# # The contents of this file are subject to the Mozilla Public # License Version 1.1 (the "License"); you may not use this file # except in compliance with the License. You may obtain a copy of # the License at http://www.mozilla.org/MPL/ # # Software distributed under the License is distributed on an "AS # IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or # implied. See the License for the specific language governing # rights and limitations under the License. # # The Original Code is the Netscape Portable Runtime (NSPR). # # The Initial Developer of the Original Code is Netscape # Communications Corporation. Portions created by Netscape are # Copyright (C) 1998-2000 Netscape Communications Corporation. All # Rights Reserved. # # Contributor(s): # # Alternatively, the contents of this file may be used under the # terms of the GNU General Public License Version 2 or later (the # "GPL"), in which case the provisions of the GPL are applicable # instead of those above. If you wish to allow use of your # version of this file only under the terms of the GPL and not to # allow others to use your version of this file under the MPL, # indicate your decision by deleting the provisions above and # replace them with the notice and other provisions required by # the GPL. If you do not delete the provisions above, a recipient # may use your version of this file under either the MPL or the # GPL. # # # An NMAKE file to set up and adjust NSPR20's build system for # Client build. Client build should invoke NMAKE on this file # instead of invoking gmake directly. # DEPTH = .. include <$(DEPTH)\config\config.mak> # # Backslashes are escape characters to gmake, so flip all backslashes # in $(MOZ_TOOLS) to forward slashes and pass that to gmake. # GMAKE = $(MOZ_TOOLS)\bin\gmake.exe GMAKE_FLAGS = MOZ_TOOLS_FLIPPED=$(MOZ_TOOLS:\=/) PR_CLIENT_BUILD=1 PR_CLIENT_BUILD_WINDOWS=1 # # The Client's debug build uses MSVC's debug runtime library (/MDd). # !ifdef MOZ_DEBUG !else GMAKE_FLAGS = $(GMAKE_FLAGS) BUILD_OPT=1 !endif !if "$(MOZ_BITS)" == "16" GMAKE_FLAGS = $(GMAKE_FLAGS) OS_TARGET=WIN16 !else GMAKE_FLAGS = $(GMAKE_FLAGS) OS_TARGET=WIN95 !ifdef MOZ_DEBUG !ifdef MOZ_NO_DEBUG_RTL !IF "$(CPU)" == "ALPHA" PR_OBJDIR = WIN954.0ALPHA_DBG.OBJ !else PR_OBJDIR = WIN954.0_DBG.OBJ !endif !else GMAKE_FLAGS = $(GMAKE_FLAGS) USE_DEBUG_RTL=1 !IF "$(CPU)" == "ALPHA" PR_OBJDIR = WIN954.0ALPHA_DBG.OBJD !else PR_OBJDIR = WIN954.0_DBG.OBJD !endif !endif !else !IF "$(CPU)" == "ALPHA" PR_OBJDIR = WIN954.0ALPHA_OPT.OBJ !else PR_OBJDIR = WIN954.0_OPT.OBJ !endif !endif !endif # # The rules. Simply invoke gmake with the same target. # The default target is 'all'. For Win16, set up the # environment to use the Watcom compiler, Watcom headers, # and Watcom libs. # all:: export libs install export libs install clobber clobber_all clean depend:: !if "$(MOZ_BITS)" == "16" set PATH=%WATCPATH% set INCLUDE=%WATC_INC% set LIB=%WATC_LIB% !endif $(GMAKE) $(GMAKE_FLAGS) $@ !if "$(MOZ_BITS)" == "16" set PATH=%MSVCPATH% set INCLUDE=%MSVC_INC% set LIB=%MSVC_LIB% !endif !if "$(MOZ_BITS)" != "16" export:: $(MAKE_INSTALL) $(XPDIST)\$(PR_OBJDIR)\include\*.h $(DIST)\include $(MAKE_INSTALL) $(XPDIST)\$(PR_OBJDIR)\include\obsolete\*.h $(DIST)\include\obsolete $(MAKE_INSTALL) $(XPDIST)\$(PR_OBJDIR)\include\private\*.h $(DIST)\include\private $(MAKE_INSTALL) $(XPDIST)\$(PR_OBJDIR)\lib\*.lib $(DIST)\lib $(MAKE_INSTALL) $(XPDIST)\$(PR_OBJDIR)\lib\*.dll $(DIST)\bin !endif