMouseMove) {
- this._onMouseMove(pos.x, pos.y);
- }
- stopEvent(e);
- },
-
- _handleMouseDisable: function (e) {
- if (!this._focused) { return; }
-
- /*
- * Stop propagation if inside canvas area
- * Note: This is only needed for the 'click' event as it fails
- * to fire properly for the target element so we have
- * to listen on the document element instead.
- */
- if (e.target == this._target) {
- stopEvent(e);
- }
- },
-
- // Return coordinates relative to target
- _getMousePosition: function(e) {
- e = getPointerEvent(e);
- var bounds = this._target.getBoundingClientRect();
- var x, y;
- // Clip to target bounds
- if (e.clientX < bounds.left) {
- x = 0;
- } else if (e.clientX >= bounds.right) {
- x = bounds.width - 1;
- } else {
- x = e.clientX - bounds.left;
- }
- if (e.clientY < bounds.top) {
- y = 0;
- } else if (e.clientY >= bounds.bottom) {
- y = bounds.height - 1;
- } else {
- y = e.clientY - bounds.top;
- }
- return {x:x, y:y};
- },
-
- // Public methods
- grab: function () {
- var c = this._target;
-
- if (isTouchDevice) {
- c.addEventListener('touchstart', this._eventHandlers.mousedown);
- c.addEventListener('touchend', this._eventHandlers.mouseup);
- c.addEventListener('touchmove', this._eventHandlers.mousemove);
- }
- c.addEventListener('mousedown', this._eventHandlers.mousedown);
- c.addEventListener('mouseup', this._eventHandlers.mouseup);
- c.addEventListener('mousemove', this._eventHandlers.mousemove);
- c.addEventListener('wheel', this._eventHandlers.mousewheel);
-
- /* Prevent middle-click pasting (see above for why we bind to document) */
- document.addEventListener('click', this._eventHandlers.mousedisable);
-
- /* preventDefault() on mousedown doesn't stop this event for some
- reason so we have to explicitly block it */
- c.addEventListener('contextmenu', this._eventHandlers.mousedisable);
- },
-
- ungrab: function () {
- var c = this._target;
-
- if (isTouchDevice) {
- c.removeEventListener('touchstart', this._eventHandlers.mousedown);
- c.removeEventListener('touchend', this._eventHandlers.mouseup);
- c.removeEventListener('touchmove', this._eventHandlers.mousemove);
- }
- c.removeEventListener('mousedown', this._eventHandlers.mousedown);
- c.removeEventListener('mouseup', this._eventHandlers.mouseup);
- c.removeEventListener('mousemove', this._eventHandlers.mousemove);
- c.removeEventListener('wheel', this._eventHandlers.mousewheel);
-
- document.removeEventListener('click', this._eventHandlers.mousedisable);
-
- c.removeEventListener('contextmenu', this._eventHandlers.mousedisable);
- }
-};
-
-make_properties(Mouse, [
- ['target', 'ro', 'dom'], // DOM element that captures mouse input
- ['focused', 'rw', 'bool'], // Capture and send mouse clicks/movement
-
- ['onMouseButton', 'rw', 'func'], // Handler for mouse button click/release
- ['onMouseMove', 'rw', 'func'], // Handler for mouse movement
- ['touchButton', 'rw', 'int'] // Button mask (1, 2, 4) for touch devices (0 means ignore clicks)
-]);
-
-export { Keyboard, Mouse };
diff --git a/core/input/mouse.js b/core/input/mouse.js
new file mode 100644
index 0000000..2e75807
--- /dev/null
+++ b/core/input/mouse.js
@@ -0,0 +1,300 @@
+/*
+ * noVNC: HTML5 VNC client
+ * Copyright (C) 2012 Joel Martin
+ * Copyright (C) 2013 Samuel Mannehed for Cendio AB
+ * Licensed under MPL 2.0 or any later version (see LICENSE.txt)
