PangoRenderer Rendering driver base class #PangoRenderer is a base class that contains the necessary logic for rendering a #PangoLayout or #PangoLayoutLine. By subclassing #PangoRenderer and overriding operations such as @draw_glyphs and @draw_rectangle, renderers for particular font backends and destinations can be created. @matrix: @PANGO_RENDER_PART_FOREGROUND: @PANGO_RENDER_PART_BACKGROUND: @PANGO_RENDER_PART_UNDERLINE: @PANGO_RENDER_PART_STRIKETHROUGH: The #GObject type for #PangoRenderPart. @draw_glyphs: @draw_rectangle: @draw_error_underline: @draw_shape: @draw_trapezoid: @draw_glyph: @part_changed: @begin: @end: @prepare_run: @renderer: @layout: @x: @y: @renderer: @line: @x: @y: @renderer: @font: @glyphs: @x: @y: @renderer: @part: @x: @y: @width: @height: @renderer: @x: @y: @width: @height: @renderer: @part: @y1_: @x11: @x21: @y2: @x12: @x22: @renderer: @font: @glyph: @x: @y: @renderer: @renderer: @renderer: @part: @renderer: @part: @color: @renderer: @part: @Returns: @renderer: @matrix: @renderer: @Returns: @renderer: @Returns: @renderer: @Returns: