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-rw-r--r--pango/pango-context.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/pango/pango-context.c b/pango/pango-context.c
index b92f96ff..bed0021e 100644
--- a/pango/pango-context.c
+++ b/pango/pango-context.c
@@ -981,15 +981,15 @@ itemize_state_add_character (ItemizeState *state,
state->item->analysis.gravity = state->resolved_gravity;
/* The level vs. gravity dance:
- * - If gravity is SOUTH, leave level untouched.
- * - If gravity is NORTH, step level one up, to
- * not get mirrored upside-down text.
- * - If gravity is EAST, step up to an even level, as
- * it's a clockwise-rotated layout, so the rotated
- * top is unrotated left.
- * - If gravity is WEST, step up to an odd level, as
- * it's a counter-clockwise-rotated layout, so the rotated
- * top is unrotated right.
+ * - If gravity is SOUTH, leave level untouched.
+ * - If gravity is NORTH, step level one up, to
+ * not get mirrored upside-down text.
+ * - If gravity is EAST, step up to an even level, as
+ * it's a clockwise-rotated layout, so the rotated
+ * top is unrotated left.
+ * - If gravity is WEST, step up to an odd level, as
+ * it's a counter-clockwise-rotated layout, so the rotated
+ * top is unrotated right.
*
* A similar dance is performed in pango-layout.c:
* line_set_resolved_dir(). Keep in synch.