+ */
+
+/*jslint browser: true, white: false */
+/*global window, Util */
+
+import * as Log from '../util/logging.js';
+import { isTouchDevice } from '../util/browsers.js';
+import { setCapture, stopEvent, getPointerEvent } from '../util/events.js';
+import { set_defaults, make_properties } from '../util/properties.js';
+
+var WHEEL_STEP = 10; // Delta threshold for a mouse wheel step
+var WHEEL_STEP_TIMEOUT = 50; // ms
+var WHEEL_LINE_HEIGHT = 19;
+
+export default function Mouse(defaults) {
+
+ this._doubleClickTimer = null;
+ this._lastTouchPos = null;
+
+ this._pos = null;
+ this._wheelStepXTimer = null;
+ this._wheelStepYTimer = null;
+ this._accumulatedWheelDeltaX = 0;
+ this._accumulatedWheelDeltaY = 0;
+
+ // Configuration attributes
+ set_defaults(this, defaults, {
+ 'target': document,
+ 'focused': true,
+ 'touchButton': 1
+ });
+
+ this._eventHandlers = {
+ 'mousedown': this._handleMouseDown.bind(this),
+ 'mouseup': this._handleMouseUp.bind(this),
+ 'mousemove': this._handleMouseMove.bind(this),
+ 'mousewheel': this._handleMouseWheel.bind(this),
+ 'mousedisable': this._handleMouseDisable.bind(this)
+ };
+};
+
+Mouse.prototype = {
+ // private methods
+
+ _resetDoubleClickTimer: function () {
+ this._doubleClickTimer = null;
+ },
+
+ _handleMouseButton: function (e, down) {
+ if (!this._focused) { return; }
+
+ this._updateMousePosition(e);
+ var pos = this._pos;
+
+ var bmask;
+ if (e.touches || e.changedTouches) {
+ // Touch device
+
+ // When two touches occur within 500 ms of each other and are
+ // close enough together a double click is triggered.
+ if (down == 1) {
+ if (this._doubleClickTimer === null) {
+ this._lastTouchPos = pos;
+ } else {
+ clearTimeout(this._doubleClickTimer);
+
+ // When the distance between the two touches is small enough
+ // force the position of the latter touch to the position of
+ // the first.
+
+ var xs = this._lastTouchPos.x - pos.x;
+ var ys = this._lastTouchPos.y - pos.y;
+ var d = Math.sqrt((xs * xs) + (ys * ys));
+
+ // The goal is to trigger on a certain physical width, the
+ // devicePixelRatio brings us a bit closer but is not optimal.
+ var threshold = 20 * (window.devicePixelRatio || 1);
+ if (d < threshold) {
+ pos = this._lastTouchPos;
+ }
+ }
+ this._doubleClickTimer = setTimeout(this._resetDoubleClickTimer.bind(this), 500);
+ }
+ bmask = this._touchButton;
+ // If bmask is set
+ } else if (e.which) {
+ /* everything except IE */
+ bmask = 1 << e.button;
+ } else {
+ /* IE including 9 */
+ bmask = (e.button & 0x1) + // Left
+ (e.button & 0x2) * 2 + // Right
+ (e.button & 0x4) / 2; // Middle
+ }
+
+ if (this._onMouseButton) {
+ Log.Debug("onMouseButton " + (down ? "down" : "up") +
+ ", x: " + pos.x + ", y: " + pos.y + ", bmask: " + bmask);
+ this._onMouseButton(pos.x, pos.y, down, bmask);
+ }
+ stopEvent(e);
+ },
+
+ _handleMouseDown: function (e) {
+ // Touch events have implicit capture
+ if (e.type === "mousedown") {
+ setCapture(this._target);
+ }
+
+ this._handleMouseButton(e, 1);
+ },
+
+ _handleMouseUp: function (e) {
+ this._handleMouseButton(e, 0);
+ },
+
+ // Mouse wheel events are sent in steps over VNC. This means that the VNC
+ // protocol can't handle a wheel event with specific distance or speed.
+ // Therefor, if we get a lot of small mouse wheel events we combine them.
