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authorBehdad Esfahbod <behdad@src.gnome.org>2007-01-07 05:49:53 +0000
committerBehdad Esfahbod <behdad@src.gnome.org>2007-01-07 05:49:53 +0000
commiteed4bfd92100d915d9d2f8e7c2d7ecac659a688a (patch)
treec9fc4aba099ee71d57d3f87f9b7af1abd5bce54b /pango/pango-matrix.c
parent59d1e39f888107431975300e2b6b2452ff737f45 (diff)
downloadpango-eed4bfd92100d915d9d2f8e7c2d7ecac659a688a.tar.gz
Spell-check the docs.
svn path=/trunk/; revision=2130
Diffstat (limited to 'pango/pango-matrix.c')
-rw-r--r--pango/pango-matrix.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/pango/pango-matrix.c b/pango/pango-matrix.c
index 49c05f0b..857cc977 100644
--- a/pango/pango-matrix.c
+++ b/pango/pango-matrix.c
@@ -139,7 +139,7 @@ pango_matrix_scale (PangoMatrix *matrix,
*
* Changes the transformation represented by @matrix to be the
* transformation given by first rotating by @degrees degrees
- * counter-clokwise then applying the original transformation.
+ * counter-clockwise then applying the original transformation.
*
* Since: 1.6
**/
@@ -352,7 +352,7 @@ pango_matrix_transform_point (const PangoMatrix *matrix,
* @matrix: a #PangoMatrix, or %NULL
* @rect: in/out bounding box in Pango units, or %NULL
*
- * First transforms the @rect using @matrix, then calculates the bounding box
+ * First transforms @rect using @matrix, then calculates the bounding box
* of the transformed rectangle. The rectangle should be in Pango units.
*
* This function is useful for example when you want to draw a rotated
@@ -365,7 +365,7 @@ pango_matrix_transform_point (const PangoMatrix *matrix,
* If you have the rectangle in Pango units and want to convert to
* transformed pixel bounding box, it is more accurate to transform it first
* (using this function) and pass the result to pango_extents_to_pixels(),
- * as the ink_rect. However, there is a reason that you may want to convert
+ * as @ink_rect. However, there is a reason that you may want to convert
* to pixels first and then transform, and that is when the transformed
* coordinates may overflow in Pango units (large matrix translation for
* example).
@@ -440,8 +440,8 @@ pango_matrix_transform_rectangle (const PangoMatrix *matrix,
* should be and how much you should shift the layout when rendering.
*
* For better accuracy, you should use pango_matrix_transform_rectangle() on
- * original rectangle in Pango units and convert to pixels afterwards
- * using pango_extents_to_pixels() as the ink_rect.
+ * original rectangle in Pango units and convert to pixels afterward
+ * using pango_extents_to_pixels() as @ink_rect.
*
* Since: 1.16
**/