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+The stack data structure is used to store an ordered list of objects.
+It is basically misnamed to call it a stack but it can function that way
+and that is what I originally used it for. Due to the way element
+pointers are kept in a malloc()ed array, the most efficient way to use this
+structure is to add and delete elements from the end via sk_pop() and
+sk_push(). If you wish to do 'lookups' sk_find() is quite efficient since
+it will sort the stack (if required) and then do a binary search to lookup
+the requested item. This sorting occurs automatically so just sk_push()
+elements on the stack and don't worry about the order. Do remember that if
+you do a sk_find(), the order of the elements will change.
+
+You should never need to 'touch' this structure directly.
+typedef struct stack_st
+ {
+ unsigned int num;
+ char **data;
+ int sorted;
+
+ unsigned int num_alloc;
+ int (*comp)();
+ } STACK;
+
+'num' holds the number of elements in the stack, 'data' is the array of
+elements. 'sorted' is 1 is the list has been sorted, 0 if not.
+
+num_alloc is the number of 'nodes' allocated in 'data'. When num becomes
+larger than num_alloc, data is realloced to a larger size.
+If 'comp' is set, it is a function that is used to compare 2 of the items
+in the stack. The function should return -1, 0 or 1, depending on the
+ordering.
+
+#define sk_num(sk) ((sk)->num)
+#define sk_value(sk,n) ((sk)->data[n])
+
+These 2 macros should be used to access the number of elements in the
+'stack' and to access a pointer to one of the values.
+
+STACK *sk_new(int (*c)());
+ This creates a new stack. If 'c', the comparison function, is not
+specified, the various functions that operate on a sorted 'stack' will not
+work (sk_find()). NULL is returned on failure.
+
+void sk_free(STACK *);
+ This function free()'s a stack structure. The elements in the
+stack will not be freed so one should 'pop' and free all elements from the
+stack before calling this function or call sk_pop_free() instead.
+
+void sk_pop_free(STACK *st; void (*func)());
+ This function calls 'func' for each element on the stack, passing
+the element as the argument. sk_free() is then called to free the 'stack'
+structure.
+
+int sk_insert(STACK *sk,char *data,int where);
+ This function inserts 'data' into stack 'sk' at location 'where'.
+If 'where' is larger that the number of elements in the stack, the element
+is put at the end. This function tends to be used by other 'stack'
+functions. Returns 0 on failure, otherwise the number of elements in the
+new stack.
+
+char *sk_delete(STACK *st,int loc);
+ Remove the item a location 'loc' from the stack and returns it.
+Returns NULL if the 'loc' is out of range.
+
+char *sk_delete_ptr(STACK *st, char *p);
+ If the data item pointed to by 'p' is in the stack, it is deleted
+from the stack and returned. NULL is returned if the element is not in the
+stack.
+
+int sk_find(STACK *st,char *data);
+ Returns the location that contains a value that is equal to
+the 'data' item. If the comparison function was not set, this function
+does a linear search. This function actually qsort()s the stack if it is not
+in order and then uses bsearch() to do the initial search. If the
+search fails,, -1 is returned. For mutliple items with the same
+value, the index of the first in the array is returned.
+
+int sk_push(STACK *st,char *data);
+ Append 'data' to the stack. 0 is returned if there is a failure
+(due to a malloc failure), else 1. This is
+sk_insert(st,data,sk_num(st));
+
+int sk_unshift(STACK *st,char *data);
+ Prepend 'data' to the front (location 0) of the stack. This is
+sk_insert(st,data,0);
+
+char *sk_shift(STACK *st);
+ Return and delete from the stack the first element in the stack.
+This is sk_delete(st,0);
+
+char *sk_pop(STACK *st);
+ Return and delete the last element on the stack. This is
+sk_delete(st,sk_num(sk)-1);
+
+void sk_zero(STACK *st);
+ Removes all items from the stack. It does not 'free'
+pointers but is a quick way to clear a 'stack of references'.