+ _generateWheelStepX: function () {
+
+ if (this._accumulatedWheelDeltaX < 0) {
+ this._onMouseButton(this._pos.x, this._pos.y, 1, 1 << 5);
+ this._onMouseButton(this._pos.x, this._pos.y, 0, 1 << 5);
+ } else if (this._accumulatedWheelDeltaX > 0) {
+ this._onMouseButton(this._pos.x, this._pos.y, 1, 1 << 6);
+ this._onMouseButton(this._pos.x, this._pos.y, 0, 1 << 6);
+ }
+
+ this._accumulatedWheelDeltaX = 0;
+ },
+
+ _generateWheelStepY: function () {
+
+ if (this._accumulatedWheelDeltaY < 0) {
+ this._onMouseButton(this._pos.x, this._pos.y, 1, 1 << 3);
+ this._onMouseButton(this._pos.x, this._pos.y, 0, 1 << 3);
+ } else if (this._accumulatedWheelDeltaY > 0) {
+ this._onMouseButton(this._pos.x, this._pos.y, 1, 1 << 4);
+ this._onMouseButton(this._pos.x, this._pos.y, 0, 1 << 4);
+ }
+
+ this._accumulatedWheelDeltaY = 0;
+ },
+
+ _resetWheelStepTimers: function () {
+ window.clearTimeout(this._wheelStepXTimer);
+ window.clearTimeout(this._wheelStepYTimer);
+ this._wheelStepXTimer = null;
+ this._wheelStepYTimer = null;
+ },
+
+ _handleMouseWheel: function (e) {
+ if (!this._focused || !this._onMouseButton) { return; }
+
+ this._resetWheelStepTimers();
+
+ this._updateMousePosition(e);
+
+ var dX = e.deltaX;
+ var dY = e.deltaY;
+
+ // Pixel units unless it's non-zero.
+ // Note that if deltamode is line or page won't matter since we aren't
+ // sending the mouse wheel delta to the server anyway.
+ // The difference between pixel and line can be important however since
+ // we have a threshold that can be smaller than the line height.
+ if (e.deltaMode !== 0) {
+ dX *= WHEEL_LINE_HEIGHT;
+ dY *= WHEEL_LINE_HEIGHT;
+ }
+
+ this._accumulatedWheelDeltaX += dX;
+ this._accumulatedWheelDeltaY += dY;
+
+ // Generate a mouse wheel step event when the accumulated delta
+ // for one of the axes is large enough.
+ // Small delta events that do not pass the threshold get sent
+ // after a timeout.
+ if (Math.abs(this._accumulatedWheelDeltaX) > WHEEL_STEP) {
+ this._generateWheelStepX();
+ } else {
+ this._wheelStepXTimer =
+ window.setTimeout(this._generateWheelStepX.bind(this),
+ WHEEL_STEP_TIMEOUT);
+ }
+ if (Math.abs(this._accumulatedWheelDeltaY) > WHEEL_STEP) {
+ this._generateWheelStepY();
+ } else {
+ this._wheelStepYTimer =
+ window.setTimeout(this._generateWheelStepY.bind(this),
+ WHEEL_STEP_TIMEOUT);
+ }
+
+ stopEvent(e);
+ },
+
+ _handleMouseMove: function (e) {
+ if (! this._focused) { return; }
+
+ this._updateMousePosition(e);
+ if (this._onMouseMove) {
+ this._onMouseMove(this._pos.x, this._pos.y);
+ }
+ stopEvent(e);
+ },
+
+ _handleMouseDisable: function (e) {
+ if (!this._focused) { return; }
+
+ /*
+ * Stop propagation if inside canvas area
+ * Note: This is only needed for the 'click' event as it fails
+ * to fire properly for the target element so we have
+ * to listen on the document element instead.
