PangoRenderer
Rendering driver base class
#PangoRenderer is a base class that contains the necessary logic for
rendering a #PangoLayout or #PangoLayoutLine. By subclassing
#PangoRenderer and overriding operations such as @draw_glyphs and
@draw_rectangle, renderers for particular font backends and
destinations can be created.
@matrix:
@PANGO_RENDER_PART_FOREGROUND:
@PANGO_RENDER_PART_BACKGROUND:
@PANGO_RENDER_PART_UNDERLINE:
@PANGO_RENDER_PART_STRIKETHROUGH:
The #GObject type for #PangoRenderPart.
@draw_glyphs:
@draw_rectangle:
@draw_error_underline:
@draw_shape:
@draw_trapezoid:
@draw_glyph:
@part_changed:
@begin:
@end:
@prepare_run:
@renderer:
@layout:
@x:
@y:
@renderer:
@line:
@x:
@y:
@renderer:
@font:
@glyphs:
@x:
@y:
@renderer:
@part:
@x:
@y:
@width:
@height:
@renderer:
@x:
@y:
@width:
@height:
@renderer:
@part:
@y1_:
@x11:
@x21:
@y2:
@x12:
@x22:
@renderer:
@font:
@glyph:
@x:
@y:
@renderer:
@renderer:
@renderer:
@part:
@renderer:
@part:
@color:
@renderer:
@part:
@Returns:
@renderer:
@matrix:
@renderer:
@Returns:
@renderer:
@Returns:
@renderer:
@Returns: