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Diffstat (limited to 'build/win32/vs10/README.txt')
-rw-r--r-- | build/win32/vs10/README.txt | 184 |
1 files changed, 96 insertions, 88 deletions
diff --git a/build/win32/vs10/README.txt b/build/win32/vs10/README.txt index 347e2f34..a73e9076 100644 --- a/build/win32/vs10/README.txt +++ b/build/win32/vs10/README.txt @@ -1,88 +1,96 @@ -Note that all this is rather experimental. - -This VS10 solution and the projects it includes are intented to be used -in a Pango source tree unpacked from a tarball. In a git checkout you -first need to use some Unix-like environment or manual work to expand -files as needed, for instance the .vcprojin files here into .vcproj -files. - - -It is recommended that GLib is compiled with VS10 to compile Pango. -External dependencies are at least Cairo, zlib, libpng, -gettext-runtime; optional dependencies include fontconfig, freetype, -and expat. Please see the build\win32\vs10\README.txt file in glib -for details where to unpack them. - -Decide first whether you would want to use fontconfig (which also includes -freetype) prior to starting this build-Cairo needs to be built with freetype -*and* fontconfig support before building Pango. You will need fontconfig -support if you plan on building GIMP, or if you need support for complex -language scripts via fontconfig. - -It is recommended that one builds the dependencies with VS10 as far as -possible, especially those from and using the GTK+ stack (i.e. GLib and -Cairo, [Cairo if one is planning to use GTK+ 3.x]), so that crashes -caused by mixing calls to different CRTs can be kept at a minimum. -zlib, libpng, and Cairo do contain support for compiling under VS10 -using VS project files and/or makefiles at this time of writing. -For GLib, VS10 project files are available under -$(srcroot)\build\vs10 in the case of GLib (stable/unstable). - -There is no known official VS10 build support for fontconfig -(along with freetype and expat which will work with the pre-compiled -fontconfig binary on ftp.gnome.org) and gettext-runtime, so please use -the binaries from: - -ftp://ftp.gnome.org/pub/GNOME/binaries/win32/dependencies/ (32 bit) -ftp://ftp.gnome.org/pub/GNOME/binaries/win64/dependencies/ (64 bit) - -Set up the source tree as follows under some arbitrary top folder -<root>: - -<root>\<this-pango-source-tree> -<root>\vs10\<PlatformName> - -Unzip the binaries obtained from ftp.gnome.org in <root>\vs10\<PlatformName>, -and build the following, if not already done so: - -Note: put the resulting zlib, libpng, pcre and Cairo files as follows: - .dll files: <root>\vs10\<PlatformName>\bin - .lib files: <root>\vs10\<PlatformName>\lib - .h files: <root>\vs10\<PlatformName>\include - -The recommended build order for these dependencies: -(first unzip any dependent binaries downloaded from the ftp.gnome.org - as described in the README.txt file in the build\win32\vs10 folder) --zlib --libpng --(optional for GLib) PCRE (version 8.12 or later, use of CMake to - build PCRE is recommended-see build\win32\vs10\README.txt of GLib) --GLib (put the sources in <root>\<GLib-Source-Tree>, and build it from - there with VS10) --Cairo (inclusive of Cairo-GObject-if using GTK+-3.x) - -Use the pango_fc.sln solution if usage of fontconfig is desired; otherwise -use the pango.sln solution. - -*this* file you are now reading is thus located at -<root>\<this-pango-source-tree>\build\win32\vs10\README.txt. - -<PlatformName> is either Win32 or x64, as in VS10 project files. - -You should unpack the glib-dev zip file into -<root>\vs10\<PlatformName>, so that for instance glib.h ends up at -<root>\vs10\<PlatformName>\include\glib-2.0\glib.h. - -The "install" project will copy build results and headers into their -appropriate location under <root>\vs10\<PlatformName>. For instance, -built DLLs go into <root>\vs10\<PlatformName>\bin, built LIBs into -<root>\vs10\<PlatformName>\lib and headers into -<root>\vs10\<PlatformName>\include\pangpo-1.0. This is then from where -project files higher in the stack are supposed to look for them, not -from a specific Pango source tree like this one. It is important to -keep separate the concept of a "source tree", where also non-public -headers are present, and an "install tree" where only public headers -are present. - ---Tor Lillqvist <tml@iki.fi> ---Updated by Fan, Chun-wei <fanc999@yahoo.com.tw> +Note that all this is rather experimental.