+ */
+ if (e.target == this._target) {
+ stopEvent(e);
+ }
+ },
+
+ // Update coordinates relative to target
+ _updateMousePosition: function(e) {
+ e = getPointerEvent(e);
+ var bounds = this._target.getBoundingClientRect();
+ var x, y;
+ // Clip to target bounds
+ if (e.clientX < bounds.left) {
+ x = 0;
+ } else if (e.clientX >= bounds.right) {
+ x = bounds.width - 1;
+ } else {
+ x = e.clientX - bounds.left;
+ }
+ if (e.clientY < bounds.top) {
+ y = 0;
+ } else if (e.clientY >= bounds.bottom) {
+ y = bounds.height - 1;
+ } else {
+ y = e.clientY - bounds.top;
+ }
+ this._pos = {x:x, y:y};
+ },
+
+ // Public methods
+ grab: function () {
+ var c = this._target;
+
+ if (isTouchDevice) {
+ c.addEventListener('touchstart', this._eventHandlers.mousedown);
+ c.addEventListener('touchend', this._eventHandlers.mouseup);
+ c.addEventListener('touchmove', this._eventHandlers.mousemove);
+ }
+ c.addEventListener('mousedown', this._eventHandlers.mousedown);
+ c.addEventListener('mouseup', this._eventHandlers.mouseup);
+ c.addEventListener('mousemove', this._eventHandlers.mousemove);
+ c.addEventListener('wheel', this._eventHandlers.mousewheel);
+
+ /* Prevent middle-click pasting (see above for why we bind to document) */
+ document.addEventListener('click', this._eventHandlers.mousedisable);
+
+ /* preventDefault() on mousedown doesn't stop this event for some
+ reason so we have to explicitly block it */
+ c.addEventListener('contextmenu', this._eventHandlers.mousedisable);
+ },
+
+ ungrab: function () {
+ var c = this._target;
+
+ this._resetWheelStepTimers();
+
+ if (isTouchDevice) {
+ c.removeEventListener('touchstart', this._eventHandlers.mousedown);
+ c.removeEventListener('touchend', this._eventHandlers.mouseup);
+ c.removeEventListener('touchmove', this._eventHandlers.mousemove);
+ }
+ c.removeEventListener('mousedown', this._eventHandlers.mousedown);
+ c.removeEventListener('mouseup', this._eventHandlers.mouseup);
+ c.removeEventListener('mousemove', this._eventHandlers.mousemove);
+ c.removeEventListener('wheel', this._eventHandlers.mousewheel);
+
+ document.removeEventListener('click', this._eventHandlers.mousedisable);
+
+ c.removeEventListener('contextmenu', this._eventHandlers.mousedisable);
+ }
+};
+
+make_properties(Mouse, [
+ ['target', 'ro', 'dom'], // DOM element that captures mouse input
+ ['focused', 'rw', 'bool'], // Capture and send mouse clicks/movement
+
+ ['onMouseButton', 'rw', 'func'], // Handler for mouse button click/release
+ ['onMouseMove', 'rw', 'func'], // Handler for mouse movement
+ ['touchButton', 'rw', 'int'] // Button mask (1, 2, 4) for touch devices (0 means ignore clicks)
+]);
diff --git a/core/rfb.js b/core/rfb.js
index ece0f00..3dc7cbc 100644
--- a/core/rfb.js
+++ b/core/rfb.js
@@ -15,7 +15,8 @@ import _ from './util/localization.js';
import { decodeUTF8 } from './util/strings.js';
import { set_defaults, make_properties } from './util/properties.js';
import Display from "./display.js";
-import { Keyboard, Mouse } from "./input/devices.js";
+import Keyboard from "./input/keyboard.js";
+import Mouse from "./input/mouse.js";
import Websock from "./websock.js";
import Base64 from "./base64.js";
import DES from "./des.js";
diff --git a/tests/input.html b/tests/input.html
index 4925a3a..5626178 100644
--- a/tests/input.html
+++ b/tests/input.html
@@ -31,7 +31,8 @@
<script src="../core/input/xtscancodes.js"></script>
<script src="../core/input/vkeys.js"></script>
<script src="../core/input/util.js"></script>
- <script src="../core/input/devices.js"></script>
+ <script src="../core/input/keyboard.js"></script>
