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author | Behdad Esfahbod <behdad@src.gnome.org> | 2007-01-07 05:49:53 +0000 |
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committer | Behdad Esfahbod <behdad@src.gnome.org> | 2007-01-07 05:49:53 +0000 |
commit | eed4bfd92100d915d9d2f8e7c2d7ecac659a688a (patch) | |
tree | c9fc4aba099ee71d57d3f87f9b7af1abd5bce54b /pango/pango-matrix.c | |
parent | 59d1e39f888107431975300e2b6b2452ff737f45 (diff) | |
download | pango-eed4bfd92100d915d9d2f8e7c2d7ecac659a688a.tar.gz |
Spell-check the docs.
svn path=/trunk/; revision=2130
Diffstat (limited to 'pango/pango-matrix.c')
-rw-r--r-- | pango/pango-matrix.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/pango/pango-matrix.c b/pango/pango-matrix.c index 49c05f0b..857cc977 100644 --- a/pango/pango-matrix.c +++ b/pango/pango-matrix.c @@ -139,7 +139,7 @@ pango_matrix_scale (PangoMatrix *matrix, * * Changes the transformation represented by @matrix to be the * transformation given by first rotating by @degrees degrees - * counter-clokwise then applying the original transformation. + * counter-clockwise then applying the original transformation. * * Since: 1.6 **/ @@ -352,7 +352,7 @@ pango_matrix_transform_point (const PangoMatrix *matrix, * @matrix: a #PangoMatrix, or %NULL * @rect: in/out bounding box in Pango units, or %NULL * - * First transforms the @rect using @matrix, then calculates the bounding box + * First transforms @rect using @matrix, then calculates the bounding box * of the transformed rectangle. The rectangle should be in Pango units. * * This function is useful for example when you want to draw a rotated @@ -365,7 +365,7 @@ pango_matrix_transform_point (const PangoMatrix *matrix, * If you have the rectangle in Pango units and want to convert to * transformed pixel bounding box, it is more accurate to transform it first * (using this function) and pass the result to pango_extents_to_pixels(), - * as the ink_rect. However, there is a reason that you may want to convert + * as @ink_rect. However, there is a reason that you may want to convert * to pixels first and then transform, and that is when the transformed * coordinates may overflow in Pango units (large matrix translation for * example). @@ -440,8 +440,8 @@ pango_matrix_transform_rectangle (const PangoMatrix *matrix, * should be and how much you should shift the layout when rendering. * * For better accuracy, you should use pango_matrix_transform_rectangle() on - * original rectangle in Pango units and convert to pixels afterwards - * using pango_extents_to_pixels() as the ink_rect. + * original rectangle in Pango units and convert to pixels afterward + * using pango_extents_to_pixels() as @ink_rect. * * Since: 1.16 **/ |