+
+Please do not compile Pango in a path with spaces to avoid potential
+problems during the build and/or during the usage of the Pango
+library.
+
+Please refer to the following GNOME Live! page for more detailed
+instructions on building Pango and its dependencies with Visual C++:
+
+https://live.gnome.org/GTK%2B/Win32/MSVCCompilationOfGTKStack
+
+This VS10 solution and the projects it includes are intented to be used
+in a Pango source tree unpacked from a tarball. In a git checkout you
+first need to use some Unix-like environment or manual work to expand
+files as needed, for instance the .vcxprojin/vcxproj.filtersin files
+here into .vcxproj/.vcxproj.filters files.
+
+It is recommended that GLib is compiled with VS10 to compile Pango.
+External dependencies are at least Cairo, zlib, libpng,
+gettext-runtime; optional dependencies include fontconfig, freetype,
+and expat. Please see the build\win32\vs10\README.txt file in glib
+for details where to unpack them.
+
+Decide first whether you would want to use fontconfig (which also includes
+freetype) prior to starting this build-Cairo needs to be built with freetype
+*and* fontconfig support before building Pango. You will need fontconfig
+support if you plan on building GIMP, or if you need support for complex
+language scripts via fontconfig.
+
+It is recommended that one builds the dependencies with VS10 as far as
+possible, especially those from and using the GTK+ stack (i.e. GLib and
+Cairo, [Cairo if one is planning to use GTK+ 3.x]), so that crashes
+caused by mixing calls to different CRTs can be kept at a minimum.
+zlib, libpng, and Cairo do contain support for compiling under VS10
+using VS project files and/or makefiles at this time of writing.
+For GLib, VS10 project files are available under
+$(srcroot)\build\vs10 in the case of GLib (stable/unstable).
+
+There is no known official VS10 build support for fontconfig
+(along with freetype and expat which will work with the pre-compiled
+fontconfig binary on ftp.gnome.org) and gettext-runtime, so please use
+the binaries from:
+
+ftp://ftp.gnome.org/pub/GNOME/binaries/win32/dependencies/ (32 bit)
+ftp://ftp.gnome.org/pub/GNOME/binaries/win64/dependencies/ (64 bit)
+
+Set up the source tree as follows under some arbitrary top folder
+<root>:
+
+<root>\<this-pango-source-tree>
+<root>\vs10\<PlatformName>
+
+Unzip the binaries obtained from ftp.gnome.org in <root>\vs10\<PlatformName>,
+and build the following, if not already done so:
+
+Note: put the resulting zlib, libpng, pcre and Cairo files as follows:
+ .dll files: <root>\vs10\<PlatformName>\bin
+ .lib files: <root>\vs10\<PlatformName>\lib
+ .h files: <root>\vs10\<PlatformName>\include
+
+The recommended build order for these dependencies:
+(first unzip any dependent binaries downloaded from the ftp.gnome.org
+ as described in the README.txt file in the build\win32\vs10 folder)
+-zlib
+-libpng
+-(optional for GLib) PCRE (version 8.12 or later, use of CMake to
+ build PCRE is recommended-see build\win32\vs10\README.txt of GLib)
+-GLib (put the sources in <root>\<GLib-Source-Tree>, and build it from
+ there with VS10)
+-Cairo (inclusive of Cairo-GObject-if using GTK+-3.x)
+
+Use the pango_fc.sln solution if usage of fontconfig is desired; otherwise
+use the pango.sln solution.
+
+*this* file you are now reading is thus located at
+<root>\<this-pango-source-tree>\build\win32\vs10\README.txt.
+
+<PlatformName> is either Win32 or x64, as in VS10 project files.
+
+You should unpack the glib-dev zip file into
+<root>\vs10\<PlatformName>, so that for instance glib.h ends up at
+<root>\vs10\<PlatformName>\include\glib-2.0\glib.h.
+
+The "install" project will copy build results and headers into their
+appropriate location under <root>\vs10\<PlatformName>. For instance,
+built DLLs go into <root>\vs10\<PlatformName>\bin, built LIBs into
+<root>\vs10\<PlatformName>\lib and headers into
+<root>\vs10\<PlatformName>\include\pangpo-1.0. This is then from where
+project files higher in the stack are supposed to look for them, not
+from a specific Pango source tree like this one. It is important to
+keep separate the concept of a "source tree", where also non-public
+headers are present, and an "install tree" where only public headers
+are present.
+
+--Tor Lillqvist <tml@iki.fi>
+--Updated by Fan, Chun-wei <fanc999@yahoo.com.tw>
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