+ <script src="../core/input/mouse.js"></script>
<script src="../core/display.js"></script>
<script>
var msg_cnt = 0, iterations,
diff --git a/tests/test.keyboard.js b/tests/test.keyboard.js
index 3585591..4654df9 100644
--- a/tests/test.keyboard.js
+++ b/tests/test.keyboard.js
@@ -1,9 +1,7 @@
var assert = chai.assert;
var expect = chai.expect;
-import { Keyboard } from '../core/input/devices.js';
-import keysyms from '../core/input/keysymdef.js';
-import * as KeyboardUtil from '../core/input/util.js';
+import Keyboard from '../core/input/keyboard.js';
function isIE() {
return navigator && !!(/trident/i).exec(navigator.userAgent);
diff --git a/tests/test.mouse.js b/tests/test.mouse.js
new file mode 100644
index 0000000..e6ff754
--- /dev/null
+++ b/tests/test.mouse.js
@@ -0,0 +1,313 @@
+var assert = chai.assert;
+var expect = chai.expect;
+
+import Mouse from '../core/input/mouse.js';
+import * as eventUtils from '../core/util/events.js';
+
+/* jshint newcap: false, expr: true */
+describe('Mouse Event Handling', function() {
+ "use strict";
+
+ sinon.stub(eventUtils, 'setCapture');
+ // This function is only used on target (the canvas)
+ // and for these tests we can assume that the canvas is 100x100
+ // located at coordinates 10x10
+ sinon.stub(Element.prototype, 'getBoundingClientRect').returns(
+ {left: 10, right: 110, top: 10, bottom: 110, width: 100, height: 100});
+ var target = document.createElement('canvas');
+
+ // The real constructors might not work everywhere we
+ // want to run these tests
+ var mouseevent, touchevent;
+ mouseevent = touchevent = function(typeArg, MouseEventInit) {
+ var e = { type: typeArg };
+ for (var key in MouseEventInit) {
+ e[key] = MouseEventInit[key];
+ }
+ e.stopPropagation = sinon.spy();
+ e.preventDefault = sinon.spy();
+ return e;
+ };
+
+ describe('Decode Mouse Events', function() {
+ it('should decode mousedown events', function(done) {
+ var mouse = new Mouse({
+ onMouseButton: function(x, y, down, bmask) {
+ expect(bmask).to.be.equal(0x01);
+ expect(down).to.be.equal(1);
+ done();
+ },
+ target: target
+ });
+ mouse._handleMouseDown(mouseevent('mousedown', { button: '0x01' }));
+ });
+ it('should decode mouseup events', function(done) {
+ var calls = 0;
+ var mouse = new Mouse({
+ onMouseButton: function(x, y, down, bmask) {
+ expect(bmask).to.be.equal(0x01);
+ if (calls++ === 1) {
+ expect(down).to.not.be.equal(1);
+ done();
+ }
+ },
+ target: target
+ });
+ mouse._handleMouseDown(mouseevent('mousedown', { button: '0x01' }));
+ mouse._handleMouseUp(mouseevent('mouseup', { button: '0x01' }));
+ });
+ it('should decode mousemove events', function(done) {
+ var mouse = new Mouse({
+ onMouseMove: function(x, y) {
+ // Note that target relative coordinates are sent
+ expect(x).to.be.equal(40);
+ expect(y).to.be.equal(10);
+ done();
+ },
+ target: target
+ });
+ mouse._handleMouseMove(mouseevent('mousemove',
+ { clientX: 50, clientY: 20 }));
+ });
+ it('should decode mousewheel events', function(done) {
+ var calls = 0;
+ var mouse = new Mouse({
+ onMouseButton: function(x, y, down, bmask) {
+ calls++;
+ expect(bmask).to.be.equal(1<<6);
+ if (calls === 1) {
+ expect(down).to.be.equal(1);
+ } else if (calls === 2) {
+ expect(down).to.not.be.equal(1);
+ done();
+ }
+ },
+ target: target
+ });
+ mouse._handleMouseWheel(mouseevent('mousewheel',
+ { deltaX: 50, deltaY: 0,
+ deltaMode: 0}));
+ });
+ });
+
+ describe('Double-click for Touch', function() {
+
+ beforeEach(function () { this.clock = sinon.useFakeTimers(); });
+ afterEach(function () { this.clock.restore(); });
+
