diff options
Diffstat (limited to 'pango2/pango-matrix.c')
-rw-r--r-- | pango2/pango-matrix.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/pango2/pango-matrix.c b/pango2/pango-matrix.c index 9381ffcd..99766cb1 100644 --- a/pango2/pango-matrix.c +++ b/pango2/pango-matrix.c @@ -372,7 +372,7 @@ pango2_matrix_transform_point (const Pango2Matrix *matrix, /** * pango2_matrix_transform_rectangle: * @matrix: (nullable): a `Pango2Matrix` - * @rect: (inout) (optional): in/out bounding box in Pango2 units + * @rect: (inout) (optional): in/out bounding box in Pango units * * First transforms @rect using @matrix, then calculates the bounding box * of the transformed rectangle. @@ -384,13 +384,13 @@ pango2_matrix_transform_point (const Pango2Matrix *matrix, * If you have a rectangle in device units (pixels), use * [method@Pango2.Matrix.transform_pixel_rectangle]. * - * If you have the rectangle in Pango2 units and want to convert to + * If you have the rectangle in Pango units and want to convert to * transformed pixel bounding box, it is more accurate to transform it first * (using this function) and pass the result to pango2_extents_to_pixels(), * first argument, for an inclusive rounded rectangle. * However, there are valid reasons that you may want to convert * to pixels first and then transform, for example when the transformed - * coordinates may overflow in Pango2 units (large matrix translation for + * coordinates may overflow in Pango units (large matrix translation for * example). */ void @@ -460,7 +460,7 @@ pango2_matrix_transform_rectangle (const Pango2Matrix *matrix, * should be and how much you should shift the layout when rendering. * * For better accuracy, you should use [method@Pango2.Matrix.transform_rectangle] - * on original rectangle in Pango2 units and convert to pixels afterward + * on original rectangle in Pango units and convert to pixels afterward * using [func@extents_to_pixels]'s first argument. */ void |