+ it('should use same pos for 2nd tap if close enough', function(done) {
+ var calls = 0;
+ var mouse = new Mouse({
+ onMouseButton: function(x, y, down, bmask) {
+ calls++;
+ if (calls === 1) {
+ expect(down).to.be.equal(1);
+ expect(x).to.be.equal(68);
+ expect(y).to.be.equal(36);
+ } else if (calls === 3) {
+ expect(down).to.be.equal(1);
+ expect(x).to.be.equal(68);
+ expect(y).to.be.equal(36);
+ done();
+ }
+ },
+ target: target
+ });
+ // touch events are sent in an array of events
+ // with one item for each touch point
+ mouse._handleMouseDown(touchevent(
+ 'touchstart', { touches: [{ clientX: 78, clientY: 46 }]}));
+ this.clock.tick(10);
+ mouse._handleMouseUp(touchevent(
+ 'touchend', { touches: [{ clientX: 79, clientY: 45 }]}));
+ this.clock.tick(200);
+ mouse._handleMouseDown(touchevent(
+ 'touchstart', { touches: [{ clientX: 67, clientY: 35 }]}));
+ this.clock.tick(10);
+ mouse._handleMouseUp(touchevent(
+ 'touchend', { touches: [{ clientX: 66, clientY: 36 }]}));
+ });
+
+ it('should not modify 2nd tap pos if far apart', function(done) {
+ var calls = 0;
+ var mouse = new Mouse({
+ onMouseButton: function(x, y, down, bmask) {
+ calls++;
+ if (calls === 1) {
+ expect(down).to.be.equal(1);
+ expect(x).to.be.equal(68);
+ expect(y).to.be.equal(36);
+ } else if (calls === 3) {
+ expect(down).to.be.equal(1);
+ expect(x).to.not.be.equal(68);
+ expect(y).to.not.be.equal(36);
+ done();
+ }
+ },
+ target: target
+ });
+ mouse._handleMouseDown(touchevent(
+ 'touchstart', { touches: [{ clientX: 78, clientY: 46 }]}));
+ this.clock.tick(10);
+ mouse._handleMouseUp(touchevent(
+ 'touchend', { touches: [{ clientX: 79, clientY: 45 }]}));
+ this.clock.tick(200);
+ mouse._handleMouseDown(touchevent(
+ 'touchstart', { touches: [{ clientX: 57, clientY: 35 }]}));
+ this.clock.tick(10);
+ mouse._handleMouseUp(touchevent(
+ 'touchend', { touches: [{ clientX: 56, clientY: 36 }]}));
+ });
+
+ it('should not modify 2nd tap pos if not soon enough', function(done) {
+ var calls = 0;
+ var mouse = new Mouse({
+ onMouseButton: function(x, y, down, bmask) {
+ calls++;
+ if (calls === 1) {
+ expect(down).to.be.equal(1);
+ expect(x).to.be.equal(68);
+ expect(y).to.be.equal(36);
+ } else if (calls === 3) {
+ expect(down).to.be.equal(1);
+ expect(x).to.not.be.equal(68);
+ expect(y).to.not.be.equal(36);
+ done();
+ }
+ },
+ target: target
+ });
+ mouse._handleMouseDown(touchevent(
+ 'touchstart', { touches: [{ clientX: 78, clientY: 46 }]}));
+ this.clock.tick(10);
+ mouse._handleMouseUp(touchevent(
+ 'touchend', { touches: [{ clientX: 79, clientY: 45 }]}));
+ this.clock.tick(500);
+ mouse._handleMouseDown(touchevent(
+ 'touchstart', { touches: [{ clientX: 67, clientY: 35 }]}));
+ this.clock.tick(10);
+ mouse._handleMouseUp(touchevent(
+ 'touchend', { touches: [{ clientX: 66, clientY: 36 }]}));
+ });
+
+ it('should not modify 2nd tap pos if not touch', function(done) {
+ var calls = 0;
+ var mouse = new Mouse({
+ onMouseButton: function(x, y, down, bmask) {
+ calls++;
+ if (calls === 1) {
+ expect(down).to.be.equal(1);
+ expect(x).to.be.equal(68);
+ expect(y).to.be.equal(36);
+ } else if (calls === 3) {
+ expect(down).to.be.equal(1);
+ expect(x).to.not.be.equal(68);
+ expect(y).to.not.be.equal(36);
+ done();
+ }
+ },
+ target: target
+ });
+ mouse._handleMouseDown(mouseevent(
+ 'mousedown', { button: '0x01', clientX: 78, clientY: 46 }));
+ this.clock.tick(10);
+ mouse._handleMouseUp(mouseevent(
+ 'mouseup', { button: '0x01', clientX: 79, clientY: 45 }));
+ this.clock.tick(200);
+ mouse._handleMouseDown(mouseevent(
+ 'mousedown', { button: '0x01', clientX: 67, clientY: 35 }));
+ this.clock.tick(10);
+ mouse._handleMouseUp(mouseevent(
+ 'mouseup', { button: '0x01', clientX: 66, clientY: 36 }));
+ });
+
+ });
+
+ describe('Accumulate mouse wheel events with small delta', function() {
+
+ beforeEach(function () { this.clock = sinon.useFakeTimers(); });
+ afterEach(function () { this.clock.restore(); });
+
+ it('should accumulate wheel events if small enough', function () {
+ var callback = sinon.spy();
+ var mouse = new Mouse({ onMouseButton: callback, target: target });
+
+ mouse._handleMouseWheel(mouseevent(
+ 'mousewheel', { clientX: 18, clientY: 40,
+ deltaX: 4, deltaY: 0, deltaMode: 0 }));
+ this.clock.tick(10);
+ mouse._handleMouseWheel(mouseevent(
+ 'mousewheel', { clientX: 18, clientY: 40,
+ deltaX: 4, deltaY: 0, deltaMode: 0 }));
+
+ // threshold is 10
+ expect(mouse._accumulatedWheelDeltaX).to.be.equal(8);
+
+ this.clock.tick(10);
+ mouse._handleMouseWheel(mouseevent(
+ 'mousewheel', { clientX: 18, clientY: 40,
+ deltaX: 4, deltaY: 0, deltaMode: 0 }));
+
+ expect(callback).to.have.callCount(2); // mouse down and up
+
+ this.clock.tick(10);
+ mouse._handleMouseWheel(mouseevent(
+ 'mousewheel', { clientX: 18, clientY: 40,
+ deltaX: 4, deltaY: 9, deltaMode: 0 }));
+
+ expect(mouse._accumulatedWheelDeltaX).to.be.equal(4);
+ expect(mouse._accumulatedWheelDeltaY).to.be.equal(9);
+
+ expect(callback).to.have.callCount(2); // still
+ });
+
+ it('should not accumulate large wheel events', function () {
+ var callback = sinon.spy();
+ var mouse = new Mouse({ onMouseButton: callback, target: target });
+
+ mouse._handleMouseWheel(mouseevent(
+ 'mousewheel', { clientX: 18, clientY: 40,
+ deltaX: 11, deltaY: 0, deltaMode: 0 }));
+ this.clock.tick(10);
+ mouse._handleMouseWheel(mouseevent(
+ 'mousewheel', { clientX: 18, clientY: 40,
+ deltaX: 0, deltaY: 70, deltaMode: 0 }));
+ this.clock.tick(10);
+ mouse._handleMouseWheel(mouseevent(
+ 'mousewheel', { clientX: 18, clientY: 40,
+ deltaX: 400, deltaY: 400, deltaMode: 0 }));
+
+ expect(callback).to.have.callCount(8); // mouse down and up
+ });
+
+ it('should send even small wheel events after a timeout', function () {
+ var callback = sinon.spy();
+ var mouse = new Mouse({ onMouseButton: callback, target: target });
+
+ mouse._handleMouseWheel(mouseevent(
+ 'mousewheel', { clientX: 18, clientY: 40,
+ deltaX: 1, deltaY: 0, deltaMode: 0 }));
+ this.clock.tick(51); // timeout on 50 ms
+
+ expect(callback).to.have.callCount(2); // mouse down and up
+ });
+
+ it('should account for non-zero deltaMode', function () {
+ var callback = sinon.spy();
+ var mouse = new Mouse({ onMouseButton: callback, target: target });
+
+ mouse._handleMouseWheel(mouseevent(
+ 'mousewheel', { clientX: 18, clientY: 40,
+ deltaX: 0, deltaY: 2, deltaMode: 1 }));
+
+ this.clock.tick(10);
+
+ mouse._handleMouseWheel(mouseevent(
+ 'mousewheel', { clientX: 18, clientY: 40,
+ deltaX: 1, deltaY: 0, deltaMode: 2 }));
+
+ expect(callback).to.have.callCount(4); // mouse down and up
+ });
+ });
+
+});
diff --git a/tests/vnc_perf.html b/tests/vnc_perf.html
index acae0d1..001ac28 100644
--- a/tests/vnc_perf.html
+++ b/tests/vnc_perf.html
@@ -50,8 +50,8 @@
WebUtil.load_scripts({
'core': ["base64.js", "websock.js", "des.js", "input/keysym.js",
"input/keysymdef.js", "input/xtscancodes.js", "input/util.js",
- "input/devices.js", "display.js", "rfb.js", "inflator.js",
- "input/vkeys.js", "input/fixedkeys.js"],
+ "input/keyboard.js", "input/mouse.js", "display.js", "rfb.js",
+ "inflator.js", "input/vkeys.js", "input/fixedkeys.js"],
'tests': ["playback.js"],
'recordings': [fname]});
} else {